Verdal

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Verdal

Verdal

@Verdal_JG

Programmer (C++/C#/Python etc) GM Jungler, Master ADC/Toplaner Top 4 Celeste Any% & ARB Speedrunner.

Katılım Ocak 2014
205 Takip Edilen113 Takipçiler
Verdal
Verdal@Verdal_JG·
@rwing_aitch A cool feature to add could be details about fastfalling - for fox and falco it is detrimental because fast falling changes their frame window for the airdodge if not jumping frame perfectly - check ginger's video about it
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Aitch
Aitch@rwing_aitch·
Ledgedash Training: Intro | #TMCETips
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eve
eve@UwUMysticalGirl·
@NintenJoee youre going out of your way to quote tweet my combo video from two years ago to be an asshole, please just leave me alone
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Joe's Mods
Joe's Mods@NintenJoee·
Every time I see a puff combo video that has an extended edge guard with a stock lead that they convert into rest for no reason I roll my eyes and close the video.
eve@UwUMysticalGirl

doll face

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Verdal
Verdal@Verdal_JG·
@Potent213 Agree, best way is to just order everyone once all champs are locked in, can even put role icon on enemies. Problem is that this implies relying on the non functional client to provide yet another function
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Potent🏆
Potent🏆@Potent213·
Heavily agree with this take Now that everything can be played everywhere, it's not viable to play champions that can for the most part only play one lane You have to play versus Jayce Ambessa, or Varus Ryze Syndra And you have no idea where anyone is so you have to flip your runes
Veigarv2@Veigar_v2

please change soloq drafting format

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Hotspawn LoL
Hotspawn LoL@hotspawnlol·
We asked @CrownshotLoL if he regrets anything from Winter Split: "I regret getting caught this game [against Vitality] and losing Baron. "I also think, in week one, I should've played better. If we won just one more game back then, we wouldn't be relying on other teams to win."
Hotspawn LoL tweet mediaHotspawn LoL tweet media
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Verdal
Verdal@Verdal_JG·
@That_Grifter @hotspawnlol @CrownshotLoL @LosRatoneslol LR played the game better but it wasnt enough to offset draft gap, their best chance was running the map and forcing enemies to move around everywhere - sidenote: was very funny when alistar flash engaged at the end though and completely forgot what the comps were about randomly
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Verdal
Verdal@Verdal_JG·
@That_Grifter @hotspawnlol @CrownshotLoL @LosRatoneslol Biggest mistake was draft, they get omega outranged and decide to lock yone bard sylas when enemies already locked mundo varus azir. The yone could work but bard shouldve been leona (better setup for yone R/sion R) and brand jg, %hp dmg for mundo and pairs well with leona sion
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Verdal
Verdal@Verdal_JG·
@afraidofwomen51 @Seyfinnn Ye, idk if they wanna force bruiser give him a bit more cc on R or a bit of slow resist when Q is stacked to offset previous phase rush nerfs/maybe make conq more viable
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🇷🇸 VOLIBΞAR RAP/ST ☦️
🇷🇸 VOLIBΞAR RAP/ST ☦️@afraidofwomen51·
Can someone explain to me how a 20 base damage buff on hecarim q while nuking his scaling is a buff? You go over 225AD threshold on literally 2 items, conq is unplayable now and I have to run something worthless like triforce into deadmans to not get punished for existing
Matt Leung-Harrison@RiotPhroxzon

Patch 26.3 Preview! This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow, especially the jungle changes. Ranked - We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things) - We're also looking at some duo queue adjustments for literally top 20 challenger levels of duos to make those a bit more balanced - As a reminder, these things that we've been posting about recently with the Ranked ladder don't affect 99.9% of Ranked players, but matter a lot to the Masters+ crew and we're still trying to fine tune behavior here - I'm going to write more of a detailed Masters+ retro about some of the considerations that went into the changes this year as well as some of the follow up changes we're doing in a few days, especially after validating some of the hunches for the cause of the negative LP gains Game Metrics - We've seen game snowballiness continue to stabilize lower than Season 15 values - Game times are also coming down a bit back to S15 values - As discussed in a previous preview though, players feel like downtime is down and so feel like the game is faster. On the flip side, there are many players saying that this Season feels really fun and part of that is due to how much action is going on - We're going to let it ride a bit though, as it seems like players are getting used to a new normal here and at least a good portion are finding it more fun - What we are changing though is how much players are worth for repeat kills on a player who is not worth that much; we reduced this in 26.1 but are pulling it back a bit - At the same time, we're investigating what communicating this state looks like on the scoreboard, but have a pretty strong aversion to cluttering up the scoreboard with a lot of exact numbers; nothing to share back yet on that front, but doing some investigations Towers & Objectives - There's been a lot of discussion about how threatening first Baron is and also a bit about how much damage junglers do to objectives - We're not planning to change a lot here on 26.3, but may change some of these dynamics for 26.4 after observing more Vision - With early game faelights and slower first clears, early ganks have been a bit harder to come by - We're pushing back early game yellow trinket cds back to S15 values (170 >>> 210s) to make warding a bit less "free" and early ganks a bit more successful on average Items - There will be more detail on the item changes tomorrow with full preview, but I just wanted to talk about 2 ahead of time - Actualizer (which is currently only a Ryze item) is getting a buff to be viable on more users. At the same time though, Ryze is getting nerfed - The entire package is intended to be a net negative to Ryze and he's getting nerfed indirectly by a lot of changes this patch - Dusk & Dawn has been a super hot topic! - We don't think Dusk & Dawn is overpowered overall, but there are champions that synergize very well with it that will ultimately be hard bound to it - This is totally fine though; plenty of champions love and are hardbound to certain items and we hope that D&D is one of those that those users find very satisfying - This is ultimately why we're choosing to nerf the champions that predominantly purchase the item, while still leaving it viable for the fringe users - Having said that, we think the item power budget and shape is a bit off - D&D was intended to be less damage-y and more bruisery than its other AP sheen counter part - Lich Bane - We're adjusting its profile (+HP, -Damage) to better suit this

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Verdal
Verdal@Verdal_JG·
@Seyfinnn @afraidofwomen51 Wrong - basically having base damage but less ramp means the ramp matters less. Q stacks will still be important due to bonus damage and cdr but you get rewarded less for keeping Q stacks
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Verdal
Verdal@Verdal_JG·
@Seyfinnn @afraidofwomen51 Yes I mean that you can play fights more easily without stacks since the damage ramp is less, which I don't like - the fact it removes one of the little skill checks he has
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Verdal
Verdal@Verdal_JG·
@Seyfinnn @afraidofwomen51 I'm not saying he should have +20 at lv 1, that would be broken. I'm saying that the window where the buff is impactful is less than people think - the buff is likely felt from lv 5-11 the most, peaks at lv 9 but then starts diminishing - I just want him to be a scaling champ
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Seyfin’
Seyfin’@Seyfinnn·
@Verdal_JG @afraidofwomen51 +20 damage at level 1 is hecarim Z++ tier pick or ban everygame hotfixed in 2 data at level 9 you already have eclipse + boots so 25cdr already
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Verdal
Verdal@Verdal_JG·
@Seyfinnn @afraidofwomen51 yeah it's for sure a nerf at 4 items, did you also account for movespeed in jungle? The calculation I did was in jungle, waterwalking makes you reach 210bAD-ish if i remember correctly.
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Seyfin’
Seyfin’@Seyfinnn·
@Verdal_JG @afraidofwomen51 i went in practice tool eclipse shojin boots e phase rush ghost its 170bonus ad so you reach the 225 bonus ad at 3 items and you get to the breakpoint at 3 items and you get 225 bonus ad for a short amount of time so really just a nerf at 4 items
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Verdal
Verdal@Verdal_JG·
@Dragdar_ What the fuck. I've seen so many of your clips and its still so fucking impressive
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Dragdar
Dragdar@Dragdar_·
The Hero
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Verdal
Verdal@Verdal_JG·
@Seyfinnn @afraidofwomen51 Also this change makes it less impactful to have Q stacks (less skill expression). Same thing they did with W duration so you have perma W up but its a nothing burger ability (it used to be 30% healing + ad scaling). I'd rather be forced to time W well.
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Verdal
Verdal@Verdal_JG·
@Seyfinnn @afraidofwomen51 There is no reason you would ever pick this champ outside of soloqueue ever. Weak early + doesnt scale well. This champ only works in soloqueue because he snowballs leads very well, provided he gets one (weak early). I would just look for buffing ult fear duration at 11 and 16
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