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@Verse_XDD

21 - IMM2 Valorant

Katılım Temmuz 2019
364 Takip Edilen16 Takipçiler
BUFF PYKE ALREADY
BUFF PYKE ALREADY@whitebullet56·
@Nictelux @LeagueOfLeaks I mean ur iron for ur entire life and based on this pic ur also fat and im pretty sure ugly as well, no need to give ur opinion about mel when ur clueless and terrible at everything you do ;D
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League of Legends Leaks & News
League of Legends Leaks & News@LeagueOfLeaks·
Mel changes coming on February 4 ‼️ These changes aim to reduce player frustration when playing against Mel by opening up additional counterplay opportunities beyond the ban button.
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Demon1
Demon1@Demon1___·
🏅 Demon1 x Yuki Aim Giveaway 🏅 10x Yuki Aim Demon1 Mousepads To enter: 1️⃣ Follow @Demon1___ + @YukiAim 2️⃣ Like + RT this tweet. 🏆 Ten Winners 🗓️ Ends October 20, 2025
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Maririn~
Maririn~@TopGyaru·
The voices
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6pek
6pek@6pekreal·
Coaching Faker in the korean sewerserver 📝
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Dam
Dam@innxcence_·
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Verse
Verse@Verse_XDD·
@RiotPhroxzon why is kassadin getting nerfed, do people even play this champ after s10?
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Preview 14.21! Bounties - Some significant bounty changes coming this patch that have been cooking for a while; some of the reasoning here is to make bounties feel more intuitive to players across both champion and objective bounties - Would recommend checking out Phreak's patch preview for the nitty gritty details - The high level is: * Bounties will be more tightly correlated with gold in and gold out * When players are negative in bounties, getting gold will bring them back to 0 progressively, rather than a 0-7 player getting 2 kills and then having a 150g bounty, 2 kills may or may not be enough to get someone back to being worth 300g * Killing players repeatedly will both acquire less bounty, but also give less gold * Objective bounties will be a bit more based on Gold rather than XP to better match player sensibilities, even if it's less accurate (more aligned with what players associate with leads, especially in Pro Play) Systems Changes - Lethal Tempo is a tad weaker than alternatives for the melee carries, so we're giving it a bump after Grasp was nerfed out for them - This is also to keep the power level roughly the same for them with the BORK nerf - We acknowledge the concerns around buffing Yone/Yasuo last patch while they're dominant at worlds; the reasoning for that was because 14.19 changes were a nerf to them and we were restoring a bit of power while skewing them a little towards crit as their items were too skewed towards non-crit - AP is still a little too strong and crowding out Lucidity in particular; bringing down Sorcs as a result, because we think Lucidity is in a reasonable spot and don't want to buff it Champions - Will talk more about champions tomorrow - A bunch of the changes this patch are for champions that we had to cut last patch
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Demon1
Demon1@Demon1___·
marshal 4k
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Thanks to @RiotPhreak for covering me last patch, now you're stuck with me again. In 14.17 we're continuing to make changes to adjust the meta in time for Worlds (on 14.18). ADC's - Systems changes this patch are targeted at Absorb Life, Cut Down and Fleet Footwork. - A lot of the ADC's (especially) in Mid are continuing to use these runes to great success and a combination of all these smaller meta effects (runes, AP and ADC item changes, xp changes, etc.) are combining to make ADC's in solo lanes so powerful - In 14.16, we see early signs that the nerfs to 1 item spike (BORK), individual champion nerfs (Corki, Lucian) are looking at least reasonably effective - We're also tapping down some of the frontrunners in Bot, including Ashe and Ezreal Supports - A combination of a lot of changes to various areas over the year have led to Ranged Supports being phased out of the meta game (mostly) - Earlier in the year, they were propped up a bit by Bloodsong but after 14.10, death by a thousand cuts in the form of the +gank changes to red side bot lane earlier in the year, general sustain increases meaning their heals are less valuable, tank support buffs, etc. have made them less valuable - We're still considering which pieces of content would be the best to adjust to make the meta more reasonable (eg. Celestial, Aftershock, particular champions, Warmogs, etc.) - At the same time however, there are a few outliers not included in those champs (Senna that we changed last patch and Seraphine) that need a tap down specifically - We're looking to try to make a combination of ranged and melee supports more viable Aurora - So far, Aurora has landed pretty reasonably after adjustments, but we'll tap her down a little more - Now that her waveclear and damage are more in line, she's a little more mid skewed which is desirable. We want her to be stronger in Mid than Top generally - We've also started some work internally on trying to make her Q and R visuals more clear, which we're hoping will help with her frustration - We're also trying to find some changes that may lower her Elite skew - We also expect Aurora to be a champion that gets weaker as time goes on as people learn her counterplay (dodge Q, be aware of/escape from R -> more awareness of her R angles) More on Champions tomorrow
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BZ
BZ@BZ_EUW·
안녕하세요 ZED99 14.14 제드버프후 티어리스트입니다
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Nemesis
Nemesis@nemesis_lol·
normal thursday morning
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Verse
Verse@Verse_XDD·
@TsukiWooki league players before getting addicted:
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Tsuki 🩵
Tsuki 🩵@TsukiWooki·
most polite league player
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Verse
Verse@Verse_XDD·
@TsukiWooky perma talking since agent select
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Verse
Verse@Verse_XDD·
@westjett1 hes a “fucking loser fuck loser freak fuck”like how his gf would say XDD
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WestJett
WestJett@westjett1·
SHAHZAM JUST DMCA STRIKED MY TWEET LOOOOOOOOOOOOOOOOOOOOOOOOOOL HOLY SHIT PART 2 LMAOOOO
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G2 Asyc
G2 Asyc@AsycLoL·
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KID
KID@FellaKidXD·
ADC in my team when im on 99 lp
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HANCOCK
HANCOCK@HANCOCK_LOL·
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