Victory Valley

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Victory Valley

Victory Valley

@VictoryValleyMC

Official X account for Victory Valley!

Katılım Temmuz 2024
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2026-04-04 Minecraft IP: victoryvalley.net -- General -- - Added a friends list. - Added /msg across servers. Only friends. - Friend join/leave notifications when friends come online or go offline. - Can stay in matchmaking queue when transferring to practice server. Party leader must be in Lobby when starting the queue but are free to join Practice right after. - Can refer players who are currently not online. - Added socials commands like /website, /discord, /x, /youtube, /tiktok, and /instagram. - Practice mode button "Gain Levels" no longer repeats the level-up sound for every gained level when right-clicking. -- Champions -- Ravyn Ability 2: Quickdraw has been nerfed so the two side arrows now only deal 50% damage, while the center arrow remains unchanged. Please report bugs in the discord "make-a-ticket" channel.
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2026-02-28 Minecraft IP: victoryvalley.net -- General -- - Added Emojis! They can be accessed by the Menu (Shift+Q) in game. When selecting one they appear over your head for 3 seconds and can either be shown only to your team or everyone that has vision on you. Thanks to j3tzee on Discord for this feature request! - Minor visual updates. - Let us know if you have a feature in mind you'd like to be implemented!
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2026-02-25 Minecraft IP: victoryvalley.net -- General -- - New objective: River Shrines. Shrines spawn in the river (top/bottom) and alternate sides each match (starting side is random). Shrines appear at 3:00, 7:00, 12:00, 18:00, 25:00, and 33:00 (with a 30s warning before spawn), and each shrine lasts 45s if not captured. Capture a shrine to grant your team a permanent blessing for the rest of the match. If no one captures a shrine before it expires, that blessing disappears and won't respawn for the rest of the match. Shrine Blessings: -Eyes Up: Wards gain +2 vision range and last +20s. -Manaflow: Gain +10% max mana. -Creep Control: Deal +6% damage to pixlings and jungle monsters. -Ambush: Gain +30% movement speed while in bushes. -Homeguard: After respawn or recall, gain +30% movement speed for 4s when leaving base. -Sustain: Gain out-of-combat health regeneration (+0.4% max health per second). - Added a jukebox in the PUB in Lobby that anyone can right-click to play a song. - Replaced the recall item to a compass. It always points to Top Lane for all players. The idea is to help players quickly navigate to Top/Bot since the minimap can be confusing. - Weapon Cases has been added. They can drop from all game modes except custom games, both for winning and losing team. Right now only one case drops and is called "Nazgul Weapon Case". It contains 10 different weapon skins and can be opened in the Lobby by accessing Cosmetics in Menu. Each skin have 6 rarities. - Marketplace have been added that can be accessed through the Menu or NPC in lobby. A place to buy or sell weapon skins. -- Champions -- Kenric - Kenric felt to clumsy with his horse spawning randomly and at the same time pretty boring abilities. Reworked! :) - Passive - Dawnward Aegis: Basic attacks build stacks (last 6s). At 5 stacks, shield you and allies within 5 blocks for 18 (+5% max HP) for 2.5s. Ability 1: - Sweep divine light in a 90° cone up to 4 blocks. Enemies hit take 14 (+50% AD), are slowed, and become Illuminated for 3s. Illuminated enemies deal 10% less damage to allies (not you). Ability 2: - Mount for 3s, taking 50% reduced damage. While mounted, running over enemies deals 16 (+40% AD) damage and slows them by 35% for 1.25s (once per target). If the target is Illuminated, they are stunned for 0.6s. Using other abilities dismounts. Ability 3: - Plant a dawnward standard up to 9 blocks away, creating a 7 block zone for 6s. Allies inside take 20% reduced damage, gain 10% movement speed, and heal for 8 per second. Enemies inside are slowed by 25% and deal 10% less damage. Luna - Luna had too many healing only abilities. This rework will hopefully make her more interesting and fun to play. - Passive - Moonlight Mark: Basic attacks apply Moonlight mark for 10s. Multiple enemies can be marked at once. Ability 1: - Thread moonlight to an ally within 10 blocks, healing for 6 (+60% AP) in 4 moonlight pulses over 4s. Ability 2: - Needs a target with a Moonlight mark to use. Call a blazing eclipse onto a marked enemy within 12 blocks. The impact deals 10 (+25% AP) damage and stuns enemies for 1.2s in a 2.25 block impact zone. Ability 3: - Channel for 0.75s, then erupt a fast-growing radiant sphere over 3s (up to 12 blocks). Allies hit gain a shield worth 24 (+55% AP) for 3s. Enemies hit take 12 (+30% AP) damage, and enemies with Moonlight mark are stunned for 1s.
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2026-02-12 Minecraft IP: victoryvalley.net -- General -- - Two new champions: Fermone (mage) and Fjorn (support). - New larger world for Lobby. - Added skin support for champions. Currently there is only one skin (for Wingman). But another skin is coming for Ravyn that everyone gets for free if they participated in the Beta. - Universal Abilities now have their own textures. - Made bots a little smarter (still dumb). - Sounds that Pixlings make are now under the sound category "Hostile Mobs" instead of "Master". - Fixed a bug on the practice server where you could not see each other in the bush, even if both were in it. - Added a "/leave" command that lets people leave the current matchmaking queue. You can still leave the queue through the menu. -- Items -- - Added first lifesteal item "Bloodrush" - +15% Attack Speed - +8% Critical Chance - +15% Lifesteal -- Champions -- Enomis - Fixed issue where her arrows didn't deal damage to structures and weren't able to go through friendly mobs/players.
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2026-01-24 Minecraft IP: victoryvalley.net -- General -- - Added Custom Games (unranked): host private matches up to 10 players, and you can fill empty slots with bots. Bots play as real champions (they lane/push, fight, and take objectives), making it easier to start games, practice matchups, or scrim with any group size. Custom Games do not affect rank and give very little VP and EXP. - Ping sounds (Shift + 1-5) have been adjusted to be clearer and easier to distinguish in fights. - Improved the Match Information GUI (open with Shift + Q): you can now view detailed player info, including exact item purchases and more. - Improved Queue GUIs: the party leader now controls all picks for the group. -- Champions -- Wingman Ability 2: - Fixed a bug where the wings stayed on permanently if you died while they were active.
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Victory Valley
Victory Valley@VictoryValleyMC·
Trying to add bots that can play as any champion and levels up as players do. Got pathfinding working today!
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2026-01-09 Minecraft IP: victoryvalley.net -- General -- - We felt that champions were really strong early game and fell off late game. So this patch aims to fix that! Also some big changes for Shreth! -- Champions -- Ash - Health 195.2 -> 205 - Armor 8 -> 9 - Magic Resist 3.2 -> 7.5 - Weapon damage 20 -> 15 - AD scaling 80% -> 100% Ability 1: - Damage 26 -> 24 - AD scaling 90% -> 110% Ability 2: - Damage 26 -> 20 - AD scaling 60% -> 80% Blastor - Health 160 -> 188 - Armor 3.6 -> 6.6 - Magic Resist 3.2 -> 8.2 Ability 2: - Damage 36 -> 28 - AP scaling 70% -> 80% Ellav - Health 184 -> 194 - Armor 5.6 -> 7.2 - Magic Resist 3.6 -> 8 - Weapon damage 14.4 -> 12 Ability 2: - Now dumps 50% of stored bullets instead of all. Ability 3: - Cooldown 45s -> 60s Érdna - Health 176 -> 186 - Armor 4.4 -> 6.4 - Magic Resist 4 -> 8 - Weapon damage 13.6 -> 12.5 - AP scaling 65% -> 70% Ability 1: - Cooldown 9s -> 8s - Damage 26 -> 22 - AP scaling 80% -> 120% Ability 2: - The ability now slams the target straight down if it is not recast. - Damage 30 -> 26 - AP scaling 90% -> 130% - Splash damage 50% -> 75% Ability 3: - Cooldown 75s -> 50s Gale - Health 240 -> 220 - Magic Resist 4.8 -> 9 - Weapon damage 12.8 -> 10 - AD scaling 85% -> 100% Ability 2: - Damage 3 -> 2 - AD scaling 45% -> 30% Ability 3: - Added a 75% slow for 1s on impact. - Cooldown 30s -> 60s - Damage 20 -> 50 - AD scaling 90% -> 100% Kenric - Full visual & gameplay rework coming soon! - Magic Resist 4.8 -> 9 Ability 1: - Damage 24 -> 22 - AD scaling 70% -> 110% - Secondary targets damage 50% -> 75% Luna - Full visual & gameplay rework coming soon! - Health 180 -> 193 - Armor 4 -> 9 - Magic Resist 4.8 -> 8.5 - Weapon damage 10 -> 9 - AP scaling 50% -> 70% Ability 1: - Heal 8 -> 6 - Heal AP scaling 45% -> 60% Miranda - Armor 4 -> 8 - Magic Resist 5.2 -> 8.2 - Weapon damage 8.8 -> 8.5 - AP scaling 45% -> 60% Ability 1: - Damage 16 -> 18 - AP scaling 65% -> 90% Morvex - Health 168 -> 188 - Armor 4 -> 6 - Magic Resist 3.2 -> 8.2 Ability 1: - Initial hit AP scaling 70% -> 80% - Pulse damage 12 -> 4 - Pulse AP scaling 40% -> 50% Nabbor - Health 176 -> 186 - Armor 6.8 -> 8.8 - Magic Resist 4 -> 9 - Weapon damage 17 -> 14 - AD scaling 90% -> 100% Ability 2: - Damage 36 -> 22 - AD scaling 85% -> 100% Nyx - Health 170 -> 192 - Armor 7.2 -> 8.2 - Magic Resist 4.8 -> 8.8 - Weapon damage 18 -> 14.5 - AD scaling 85% -> 100% Ravyn - Health 180 ->195 - Armor 4.8 -> 6.8 - Magic Resist 4 -> 8 - Weapon damage 14 -> 12 Shellux - Armor 6.4 -> 8.4 - Magic Resist 3.2 -> 8.3 - Weapon damage 17 -> 12 - AD scaling 75% -> 70% - AP scaling 25% -> 40% Shreth - Health 240 -> 225 - Armor 4.8 -> 8.8 - Magic Resist 1.6 -> 7.6 - Weapon damage 11.2 -> 13 - AD scaling 60% -> 80% Hook: - Damage on hook: 10 (+60% AP). - Cooldown 22s -> 14s. Cooldown starts even if the hook doesn't land. - Increased the velocity when throwing out the hook. - Increased the hitbox. Now much easier to land a hook! 1 block radius for players and 0.3 for all the rest. Ability 2: - Shield 60 -> 40 Ability 3: - Besides the strong slow, it also deals damage every 1s to targets inside the ring. - Damage 8 - AP scaling 50% Terron - Health 232 -> 219 - Armor 7.2 -> 8.2 - Magic Resist 4 -> 9 - Weapon damage 18 -> 14 Ability 1: - Damage 25 -> 23 - AD scaling 80% -> 90% Velcara - Health 168 -> 190 - Armor 4.8 -> 6.8 - Magic Resist 3.2 -> 7.8 Ability 1: - Damage 20 -> 14 - AD scaling 50% -> 80% Wingman - Health 174 -> 204 - Armor 7.6 -> 8.6 - Magic Resist 4.4 -> 8.4 - Weapon damage 20 -> 13 - AD scaling 95% -> 110% Ability 1: - Damage 25 -> 18 - AD scaling 90% -> 110% Ability 3: - Damage 48 -> 36 - AD scaling 100% -> 120% Yureiken - Armor 5.2 -> 7.2 - Magic Resist 4 -> 8 - Weapon damage 19.2 -> 12.5 - AD scaling 80% -> 100% Ability 1: - Damage 28 -> 20 - AD scaling 90% -> 110%
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2026-01-08 Minecraft IP: victoryvalley.net -- General -- - New spawn for the Lobby. - New Practice Server. - Added a short tutorial for all new players. -- Practice Server -- - Same spawn as the one in Lobby, but modified. - Players can pick any Champion & Universal Ability to try, even if they're not unlocked. - NPC at spawn that grants free levels, gold and restores health/mana. - PvP zone which is FFA (free-for-all). - 3 Training dummies near spawn that are attackable. - Combat Summary now appears after every fight, showing total damage dealt and DPS. - A lane that spawns pixlings, similar to normal matches. With a red and blue tower. -- Items -- - Potions and wards are now always visible in the shop, no matter which page you're on. Blastor Ability 1: - Cooldown 7s -> 4s - Mana cost 16% -> 10% of base mana - Damage 32 -> 18 with AP scaling 95% -> 60% - Bounce damage 36 -> 22 with AP scaling 120% -> 75% Terron Ability 3: - Channel time 1.5s -> 1.0s
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Victory Valley
Victory Valley@VictoryValleyMC·
Working on a practice/tutorial server where everyone can try champions, damage etc. and maybe a pvp area! 🛠️
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2026-01-02 Minecraft IP: victoryvalley.net -- General -- - Updated to 1.21.11 - Bossbar at the top now sorts champions by their role. So TOP -> JUNGLE -> MID -> CARRY -> SUPPORT. - Reworked champion icons on minimap to represent the actual champion, not just the class color of that champion. Also changed so the border around yourself is now yellow instead of white. - Health and Mana regen in 2v2 spawn 15% -> 8% per second. - Reworked respawn time to account for champion level as well as game duration. - Something changed in 1.21.11 update so we can no longer use Left-click in respawn state to teleport to towers. The button for this is now just Shift. - Fixed so items and level are saved correctly to players who disconnected and never reconnected in a match. -- Items -- - Heartstone shows total health gained from the passive effect in the item's lore. -- Universal Abilities -- - Strike damage 120 -> 220 - Strike level scaling 8 damage -> 15 damage -- Champions -- Ash Ability 2: - She could previously activate this on targets up to 15 blocks while the charge is only 10 blocks. Essentially wasting the ability. The target radius is now 10 blocks. Érdna Changed so his previous first ability (Start Hook) is now his second ability. So unlocks at level 4 instead. Ability 1: - New ability: Pulse Spark: Unleash a burst of astral energy in a wide cone in front of you, dealing magic damage to all enemies hit (base + AP scaling). Enemy champions struck are silenced for a short duration. Ability 2: - Is now Star Hook. - AP scaling 70% -> 90%
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2025-12-30 Minecraft IP: victoryvalley.net -- General -- - Added a ping system! Press and hold Shift, then press once (not hold) keys 1-5 to select what type of ping. You can press same key 1-5 again to cancel it. Keep holding shift and move around with the mouse to change where to drop it. When happy release Shift. - You can now queue for 5v5 as a full party of five. - Raised the invisible roof above the 2v2 and ARAM map to let Wingman fly higher. - Nerfed all Pixguard's health, damage, armor and magic resist by about 60%. - Change pixling wave spawn interval from 40 to 30 seconds. - Reduced the amount of EXP jungle camps give in 5v5, and increased their health. - Now easier to see where Top, Mid and Bot lane are in the 5v5 map.
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Victory Valley
Victory Valley@VictoryValleyMC·
First successful 5v5 matches today, was alot of fun! Still lots to do for better balance and flow, but huge thanks to everyone who joined the test: Kraftan, Seba_123xd3, teemo132, maciekmacko1108, dawrus1234, PandaPiie, haster19, Zaborekk, Swedishgamefreak, MiniFlu, Svamp_mannen, Ushi24 & Robbaan!! victoryvalley.net/matches/143704… Minecraft IP: victoryvalley.net
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2025-12-28 Minecraft IP: victoryvalley.net -- General -- - Implemented a combat timer to ARAM. After dealing or taking damage you can't open the shop again until you get killed. - Increased experience distribution from 15 -> 20 blocks. If you get a last hit on an entity that yields experience, you always get the experience, no matter the distance. - Implemented custom collisions for all players. - Reduced pixling damage. Melee 4 -> 3. Ranged 8 -> 5. - Added SWEEP_ATTACK particles for melee champions. - Melee champions now receive a 10% base movement speed bonus. - Blocked Smite from the ARAM universal-ability roll. - Fixed issue where carpets sometimes interrupted projectiles. -- Champions -- Ellav Weapon attack speed 0.85 -> 0.78 Érdna Weapon attack speed 0.48 -> 0.55 Gale Ability 2: - Heal ratio 60% -> 40% Kenric Weapon attack speed 0.5 -> 0.85 Luna Weapon attack speed 0.3 -> 0.5 Ability 1: * Duration 6s -> 4s Miranda Weapon attack speed 0.33 -> 0.6 Morvex Ability 3: - Channel time 1.5s -> 1.0s Nyx Ability 3: - Completely reworked. - Ambush: Marks a line‑of‑sight enemy within 12 blocks for 4s. Recast to teleport behind them (or onto them if blocked) within 40 blocks and deal 55 + 100% AD physical damage after a short delay. Ravyn Weapon attack speed 0.8 -> 0.75 Shellux Weapon attack speed 0.65 -> 0.8 Shreth Weapon attack speed 0.6 -> 0.75 Terron Weapon attack speed 0.6 -> 0.8 Ability 3: - No longer a ranged ability - Channel time 1s -> 1.5s - Grounded duration 2s -> 1s Velcara Weapon attack speed 0.6 -> 0.7 Ability 3: - Channel time 1.5s -> 0.5s Wingman Ability 2: - Channels for 0.8s before Glide activates. Yureiken Weapon attack speed 0.75 -> 0.85 Ability 1: - Cooldown 12 -> 8s Ability 2: - Cooldown 22 -> 20s
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Victory Valley
Victory Valley@VictoryValleyMC·
A New MOBA Minecraft Server | Official Trailer
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2025-12-27 Minecraft IP: victoryvalley.net -- General -- - Displays how many in each queue: 5v5, 2v2 and ARAM. - Added a boss bar for the 5v5 queue showing primary/secondary counts per role. - Made pixguards health bars larger than normal pixlings. - Structures destroyed by pixlings now give correct amount of gold to their team. - Moved the channeling bar from in the middle of the screen to a bossbar instead. - Redesigned confusing sidebars to be more simple. - Lifesteal and Spellvamp now heals from abilities aswell, not just auto attacks. -- Champions -- Ash Weapon damage 16 -> 20 Ability 1: - Damage 24 -> 26 - AD scaling 80% -> 90% Ability 2: - Damage 16 -> 24 Blastor Ability 1: - Cooldown 10s -> 7s - Damage 24 -> 32 Ability 2: - Damage 28 -> 36 Érdna Ability 1: - Damage 24 -> 30 Gale Ability 2: - Damage 5 -> 3 - Heal ratio 30% -> 60% Nabbor Weapon damage 18.4 -> 17 Ability 3: - Initial damage 8 -> 6 with AD scaling 15% -> 10% - Increment damage 8 -> 1 with AD scaling 6% -> 8% - Movement multiplier 35% -> 70% Nyx Ability 1: - Damage 28 -> 35 Ravyn Weapon damage 16 -> 14 Shellux Weapon damage 15.2 -> 17 Ability 3: - Damage 48 -> 60 Shreth Can no longer hook friendly pixlings. Terron Ability 1: - Damage 30 -> 25 Ability 3: - Damage center 48 -> 62 - Damage edge 32 -> 44 Wingman Weapon damage 19.2 -> 18 Yureiken Ability 1: - Damage 20 -> 28
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Victory Valley
Victory Valley@VictoryValleyMC·
Patch Notes 2025-12-25 Minecraft IP: victoryvalley.net -- General -- - Added tower decay in 2v2. After 20 minutes towers start taking 1 damage every second. - Changed pixlings and health indicator from values to a health bar. - Added 2 new "jungle" camps to 2v2 and ARAM. With 3 new types of mobs that can spawn. These also use the new health bar indicator. - Changed so we no longer see enemy champions in red and friendly ones in green. Now its red/blue based. Meaning if we are on the blue team, our teammates are shown with blue health bars and red team in red health bars. Similar to Pixlings and on minimap. - Shop items now display in item stacks. A level 3 item show up as 3 items in a stack to display their current power level. -- Items -- - New mage item "Arcane Codex" that gives massive +24 AP and boost total AP by 25%. -- Champions -- Blastor Ability 1: - AP scaling 65% -> 95% - Bounce AP scaling 90% -> 120% Ability 2: - AP scaling 55% -> 70% - Changed slow effect into a 1s root Ability 3: - Damage 32 -> 40 - AP scaling 80% -> 110% Gale Ability 1: - Damage reduction reduced from 50% -> 40% Ability 2: - Damage 14 -> 4 Miranda Ability 1: - AP scaling 40% -> 65% - Range 12 -> 16 - Speed of the whirlwind increased by 50% - Increased hitbox by about 25% Ability 2: - Shield AP scaling 60% -> 100% Ability 3: - Damage 12 -> 20 - AP scaling 50% -> 80% - Heal Max Health 10% -> 8% Shellux Ability 1: - AP scaling 40% -> 60% Ability 3: - AP scaling 70% -> 80% Shreth - Changed order of his first and second ability. His previous second ability is now his first. Now Ability 1: - Damage 8 -> 15 - AP scaling 60% -> 75% Terron Ability 1: - Slow duration 4s -> 3s Wingman Ability 1: - Damage 32 -> 25 Ability 3: - AD scaling 120% -> 100% - Damage per block descended 1.5 -> 5.0 - Max fall damage bonus 12 -> 40 Yureiken Ability 1: - AD scaling 75% -> 90%
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