PINOC

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PINOC

PINOC

@Viggle_PINOC

Video-to-mocap tool & character gaussian splatting builder. Free & unlimited right now — try it and drop feedback to help us build something better.

Katılım Mayıs 2026
37 Takip Edilen108 Takipçiler
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PINOC
PINOC@Viggle_PINOC·
A walkthrough of what PINOC does: 🧵 1. Upload a motion video, get clean skeletal animation. Export as .fbx/.glb, ready for Blender/Maya/Unreal or other 3D software in your workflow. No mocap suit needed. Completely FREE. Character & scene rendering built with @playcanvas
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@にしきの_CG
@にしきの_CG@cg_zetsumetsu·
リミテッドってなんだろぉ…って思って以前サーバーの誰かが、比較を見せてくれたので、制作の合間に遊んでみた。確かになんかいつもより見やすいかも…?? これがリミテッドの効果??しらんけど #blender #blender3d #b3d #3DCG #3Danimation
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PINOC retweetledi
独立开发者William
独立开发者William@DLKFZWilliam2·
最近在做我的游戏的时候很多小伙伴私信、留言问我怎么做的。抽空跟大家录了一个视频,分享下我的工作流。全部是免费的,不需要买几万块的mocap动作捕捉服,我是在家用iPhone拍了几个视频实现的: 1.在Viggle的PINOC视频转动作捕捉fbx数据,然后下载到blender里面 2.通过rokoko的blender免费plugin做动作捕捉数据到自定义模型的retarget 3.导入Godot或者Unity、Unreal这类游戏引擎继续开发游戏。
独立开发者William@DLKFZWilliam2

🤓mocap搞起来。 现在这个时代真是太好了。手机拍个视频就能动作捕捉。 想要什么技能就拍一个。

中文
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PINOC
PINOC@Viggle_PINOC·
Game devs, animators, and technical artists 👋 We're looking for feedback on Mesh vs Gaussian workflows from people building with 3D characters and animation and would love to hear your perspectives. Share your thoughts for a chance to win $10 for qualified participants 💰 Survey: form.typeform.com/to/qvll2Bc8 We're a small team building for creators, and your feedback will directly influence our roadmap.🚀 Happy to answer any questions in the comments as well!
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Jonas Rozalski
Jonas Rozalski@jonasrozalski·
Hey everyone, here is my latest animation. Thanks to @MrJeromeBlake and all the members at the Advanced Animation Academy for all the great feedback and for guiding me along the way. Rigs by @KielFiggins
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PINOC retweetledi
Salman
Salman@Visual_Salman·
Testing out @Viggle_PINOC to extract motion capture into my day-to-day Blender workflow (plus, it's free!)
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ねね
ねね@2Nn8ne·
現時点のデモリール もっといい作品を入れていきたい🤤 #3DCG #3danimation #Maya
日本語
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Nick 🍓
Nick 🍓@sonnick3D·
Miku swallows a lemon. That's it, literally. 🍋 Modelled, rigged and animated by me !!
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PINOC
PINOC@Viggle_PINOC·
@ibbaoo Super cool animation!
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Mr. For Example
Mr. For Example@MrForExample·
🥊5 months into development Motion fluidity still not quit there yet, but at least head movement, hands movement and footwork are all procedurally generated by the system in real time according to player input, and they are all works together now, as you can see in the video below when control our guy with keyboard & mouse Next, will add physics component, so this guy can finally hit something #gamedev #indiegame #boxing
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ikhandle
ikhandle@ikhandle·
A simple trick to help you get unstuck when reviewing your animation. Sometimes the issue isn’t the pose — it’s how you’re seeing the movement. Train your eye to look past the surface and spot the mechanics underneath. Want to learn more workflow tricks like this? DM me.
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Hamza Asad
Hamza Asad@MalikHamzaAsad·
Check out this animation featuring a formidable character. This skeletal warrior, armed with a spear, demonstrates powerful charging and striking actions. The animation showcases dynamic combat, drawing inspiration from martial arts principles.
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