VikeMK

472 posts

VikeMK

VikeMK

@VikeMK

Aussie #MarioKartWorld player || Admin and Developer of https://t.co/ldTjiO6E2L and https://t.co/PeIWajgHcI

Brisbane, Queensland Katılım Haziran 2019
153 Takip Edilen626 Takipçiler
VikeMK retweetledi
Purple-ぱーぷるch-
Purple-ぱーぷるch-@purple_poke0709·
【悲報】 マリオカートワールド 終わりを迎える
日本語
22
254
2.4K
5.2M
VikeMK
VikeMK@VikeMK·
@reddish8dx @JPGiviner This could be better addressed by allowing people to sign up for squad queues on their own and having the bot randomly pair them up with other players. People would still be able to choose their teammates though if they wanted to.
English
0
0
2
134
mr reddish
mr reddish@reddish_mkwr·
@JPGiviner I believe you missed the point of my statement. The mandatory randomness of having a teammate gives people who DON’T already have established “friends” in the community a basis/starting point for doing things like squad queues and 6v6 recruitment.
English
5
0
13
629
JPG
JPG@JPGiviner·
Hot take: Solo queue should remain FFA only in season 1 and onwards Making this a thread as to why I have this take and have had it since 8d
English
15
8
154
40.1K
VikeMK
VikeMK@VikeMK·
@MeesterTweester It should be possible to get accurate lap times as well since the lap sound is identical for all laps
English
0
0
1
190
Meester Tweester
Meester Tweester@MeesterTweester·
@VikeMK Can we have Time Trials autosplitter to get best splits lol
English
1
0
0
225
VikeMK
VikeMK@VikeMK·
Project idea for developers: There's a need for accurate in-game time (IGT) tracking for Mario Kart World speedruns. Besides loading time variations, victory animations differ by character and using your preferred character can cost you over a second per track.
English
2
1
18
3.1K
VikeMK
VikeMK@VikeMK·
I don't have time to develop this right now, but I'm happy to share ideas and offer technical guidance if someone is interested in working on this. If you are a developer looking for a project, please consider this as it would be very impactful.
English
0
0
1
574
VikeMK
VikeMK@VikeMK·
This method could work without a capture card: just connect your monitor's audio out to your computer's line-in. This could also be useful for displaying an in-game timer on stream even outside of speedruns.
English
1
0
0
623
VikeMK
VikeMK@VikeMK·
@fdk1188 I'm not opposed to removing it if people want that, but it is useful when someone has only played a few events to show that their MMR might not be accurate yet. But for high numbers of events played that is not really relevant and can be used to shame people in this way.
English
2
0
4
605
crowe
crowe@fdk1188·
really wish lounge hid events played so people wouldn’t have to be shamed for doing something that they like. freak POV
English
5
1
44
10.5K
VikeMK
VikeMK@VikeMK·
@Danny_Fathom @RookieMK What about 30 track speedruns? There are already some pretty competitive times on the leaderboard and it will help reinforce consistent lines for online use rather than a lot of the risky strats used in TTs. speedrun.com/MKWorld?h=30-t…
English
1
0
2
164
Danny Fathom
Danny Fathom@Danny_Fathom·
@RookieMK Nah it will still exponentially help me on god LOL
English
2
0
0
189
Danny Fathom
Danny Fathom@Danny_Fathom·
is there a nita board for mkworld yet
English
5
0
5
10.9K
VikeMK
VikeMK@VikeMK·
I have measured the speed increase you get for each coin in Mario Kart World. This was measured while rail riding, but I believe it is the same on the ground as well. #MarioKartWorld
VikeMK tweet media
English
8
50
860
77.5K
VikeMK retweetledi
theta_k
theta_k@_theta_kappa·
#マリオカートワールド のコイン効果について改めて調査したところ、 カスタムの「おもさ」で枚数ごとの効果量が異なりました。 ・カスタムが軽いほど1~10枚目の効果が高く、重いほど11~20枚目の効果が高い ・重さを問わず1枚目、20枚目の効果が特に大きい ・重さを問わず0枚から20枚の効果は5%
theta_k tweet mediatheta_k tweet media
日本語
5
529
3.1K
329.4K
VikeMK
VikeMK@VikeMK·
@Kevo981 Not sure if you are aware, but the coin % speed increase changes depending on the combination. Heavier combinations the later coins are better, lighter combinations the earlier coins are better. But it is still always 5% increase for 20 coins.
English
1
0
19
808
Kevo
Kevo@Kevo981·
Coins are important in Mario Kart World! Here's a table I made showing the approximate % of how faster each coin is, you're going 5% faster with 20 coins. #MarioKartWorld
Kevo tweet media
English
7
1
112
10.7K
VikeMK
VikeMK@VikeMK·
@acronmd It's hard to compare with 8 deluxe at this stage as the MMR is still spreading out slowly and so a 1000 MMR difference in World is probably equivalent to much more than a 3000 MMR difference in 8DX, but here it is for comparison regardless.
VikeMK tweet media
English
0
0
1
144
acronmd
acronmd@acronmd·
@VikeMK How does this compare with 8DX?
English
1
0
0
151
VikeMK
VikeMK@VikeMK·
Some initial data from lounge regarding how well MMR is able to predict head-to-head outcomes in 12 and 24 player events based on their MMR difference (excluding placements).
VikeMK tweet media
English
3
1
18
1.5K
VikeMK
VikeMK@VikeMK·
There is a bit less data available, but here is the same query but only counting when both players in the head-to-head have already played 5 or more events. Each of these data points is based on more than 30 H2Hs and more than 200 H2Hs for MMR differences <600.
VikeMK tweet media
English
0
0
1
474
VikeMK
VikeMK@VikeMK·
@MeesterTweester Definitely need more data to conclude anything, but I believe this does show there is no immediate difference in luck factor otherwise we would see a prediction accuracy drop.
English
0
0
2
150