Ville Linde

16 posts

Ville Linde

Ville Linde

@VilleDevs

emulation & game dev

Finland Katılım Haziran 2014
33 Takip Edilen79 Takipçiler
Ville Linde
Ville Linde@VilleDevs·
@ekorz The 604 board is stuck at state 0x13. It's testing the graphics engine memory at that point. Could be a bad ram somewhere on the 36H3800 board.
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ekorz
ekorz@ekorz·
@VilleDevs long shot.. would you know where I should start poking around on this Konami cobra system? I’m hoping the diagnostic codes are something you might be able to interpret easily youtu.be/oXXdTyiayKU
YouTube video
YouTube
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Ville Linde
Ville Linde@VilleDevs·
I like how we're slowly moving back towards software rasterization with UE5. Maybe MAME was right all along 🤔
Ville Linde tweet media
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Ville Linde
Ville Linde@VilleDevs·
Racing Jam DX shows signs of life. Cobra is such a nightmare to work on.
Ville Linde tweet media
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Ville Linde
Ville Linde@VilleDevs·
Hang Pilot actually uses a ROZ tilemap behind the Voodoo framebuffer. Not exactly sure how it's supposed to be composited🤔
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Ville Linde
Ville Linde@VilleDevs·
I seem to have missed that Densha de Go 3 was dumped last year. Might have to do some tinkering with the driver now :)
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Ville Linde retweetledi
John Carmack
John Carmack@ID_AA_Carmack·
Sudoku should provide a better dither pattern than the standard ordered dither, due to having equal energy in all rows and columns.
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Ville Linde
Ville Linde@VilleDevs·
@ScorpioHyper The hair/cloth animation is mostly solvable, but there's a few more unknown functions.
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Ville Linde
Ville Linde@VilleDevs·
Solar Assault and GTI Club now run flawlessly with the SHARC recompiler.
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Ville Linde
Ville Linde@VilleDevs·
Finally figured out why Type Zero doesn't process display lists.
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Ville Linde
Ville Linde@VilleDevs·
Seems there's no mathbox in PowerJC. Divide is handled by a lookup table.
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