McVee

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McVee

McVee

@VioletMcVinnie

Heading up @LongWayHomeDev and directing #RESISTOR Previously Bioware, Valve, Codemasters, Black Mesa, Tokyo café owner. (She/Her)

UK Katılım Ağustos 2011
94 Takip Edilen2.5K Takipçiler
McVee
McVee@VioletMcVinnie·
Working on a lil side game project based on one of the first gmod maps I made back in 2006
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AllHaven
AllHaven@AllHavenGames·
@VioletMcVinnie @pictureamoebae I worked at GameStop when that came out. I miss midnight releases. I feel like it was fun to hang out with random people you normally wouldn't talk to and talk about what your going to do in the game when you get home
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McVee
McVee@VioletMcVinnie·
Ex Bioware dev here. I'm responsible for some of the "Bioware Turns". This anim is part of a set called "Posebreakers" which are intended to move characters around the area if a scene is feeling too static. We'd combine them with the infamous "Exit Left/Right" between cuts.
Chachi Bobinks-Lavellan, Comtesse de Val Royeaux@ChachiBobinks

If you don’t know what the BioWare turn is without looking this up, don’t tell me how woke politics are ruining our series

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The Imperial Combine
The Imperial Combine@ImperialCombine·
@VioletMcVinnie Wait, You had had lots of involvement in making End of the line? I love that SFM Movie that's some nice pretty good job there.
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McVee
McVee@VioletMcVinnie·
Things I done did.
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McVee
McVee@VioletMcVinnie·
@MassEffect_News Nearly all E3 demos from all studios are a "slice" or guestimation of what they want to make for the full game. Some miss target due to technicalities. Unfortunately you can't always predict how things will go. Compare Half Life 2's E3 footage to what eventually released.
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Mass Effect News
Mass Effect News@MassEffect_News·
@VioletMcVinnie Eg I always thought it was surprising how different the E3 2006 footage was to what we actually saw. Was there a mad dash to develop ME1 in 2006-7?
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McVee
McVee@VioletMcVinnie·
@AureusCrush I don't think anyone is being negative about it. Everyone here is reminiscing.
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AureusCrush
AureusCrush@AureusCrush·
@VioletMcVinnie I'm not gonna lie I never realized the bioware turn was a thing or that people were mad about it (are people salty about it? Idk)? Lmao. I never saw it as jarring or out of place like you'd expect from repeated movements.
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McVee
McVee@VioletMcVinnie·
@pictureamoebae This got a bunch a likes but nobody showed me the animation 😅
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McVee
McVee@VioletMcVinnie·
@pictureamoebae I'd need to see a video of it as I was only on DAI for about 8 months
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McVee
McVee@VioletMcVinnie·
@DLjunggren Zombie Panic was the trailer. CineDes implements mocap animation and choreographs the majority of scenes in the games as well as technical design work. Sometimes we'd make custom hand animation.
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David 'Dave' Davedrian
David 'Dave' Davedrian@DLjunggren·
@VioletMcVinnie Since I got curious and looked it up. Mind if I ask what you contributed to zombie panic source, and what the job "Cinematic Designer" entailed? Was it the actual animating or more so designing what it was meant to be like when the full scene is put together or something else?
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McVee
McVee@VioletMcVinnie·
@IamKlumsy If it doesn't move the character away from the location and back again then probably not.
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IamKlumsy ✝️
IamKlumsy ✝️@IamKlumsy·
@VioletMcVinnie The "Worried forehead rub" was the first one I noticed being repeated. Is that also a posebreaker?
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McVee
McVee@VioletMcVinnie·
@reddrakonmo There was about 14 on our team at any one time, each setting up scenes using the same animations. So I set up some scenes with the arms crossed pose along with the others. Originally it was another mocap recording.
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McVee
McVee@VioletMcVinnie·
@LadyNightscale I think that was just from the mocap recording
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McVee
McVee@VioletMcVinnie·
@JoshHoodTheBard Haha. Thanks, I made a tweet about it a while back.
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McVee
McVee@VioletMcVinnie·
@JoshHoodTheBard Many animations propagate through lots of Bioware franchises. ME3's Thane/Kai Leng fight cutscene has a lot of Jade Empire combat animations stitched together.
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McVee
McVee@VioletMcVinnie·
@JoshHoodTheBard If its the hand off anim I think it is, it was baked into the animation file before we started using it. Not sure of the origin.
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