Vlravyn

51 posts

Vlravyn

Vlravyn

@Vlravyn

Punjab, India Katılım Aralık 2014
137 Takip Edilen6 Takipçiler
Vlravyn retweetledi
Malay Singh
Malay Singh@_Yoddhaa·
@BNEesports Would like to report bracket manipulation in TWT Asia 1 regional leaderboard. So the top player in the region has updated brackets himself, vague/misleading disqualifications in tournament and the points got rewarded.. Here is the link challonge.com/ALMATYRUNNING3…
Malay Singh tweet media
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AZY-G
AZY-G@AZYG4LYFE·
#T8_Lee #T8_report Comparison and demonstration of the empty heatdash bug for reference.
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Rip
Rip@reepal·
Constructive Feedback: -Stop removing legacy systems: Ki Charge giving counter hit property. The same problematic moves still CH now and are still frustrating. Nerf the problematic moves without removing systems that survived 25 years. -Stop changing the identity of characters through simplification/accessibility: Law’s Dragon Charge (DSS) stance is so easy now that there is no reason for a new player to practice it. There are no goals for them to strive for and achieve. My opinion is that you should revert Law’s Dragon Charge changes including the frame data changes. T8 S1 was already easy enough. Law/Lee/Zafina are some examples here -Do not change inputs of moves unless absolutely necessary: Tekken IS a legacy franchise and you have players that have built muscle memory across decades. Yes, inputs change over time, but the way they changed in this patch isnt always clear. Law/King are some examples here -Less chip: You reduced chip in heat from 30% to 25% which seems more of a gesture of listening to feedback than actual implementation of that feedback. The reduction in chip for heat dash on block to rage opponents was the best chip change. Additionally, look at all the problem moves dealing tons of chip that were added (Jack, obv, but also Anna). Players dislike the entire mechanic, which is understandably a huge part of T8 that isnt a simple change. -Sidesteps / Lateral movement: I can feel the difference and enjoy this change. But, overall the game has so much more tracking/homing that its overlooked. -Aggressive pressure: Tekken players have always wanted to use space to avoid pressure. This was the issue in Tekken 4 as well. People wanted/want to see less of this. This patch introduced much more of this. -Some Heat Bursts still track. Make them all track in one direction max, so there is at least some option to try to outplay the opponent with a sidestep. -Heat Engagers: +17 is absurdly high, you guys have already mentioned that you will look at it. Make it significantly less so that people don’t look at it like the heat chip% change. -Damage: across the board, juggle/combo damage is higher this season. Its too high and leads to less neutral interactions. Maybe introduce damage scaling after strong aerial tailspin Obvious bugs: Jack “Make some noise”, and Paul hammer of the gods deep dive into unblockables
Mirage | Spag@SpaghettiRip

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Vlravyn
Vlravyn@Vlravyn·
@AyoRichie_98 1,4 no stance or option to go on stance D4 more distance between characters on hit. F2 consistently tracking to SSR F2,4 second hit consistently hitting when opponent SSR/SWR WS1+2 damage buff + knockdown
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AyoRichie
AyoRichie@AyoRichie_98·
Alright Leo players I’m gonna need your season 2 wishlists, will take a look at them and make a video reacting to whether they’re good for the character and whether I’d be happy with such changes and how they might impact the characters place in t8 Share to your Leo friends 🫡
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佐藤芸術@MIGIABARABONE
佐藤芸術@MIGIABARABONE@naive_sato·
「2P側を選択しないと2Lk>3Rpが躱せないバグ」の存在 龍虎の拳2以来の「2P側を選択した瞬間1P側より有利」な仕様? それとも逆に1P側を選択した時にしか躱せない技も存在する? 各キャラ使いの皆さん…お手数ですが、他にも思い当たる怪しい判定の検証をお願いします!#T8_report #TEKKEN8 #鉄拳8
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Yagami
Yagami@yagami2428·
Leroy's d+1+2 has better tracking depending on what side he starts on. If he starts on P1, you can SSR d+1+2 but if he starts on P2, it becomes homing in this situation regardless of what side he ends up on #t8_report
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S8UL | Tetsu
S8UL | Tetsu@TekkenTetsu·
Patch tomorrow! You guys know what that means?? More Bryan buffs 🙂
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もんがむんが
もんがむんが@monga_munga·
スロー演出が入ったときに相打ちのフレームのはずが一方的に負ける現象は7の時からあるやつで、一部の技がスロー中に派生の入力をすると少しだけモーションが進んで相打ちにならないってやつだね
TeamYAMASA ノビ@daichinobi

その謎を解明すべく、我々はアマゾンの奥地へと向かった。 【鉄拳8/TEKKEN8】当たり判定の謎に迫る!? スローモーションの検証!!【ノビ/NOBI】 youtu.be/hhWZapl_4cU?si… @YouTubeより

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Malik Ash
Malik Ash@Tk_Malikash·
I dont know why but Lee's Hitman 4 sometimes doesn't land as counter hit against Paul power crush in wall position like this #T8_report
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멩대새우튀김🦐Shrimp Meng
#T8_report right after specific behavior, when you enter to opponent's punish record zone, it becomes like this no popup message and timer appear+doing this all day+ can't exit (except turning the game off)
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DNS | CBM
DNS | CBM@Tekken_CBM·
T8 should have a new rank system. There are tons of players who reached God of Destruction. But no big motivation for players to play rank match more when they made GoD. Those players are who played the game very consistently but after few months, already finished their rank.
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AZY-G
AZY-G@AZYG4LYFE·
#T8_Report #t8_report - Lee has a specific bug vs Devil Jin's heat burst. - Nina and Steve (with i16 lows) are ok after 1 jab. -However for Lee, only after his 1 jab on block, he cannot CH Devil Jin's heat burst (for some reason) - Several refs in the vid #T8_Lee #T8_DevilJin
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Sebastian
Sebastian@TK_Sebastian113·
If you choose p2 side you can sidestep this interaction on both sides. if you choose p1 you will get hit. #t8report #t8_report
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KIWOOM DRX|KNEE
KIWOOM DRX|KNEE@holyknee·
1.05 patch is greatest version 👍 It's really innovative. BAMCO is godlike
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Abu Charm
Abu Charm@Charm_LiLi·
Lee’s WS3,3 mixup is useless against these characters, They can avoid both options. #Tekken8
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千葉カスタム
千葉カスタム@chibacustom·
#T8_report @Harada_TEKKEN @nkt_dreamer リー&ロウにて 全キャラ共通の9WP投げがしゃがみ状態から出そうとすると、小ジャンプLPや9LPに化けてしまいます 参考として別キャラのシャヒーンも載せましたがこの現象は起こりません 確認&修正をお願いいたしますm(__)m
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