WOLF retweetledi
WOLF
42 posts

WOLF retweetledi

Thank you for all you’ve done for us @XboxP3. For the decades we’ve worked together, you have been an unwavering believer in all of us, our games, and most of all our players. You may have finished your main quest, but we hope your expansion pack is just as good.
Here's to the future.
English

@HytaleAlerts Thats pretty cool
Have a question is anyone good a texturing im not so good at i have some models for things but no textures anyone will to collaborate and work with me on a weapons mod
English

@Netherzapdoss I have a question im very bad et texturing but if I was to send over some models would u be willing to texture them for me or have any tips for texturing
English
WOLF retweetledi

Correct, this is going to be creative only for a few weeks!
We need to see... how it behaves... it's currently infinite spread.
We are cooking a bigger update where it will be seen in exploration mode. We are going to be careful with it, so you don't accidently burn your house.. unless that's your plan.
English
WOLF retweetledi

We need animators ASAP! Big updates in the work that requires lots of fun animations (emotes/npcs/etc)! Go show your work in Thomas thread!
Thomas Frick@ThomasFrick
Hey, we're looking for animators capable of creating @Hytale style animations with @blockbench ! Share your best animations and portfolios here! 👀
English
WOLF retweetledi

What small features or quality-of-life improvements would you like us to add to Hytale in the short term?
I already have a massive list from the in-game feedback button, Discord, Reddit, YouTube, and other social platforms, so we are not running out of things to do!
That said, I am curious to see what you think should be the highest priority!
English
WOLF retweetledi

I want to take a moment to talk about where the game is right now, and where it is going!
First, we should not compare Hytale today to what it currently offers versus where we expect it to be in the long term. What you're playing right now is just the start of our long journey, and pretty much all aspects of the game need major work. A few months ago, I said the game wasn't good enough, and I still mean it.
I'm incredibly grateful for the game's success right now, and for how many of you see its potential. Honestly, I did not expect such a positive reaction across the board. That support is real, and it matters. But we need to stay disciplined and focused. The real danger at this stage would be to chase short-term satisfaction and lose sight of the long-term health of the game.
We could very easily add more progression systems for the sake of progression. More loot, dungeons, boss fights, talent trees, new weapons, armors, ores, and much more. Sure, we could throw those in within a few weeks. However, that would be the easy road, and it would distract us from building the foundation we need for the systems that matter. Hytale is meant to be a forever game, and we are building it that way. Trust me, I'm a big fan of these features and want to work on them ASAP, but I must be patient and focus on executing the long-term vision.
That being said, our dev approach is pretty unique, and I know it can feel weird at times and feel like it contradicts the long-term focus, but it's somewhat both calculated and fun. A lot of features go out in a V1 state, half-baked on purpose, so you and the modding community can mess with them and show us what is good and what needs work.
Take the Necromancy Grimoire, for example. When it first dropped, people were unsure what it was for and why it felt so limited. Two weeks later, in the most recent pre-release, you can already see it getting better. That is intentional. Those early versions help us experiment with magic and set up the groundwork for things like summoning allies in future major updates. The feature might not be polished, but its bones (no pun intended!) are there. Similar to fire spread and the flamethrower coming to Creative Mode this week. It may feel raw, but your feedback and playtesting will shape it.
We do this so we can keep updates coming quickly and refine these systems before they are cemented into the core of the game.
Our focus right now is spot on: core game mechanics, quality of life, and everything needed to support the game's future... plus some fun stuff, of course! We need these basics solid to get the ground ready for Adventure Mode and, soon, begin the Cursebreaker story arc via Exploration Mode.
Behind the scenes, production is moving very well. We are a lean team with limited management, and yet, everyone is clear on the path forward and motivated by what we are doing. Seeing what you all make with the modding tools so far has been one of the most motivating parts of development!
Early Access has exceeded expectations and has given us runway beyond what we need to reach full release. That means we can accelerate, take risks, and invest in long-term systems. We'll be opening up job roles soon, and I fully expect many of the people who help shape Hytale in the future will come from the Hytale community you're building right now.
If you are a modder reading this, here is the real call to action: get your hands dirty with the tools while they are still forming. Break the things that need breaking. Show us what works, what doesn't, and what the game could be once these early systems evolve. Your experimentation is actually shaping Hytale. You're not just playing the game, you're helping make it.
We will have announcements soon about how you can join the team and get more formally involved. But if you want to help shape the long-term direction of the game, start by building in it now.
English

@tjlock_mc This is awsome played a little of tf tf2 when I was younger need to play again now that im older
English

@Simon_Hypixel @tjlock_mc @SethBling This is a side not but is there anyway you could add a way for players to become vampires and or werewolves similar to skyrim but more hytale style and unique way
English

@tjlock_mc This is awesome, it reminds me many years ago I did a TF2 crossover with @SethBling in Minecraft!
Big fan of Team Fortress, played the 1st one a lot!
youtu.be/_f2brU8hBWc

YouTube
English

@Simon_Hypixel @flash_canadian The only way to end the curse is thru consuming it your self which inturn makes u stronger
English
WOLF retweetledi

@Simon_Hypixel @DarkZeroUnit Oh my god please make this part of the base game eventually. Minecraft x terraria x path of exile sounds wonderful
English
WOLF retweetledi
WOLF retweetledi
WOLF retweetledi

@Simon_Hypixel @ItsGamerThakur @FRareDomm @KweebecCorner Don’t let the people get to you like notch did plz
English

To speed up production, here’s how Hytale updates will work going forward!
TL;DR
• Pre-release updates go out weekly
• Pre-release to get features earlier for feedback & bug reports
• Releases ship when pre-release is in a good state (every ~2–6 weeks)
• More time for modders and servers to adapt
• Our developers spend more time building, less time shipping
• Hotfixes can still ship at any time to both pre and release
Going forward, we’ll use the pre-release patchline to be a bit more adventurous. It will be updated weekly and may be unstable by design; this is where new features, larger changes, and iterations happen.
FYI, we might skip a week from time to time for holidays, PTO, or other reasons.
Pre-release instability will be clearly communicated in-game. As you might have noticed, we have automated world backups, but always back up your own data if you plan to keep using the same worlds in pre-release patchline!
Once we’re comfortable with the pre-release state (can be a result of one or several updates), we’ll schedule it to release and communicate to everyone.
As for this week, don't expect anything major for pre-release, we are getting into the rhythm of things and need to off-set the cadence.
To clarify, if we update the pre-release with like 5 updates, the release will contain those 5 updates.
If we are aiming for a release week, we will make the call publicly and tell people to prepare their mods/servers a few days beforehand.
English
WOLF retweetledi

@Simon_Hypixel Solid approach, manageable for general players so they aren’t constantly needing to check in, but still plenty to discover week to week for more dedicated players
English

@Simon_Hypixel Would u guys be adding a option or could you for player to become a vampire or werewolf kinda like skyrim but with the hytale twist I think it could be cool especially if we could transform into werewolf or have to dri k blood to be stronger as a vampire
English






