Veen

608 posts

Veen

Veen

@Waron98

:/

Japanese fishing area near SWE Katılım Temmuz 2024
57 Takip Edilen19 Takipçiler
Veen
Veen@Waron98·
@therealalanv1 @Wickdlol I took break from lol for last season and I hit back to Emerald in 70 games with ease and then suddenly the game quality went to shit in general.
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LDB
LDB@therealalanv1·
@Wickdlol In early season*
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Wickd
Wickd@Wickdlol·
It's actually hilarious Masters a rank that used to hold prestige and showcase extreme skill became a participation trophy I don't think Riot will fix it. Because by doing so they'd have to take Masters away from most of the players. Would be the right call, but it is going to demotivate and upset a lot of players. Once you give someone something. It's very difficult to take away.
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Veen
Veen@Waron98·
@Wickdlol Soloq and grinding it hasn't felt meaningfull for me in ages. Especially role que has made the general gamequality feel lot worse as well as deflating overall gameknowledge in general amongst roles.
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Veen
Veen@Waron98·
@Wickdlol If R1 will be at 4k LP, then we are gonna be getting 100k inside masters...
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Wickd
Wickd@Wickdlol·
27459 Master players🤣🤣🤣 I think the actual problem with ranked is that Master rank became worthless If they wanted more players in the free LP bracket. Add Diamond to that system instead of inflating all Diamond players to Masters Low Masters = D4 atm
Wickd tweet media
Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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Veen
Veen@Waron98·
@risorins Hecarim from Temu😂
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Veen
Veen@Waron98·
@dGon @G2Misaka I think them going online will make out for lot more possibilities and the return of tournament system and we might be getting out of this region locked outside of MSI and Worlds.
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ohnePixel Updates
ohnePixel Updates@ohnePixelUpdate·
AFTER 300 TERMINALS… HE FINALLY DID IT 😭
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Veen
Veen@Waron98·
@Emchuw Last peak of myself, I consider was when I hit Diamond promos on S9.
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Em
Em@Emchuw·
How long ago was your last rank peak in league? Mine was over 2 years ago
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Veen
Veen@Waron98·
@potatocurr91740 @tentisback If you look at old Bronze to Master grind and you are forced to play every rank through you needed to get 2500LP for master and also 25 wins inside the promotions that would remove ~500lp worth of wins from that grind. Now days that same amount of LP would make you Master 200lp~
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tent
tent@tentisback·
Never forget what they took from you Master used to be top 500 DISGUSTING COMPANY
tent tweet media
Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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Veen
Veen@Waron98·
@LolMalice They really should just make elo bracket system. When they added ranks the overall lp value from Bronze5 to D1 went from 2500lp to 3200lp with removal of the promotion games that would take out ~40lp and ~60 just in one tier. No wonder why everything is so inflated tbh.
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Malice
Malice@LolMalice·
yesterday i said not in my wildest dreams could i imagine them fucking up the ladder as hard as they have in s16, but it can only go up from here since it cant possible get worst. I sincerely apologize to the entire league community for jinxing it.
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Veen
Veen@Waron98·
@potatocurr91740 @tentisback Just from ranks there's 700 lp more than there used to be back in the day, not to mention promotions.
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Veen
Veen@Waron98·
@RiotPhroxzon @doaenel You do realise that the skill differences you are talking about are night and day.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
(not trying to be combative here, just trying to understand your argument) "would you rather test your luck and see if you could get an account to the same rank getting +26 instead?" This is the part that's confusing me. Are you saying that a GM player is as good as Viper and can reach him if they get lucky? The only way to be rank1 is if your skill level is rank 1. If Viper suddenly goes on a giga loss streak, no amount of +30/-10 will save him, he'll stop getting +30/-10 and eventually flatline at +-20 and a lower LP. Its the fact that he is winning so much that his mmr is just that high. It's like saying a Plat player can become Diamond, all they need is a bit of luck. I agree it's demoralizing for a plat player to be +-20 and look at a Diamond player and say I give up they're too far away, but that's also what makes the ranked ladder work. It's the same construct as being GM and looking at Rank1 and seeing how far away they are and giving up. If a GM player is not going to go on the skill journey to be as good as the rank1 player, why should they have a realistic expectation that they can hit rank1? In the same way we don't deceive plat players into thinking they can become diamond one day. The only way for a plat player to become diamond is by being diamond skill level.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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Veen
Veen@Waron98·
@MidPeng isn't there like 20k people in master atm? So it's gonna grow to be everyone inside current diamond 1 and 2 atleast.
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Peng04
Peng04@MidPeng·
3000-4000 peak LP so your telling me Iron 4 - master is around 2800 lp while master 0 lp to Rank 1 is 3000-4000 Lp whaaaat it’s not April 1 yet
Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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Veen
Veen@Waron98·
@mikeehrmanni Otetaan puhelin-, kirja-,vessa- ja vaikka vielä happivero käyttöön samalla kun kerta voidaan tukea valtion hienoa työtä.
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Mike Ehrman
Mike Ehrman@mikeehrmanni·
Minusta pyörävero pitäisi ottaa ilman muuta työkalupakkiin, saa suorittaa😎
Mike Ehrman tweet media
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Veen
Veen@Waron98·
@rattecs As hard casual it didn't chance anything else than commiting to use the whole mag before reloading instead of Cod reloading all the time.
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ratte
ratte@rattecs·
this update lowkey just makes it harder to kill cheaters we gotta worry about ammo now while trying to prefire the smokes/corners its gonna be interesting to see.
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Veen
Veen@Waron98·
@PotatoHimeRS Who would ever need this kind of plugin🫢
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Veen
Veen@Waron98·
@MidPeng Basicly we went from 92 ap to 102 ap?
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Veen
Veen@Waron98·
@Thorin Well that fits into how Riot has been treating their employees and their players in general. So why change that signature of theirs.
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Thorin
Thorin@Thorin·
When you consider the number of super legit journalists who have been turned down for press access by Riot only for the company to grant dickhead streamers and content creators who openly mock and treat hall of fame level pros like props it's fucking INSANE!
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Veen
Veen@Waron98·
@kestinen Mielenkiintoisinta olisi ajatella miten erilainen olisi elokuvien laatu tai taso, jos ei olisi striimaus palveluiden tuotoksia.
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