Webby_Goober
154 posts

Webby_Goober
@Webby_Goober
Silly lil moth girl :3 🏳️⚧️ I do 3D art sometimes and love dinosaurs I block freely. also #FUCKTRUMP #FUCKICE #FUCKAI #FUCKTRANSPHOBES

Subnautica 2 does not allow players to kill fish or other sea creatures using weapons or tools. Unknown Worlds developers have confirmed no plans to add lethal combat mechanics in future patches. Gameplay design lead Anthony Gallegos explained the game’s philosophy: “The tone of the game we’re making is that you are here to exist on this planet, not to dominate it. You’re not the conquering colonist here. The goal here is not for you to master the world and bend it to your will.” Players can still capture small fish for cooking. Defense relies only on tools like flares to distract predators and the multitool to repel creatures. The studio is improving these non-lethal options in response to feedback but won’t add lethal tools. Developers view this as core to the game’s identity and are not planning a combat-heavy experience.



81-year-old grandma’s Minecraft YouTube channel pays for grandson’s cancer treatment. Sue Jacquot never imagined she’d become a gamer, let alone a YouTube creator, but after learning Minecraft from her grandkids, she launched the channel “GrammaCrackers.” In just one month, it’s exploded past 100,000 subscribers. Now, her growing fanbase is doing more than cheering her online; the channel’s ad revenue is helping pay medical bills for her 17-year-old grandson Jack, who is recovering from aggressive cancer treatment.



Subnautica 2 devs say "go play Sons of the Forest" if you don't like its lack of violence. The game focuses on underwater exploration, and you cannot kill most creatures. On the official Discord, one player asked why killing is impossible in SN2 as it makes no sense. Level designer Artyom O’Rielly replied, “This is not a killing game, so go play Sons of the Forest if you want to kill.” Another developer said, “The team discusses this a lot inside the studio and may let players catch small fish for food, but large creatures will stay safe so the game feels right.” This idea comes from the first Subnautica, as the team wants players to discover things, feel wonder, and live with ocean life instead of fighting it. A fan-made mod already lets players kill creatures, and the studio is reading all feedback. It plans to add better ways to scare off creatures but will not add weapons. Early access is expected to last up to 3 years.




@AHABSOUP Use the sonic resonator, does wonders

The developers of Subnautica 2 want to keep the game non-violent like the first one. They want players to adapt and live with the ocean creatures instead of fighting or killing them with weapons. This core idea started years ago when studio founder Charlie Cleveland chose to leave guns out of the series after the Sandy Hook shooting. He wanted the game to feel like peaceful exploration of nature rather than adding more violence to the world. Even though fans from one country overwhelmingly asked for the chance to craft weapons in the sequel the team says this will be a repeated point of resistance. One developer explained "I think it's a point of resistance that we'll get repeatedly while making the game though we feel strongly about it." So players must instead use smart tools evasion and distraction to survive.


The votes are in! You have all chosen the Mole.


why are some of yall following this hellspawn




Ever wondered how a feathered crocodile would look like? Here's your answer.



















