webwave™

234 posts

webwave™

webwave™

@Webwave_bz

Digital Marketing Consultant 📈| SEO 🐜 Social Media Management 🌐 Content Creation 📄 PPC Advertising 📊 | DM me for collab and in Collab with @Teslim_crypt

Katılım Mayıs 2024
137 Takip Edilen49 Takipçiler
webwave™
webwave™@Webwave_bz·
@JanduSoft @Freemanagames The game loop here looks tight. How are you balancing the progression system so it doesn't feel too grindy in the early game
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webwave™
webwave™@Webwave_bz·
@xphuntgames I love the combat feedback in this clip. Did you guys use screen shake or slight hit-stop to give it that extra weight? It looks great.
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webwave™
webwave™@Webwave_bz·
@DraconaStudios What are the main medium-term objectives of the project? Can you highlight key milestones to keep in mind?
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webwave™
webwave™@Webwave_bz·
@teonixstudios What are the main medium-term objectives of the project? Can you give us key milestones to keep in mind?
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Teonix Studios
Teonix Studios@teonixstudios·
Argentine design is making some noise and Beatlords is right there. 🇦🇷 Beyond proud of what we’re cooking up with the team. Thanks for the constant support! #Beatlords #SelloBuenDiseño #GameDev
Teonix Studios tweet media
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webwave™
webwave™@Webwave_bz·
@Josef_BuldozeR @igdmag I love the combat feedback in this clip. Did you guys use screen shake or slight hit-stop to give it that extra weight? It looks great.
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Josef Šmíd | MEDIX
Josef Šmíd | MEDIX@Josef_BuldozeR·
@igdmag Happy #shocasethursday! Save lives on the battlefield in MEDIX, a narrative RTS with hand-drawn art. You can join a Public Playtest from now until Monday.
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webwave™
webwave™@Webwave_bz·
@KilledByAPixel The game loop here looks tight. How are you balancing the progression system so it doesn't feel too grindy in the early game
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Frank Force 🌻
Frank Force 🌻@KilledByAPixel·
little aquarium im making with claude to amuse my cat 😸🐟
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webwave™
webwave™@Webwave_bz·
@RadPixelGames Are the build paths in the game going to allow for highly specialized playstyles, or do you encourage players to be more of a generalist?
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webwave™
webwave™@Webwave_bz·
@AFryszkowski What are the main medium-term objectives of the project? Can you give us key milestones to keep in mind?
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webwave™
webwave™@Webwave_bz·
@Tokyo_Dairy Are the build paths in the game going to allow for highly specialized playstyles, or do you encourage players to be more of a generalist?
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webwave™
webwave™@Webwave_bz·
@aurimas_dev The visual here is genuinely one of the better hooks I've seen from an indie trailer this month. How long have you been into this ?
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aurimas.dev
aurimas.dev@aurimas_dev·
A couple of years in the making, much relieved Purgatory Survivors is finally out! #gamedev #indiegame
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webwave™
webwave™@Webwave_bz·
@StudiosOSAAT1 you are someone worth actually talking to. Mind if I shoot you a DM? Some things are just easier to get into outside of a CS
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webwave™ retweetledi
Quantomuse
Quantomuse@Quantomuse·
Did ever walk over a main menu?
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webwave™
webwave™@Webwave_bz·
@SteelJudgment That movement transition looks incredibly smooth. Is that fully physics-based, or are you using custom animations to snap the character into place
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webwave™
webwave™@Webwave_bz·
@sonomiogames That movement transition looks incredibly smooth. Is that fully physics-based, or are you using custom animations to snap the character into place
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webwave™
webwave™@Webwave_bz·
@SonataGame The game loop here looks tight. How are you balancing the progression system so it doesn't feel too grindy in the early game
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webwave™
webwave™@Webwave_bz·
@RatwormGames Are the build paths in the game going to allow for highly specialized playstyles, or do you encourage players to be more of a generalist?
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The Sky Left Us
The Sky Left Us@RatwormGames·
We're working on Vee's route as an extended demo for our backers. Here she is with some of her concept art. Yes that's exoskeleton armor.
The Sky Left Us tweet media
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