This is the twelfth level in the first world. It has A LOT of coconut-throwing tambourines.
They can be very dangerous, but if you dash wisely, you might carefuly avoid them altogether!
#gamedev#indiedev#indiegamedev
@ishyrodriguez Yeah, it's a win-win. You never know what the player will be looking at, so you should err on the side of too much feedback. And it /does/ tend to look and feel great when done correctly.
@WerneckXYZ "over communicate".... I like that term. The exclamation, the big flashing bullets, the particle trail, it's all there to "over communicate"! It looks cool too, but also serves a purpose.
The final version of the S rank icon by our artist @j0w. The S rank is perfection - you can only get it by getting all the collectibles, the maximum possible combo, and completing the level at or under the ideal established time for it. #illustrator#oc#drawing#art#artwork
The final version of the A rank icon by our artist @j0w. The A rank is a shiny gold and means you've done a wonderful job of completing the level - you finished the level quickly, with most of the collectibles and an excellent combo. #gameart#gamedev#drawing#originalart
The final version of the B rank icon by our artist @j0w. With its silvery look, the B rank means you've had some progress and managed to get a few collectibles here and there, along with a nice combo, maybe. #art#drawing#artist#digitalart#indiegamedev
The final version of the C rank icon by our artist @j0w. The C rank is like a bronze medal, and getting it means you finished the level, although without any fancy combos or much concern about completion or speed. #originalart#artwork#illustration#indiedev
Initial concepts for each of the possible ranks attainable in the game. After completing each level, you get a specific rank according to factors such as your maximum combo, collectibles acquired, and completion time. #design#concept#conceptart#gamedev
@dotsMarc@UnrealEngine@Piranakiing Using tools you're familiar with gives you a lot of starting momentum, yeah! And hmm, that makes sense - people often say Unreal is the best for artists.