Skylar
5K posts

Skylar
@Wigort15
Artist/Animator • She/Her • Music & Movie collector • Alisa/Aoi/Makoto/G&W main • Art Acc- @tengokuray • It's an orangy sky

@PhiDXGames VF and DOA players will read this whole thing and deadass say "Okay but what about VF tho???"





This is Super Mario 64 for Nintendo GameCube, a very rough port that barely took an afternoon. How? Leveraging the Sega Dreamcast ecosystem. Last year I started porting the Dreamcast's homebrew SDK, KallistiOS, to the GameCube. It's now to the point where I can quite easily port DC software over. So I ported GLdc, the Dreamcast's OpenGL implementation. Then I worked with @falco_girgis to get a portable standard C backend incorporated into SH4ZAM, the Sega Dreamcast SH4 fast math library. Dreamcast's Super Mario 64 port is built upon KOS + GLdc+ SH4ZAM. Thus, with the pieces in place, it wasn't difficult to bring up Super Mario 64 on the GameCube. Sure, it needs some love and polish, but again, this was just an afternoon.

MY GOD IT'S CALLED EXAGGERATION, CALL IT EXAGGERATION, DOES ANYONE HERE KNOW ANY OTHER PRINCIPLE OF ANIMATION THAT ISN'T SQUASH AND STRETCH??









