Mohammad Mossa 🧙‍♂️

706 posts

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Mohammad Mossa 🧙‍♂️

Mohammad Mossa 🧙‍♂️

@WizardCells

Software Engineer

Katılım Mart 2017
161 Takip Edilen477 Takipçiler
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Mohammad Mossa 🧙‍♂️
Mohammad Mossa 🧙‍♂️@WizardCells·
On this day last year, I released my biggest and most recent article to date, #UnrealEngine5 Multiplayer Tips and Tricks. Unfortunately, this year, I'm taking a pause to be able to finish my studies. If things go as planned, next year will be full of surprises ✍️🤞 Peace! ❤️‍🔥
Mohammad Mossa 🧙‍♂️@WizardCells

Hello #UnrealEngine fellow devs! I'm turning 23 today, and for this I have a present for you🎁 wizardcell.com/unreal/multipl… This should help bring you to a whole 'nother new level in terms of networking in UE Follows & RTs are considered birthday gifts, and are highly appreciated💖

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Daniel Jiménez - Network Programmer
Daniel Jiménez - Network Programmer@danielJimenezyg·
Hello! I've just created a Discord channel dedicated to #Netcode and #Multiplayer in games. My goal is to build a small community of developers where we can discuss, ask questions, and share resources related to this topic. Join us here 👇 discord.gg/fnGF9YyN
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Alvaro Jover-Alvarez 🦆
Hi devs! 👀 I've wrote a new article about the new networked physics stuff in #UE5 implementing a very simple Physics rolling boulder making use of the new UNetworkPhysicsComponent. RTs help a lot to spread the word! Hope it helps. #gamedev #indiedev
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Eren
Eren@intaxTR·
I guess this is the new pattern of phishing attacks through Discord. 😁
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Mohammad Mossa 🧙‍♂️
Mohammad Mossa 🧙‍♂️@WizardCells·
@_Jambax No way I'm reading this after finishing my uni assignment in template metaprogramming. It's tough to work with and "debug", but the fact that your whole code runs at compile time such that you no longer get runtime errors is amazing ^^
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James Baxter
James Baxter@_Jambax·
I'll never know what people enjoy about template programming
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Niccolò
Niccolò@niccol80·
@WizardCells Hi, this looks like a great article. Is it me, or is your site unreachable at the moment?
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Mohammad Mossa 🧙‍♂️
Mohammad Mossa 🧙‍♂️@WizardCells·
On this day last year, I released my biggest and most recent article to date, #UnrealEngine5 Multiplayer Tips and Tricks. Unfortunately, this year, I'm taking a pause to be able to finish my studies. If things go as planned, next year will be full of surprises ✍️🤞 Peace! ❤️‍🔥
Mohammad Mossa 🧙‍♂️@WizardCells

Hello #UnrealEngine fellow devs! I'm turning 23 today, and for this I have a present for you🎁 wizardcell.com/unreal/multipl… This should help bring you to a whole 'nother new level in terms of networking in UE Follows & RTs are considered birthday gifts, and are highly appreciated💖

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Alexandre Chaudret
Alexandre Chaudret@Eyardt·
37 is special, cause I almost didn't reach it. I'm finally out of a rough 3 weeks journey at the hospital. Unfortunately, after a resurgence of my orphan disease, my kidneys and shut down my renal functions. Treated just in time, now my prognostics are good and recovering! (👇)
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Ari Arnbjörnsson
Ari Arnbjörnsson@flassari·
There's a lot of sexy stuff in UE 5.4, but did you know that it also has built-in support for custom gravity?! It requires a little bit of code so I made a tutorial showing how to get it up and running. #uetips dev.epicgames.com/community/lear…
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Mohammad Mossa 🧙‍♂️
Mohammad Mossa 🧙‍♂️@WizardCells·
@Doonamai This is nothing but my duty to share knowledge... very satisfying to hear them tips proving useful in production 🥰
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Doonamai
Doonamai@Doonamai·
@WizardCells Your tips saved our game. We owe you a debt of gratitude.
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Alvaro Jover-Alvarez 🦆
It's time for a new article!✨ Today we'll learn with @dcyanikoglu how to use #UE5's Contextual Animation Plugin to create synced animations in our multiplayer (and singleplayer) games! RTs and follows are always appreciated! #gamedev #indiedev
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Alex 🦅
Alex 🦅@OutoftheboxP·
I have decided to tackle the hardest game development challenge out there, creating a door. Here is how you can create a simple door component and integrate it into a modular interaction system. A thread 🧵👇🏼
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