Wealth of Nations. Alpha-test stage

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Wealth of Nations. Alpha-test stage

Wealth of Nations. Alpha-test stage

@WoNnft

The first real economic browser play-to-earn strategy game built on @solana. https://t.co/NFHUHiEiBU https://t.co/FKyTGceRVk

Katılım Haziran 2021
154 Takip Edilen2.6K Takipçiler
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Wealth of Nations. Alpha-test stage
The second quarter has ended2025,: t.me/wealthofnation… along with a stock offer for investors ✅The Air-drop DUCAT was started ✅Changes were made to the Roadmap ✅We have attracted new developers to the team, which has accelerated the development of updates -From the new quarter, we are starting the sale of $DUCAT to players via bank cards, PayPal, and other fiat systems. -This will allow us to collect funds and put them into the marketing campaign -This will also provide an understanding of the profitability of the project and statistics for a larger marketing phase -At the end of the quarter, we plan to release $DUCAT on the @Solana wallet, which will allow them to be withdrawn from the cabinet and transferred to other wallets -In the future, the accumulation of pool-liquidity will begin for the start of listing in the next quarter Our offers to investors until October 1, 2025: -Investment from $50,000: $0.0045 per $DUCAT -Investment from $10,000: $0.006 per $DUCAT -Investment from $1,000: $0.008 per $DUCAT -Free investment at a price of $0.01 per $DUCAT through the Game.WoN.onl cabinet For purchase, write to the author of the project: @oreshnikov_mishi #DUCAT #Solana #Investors WoN.onl
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Wealth of Nations. Alpha-test stage
Resource: Resin Economy in the game: • Profitability: 0 DUCAT per output of one worker per hour • Market price: 0 DUCAT per unit • Sources: natural resource, logging (0.26) Historical information: Since ancient times, resin has been extracted from coniferous trees by cutting the bark and distilling the wood. In ancient Egypt resin was used in embalming and as a component of adhesives. In Ancient Greece and the Roman Empire resin and tar were important for sealing ships, impregnating ropes, and protecting wood from rotting, making it a strategic resource for maritime trade and warfare. #WealthOfNations #history #economics #resin Buy on ZORA: @won_onl/RSIN" target="_blank" rel="nofollow noopener">zora.co/@won_onl/RSIN WoN.onl
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Wealth of Nations. Alpha-test stage
Resource: Wood Profitability: 0.074 DUCAT per hour of work produced Market price: 0 DUCAT per piece. Source: "Natural resource", "Logging" (0.02) Wood is one of the oldest resources that have shaped the development of civilizations. It was used for building homes, fortifications, ships, and tools. In ancient Mesopotamia and Egypt, a shortage of quality timber made it a strategic commodity and an object of trade. In Ancient Greece and among the Phoenicians, wood was the basis of the naval fleet. Large-scale deforestation around the Mediterranean Sea even in antiquity led to soil erosion and a lack of building material. Buy on ZORA: @won_onl/WODX" target="_blank" rel="nofollow noopener">zora.co/@won_onl/WODX WoN.onl
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Wealth of Nations. Alpha-test stage
Resource: Iron Ore Profitability: 0.715 DUCAT for the production of one worker per hour Market price: 0.00002 DUCAT per unit Source in the game: natural resource, quarry (0.03) Iron ore has been the basis of metallurgy since ancient times. Archaeological finds indicate that iron was smelted in Anatolia as early as the second millennium BC. The widespread use of iron tools and weapons was a key factor in the transition to the Iron Age. In Ancient Greece and Rome, iron ore was mined in mines and quarries, then smelted in primitive furnaces using charcoal. Iron gradually replaced bronze in warfare and agriculture, dramatically increasing economic productivity and the military power of states. Buy on ZORA: @won_onl/IRNOR" target="_blank" rel="nofollow noopener">zora.co/@won_onl/IRNOR WoN.onl
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Wealth of Nations. Alpha-test stage
Resource: Tools Economy in the game: Profitability: 0.00005 ducats per one worker's production per hour. Market price: 0.0001 ducats per unit. Origin: from resources wood (0), iron (0.03), manufacture (0.08). Historical reference: Tools have been known since the Stone Age: initially processed stones, bone and wood were used. With the development of metallurgy, bronze and then iron tools became key - axes, plows, hammers, chisels. They dramatically increased the productivity of agriculture, construction, and crafts, laying the foundation for the growth of cities and state management systems. #WealthOfNations #economy #history #tools Buy on ZORA: @won_onl/TOOL" target="_blank" rel="nofollow noopener">zora.co/@won_onl/TOOL WoN.onl
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Wealth of Nations. Alpha-test stage
🛠 Updated game registration We have reworked the account creation system. Now, registration has become multi-step and more understandable - each step separately explains what needs to be done to start the game. This should simplify the entry for new players and remove confusion at the start. ⚠️ Now we need your help. We ask testers to conduct testing of the new registration, including trying to create multi-accounts on the alpha test, to check how the system works in different scenarios. If you find errors, inconveniences, or have ideas on how to improve the process - be sure to write. 💬 Feedback and suggestions can be left: • in the comments • in the project chat • through the game's support message system Your feedback will help make the start of the game as convenient as possible for new players. #update #registration WoN.onl
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Wealth of Nations. Alpha-test stage
Historical Resource: Corn Game Parameters: • Profitability: 0.000024 DUCAT per worker's output per hour • Market price: 0.01 DUCAT per unit • Sources: Corn (18.46), Field (1.68) Historical Background: Corn was domesticated in Mesoamerica over 6,000 years ago and became the base of the economies of the Olmec, Maya, and Aztec civilizations. It was used as the main food resource and a subject of taxes. In pre-Columbian America, corn served not only as food but also as a ritual symbol of fertility. It was used to make flatbreads, porridges, and drinks, and was stored in granaries as a strategic reserve. Buy on ZORA: @won_onl/MAIZ" target="_blank" rel="nofollow noopener">zora.co/@won_onl/MAIZ WoN.onl
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Wealth of Nations. Alpha-test stage
Historical Resource: Corn Game Parameters: • Profitability: 0.000024 DUCAT per worker's output per hour • Market price: 0.01 DUCAT per unit • Sources: Corn (18.46), Field (1.68) Historical Background: Corn was domesticated in Mesoamerica over 6,000 years ago and became the base of the economies of the Olmec, Maya, and Aztec civilizations. It was used as the main food resource and a subject of taxes. In pre-Columbian America, corn served not only as food but also as a ritual symbol of fertility. It was used to make flatbreads, porridges, and drinks, and was stored in granaries as a strategic reserve. Buy on ZORA: @won_onl/MAIZ" target="_blank" rel="nofollow noopener">zora.co/@won_onl/MAIZ WoN.onl
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Retro Anime
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Wealth of Nations. Alpha-test stage
Resource: Sugar Economy in Wealth of Nations • Profitability: 0.000028 DUCAT per worker per hour • Market price: 4193.61 DUCAT per unit • Sources: Sugar (18.46), Garden (0.01) Historical reference Sugar cane was domesticated in New Guinea and spread through the Indian subcontinent to Persia and further to the Mediterranean. Already in the first millennium BC in India, they knew how to crystallize sugar. During the Middle Ages, sugar was considered a rare spice and medicine, second only to honey in accessibility. Its high cost made sugar a strategic trade good, forming entire trade routes and plantation systems. Buy on ZORA: @won_onl/SUGA" target="_blank" rel="nofollow noopener">zora.co/@won_onl/SUGA WoN.onl
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Wealth of Nations. Alpha-test stage
Historical resource: Silver chest Game parameters: • Profitability: 0 DUCAT per worker per hour • Market price: 0 DUCAT per unit. Historical information: Silver chests were used as storage of valuables and war trophies already in ancient times. During the era of the Roman Empire and the Hellenistic kingdoms, silver served as the basis of coin systems, and chests were used to transport taxes and payments to the legions. In medieval Europe, silver chests stored the treasury of cities and feudal lords, as well as church relics. Silver was often melted down: coins were minted from the same reserves, utensils and jewelry were made - the chest became a symbol of concentrated wealth and power. Buy on ZORA: @won_onl/NFTSILV" target="_blank" rel="nofollow noopener">zora.co/@won_onl/NFTSI… WoN.onl
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Wealth of Nations. Alpha-test stage
Bronze sword is a resource in Wealth of Nations Economy: Production profitability: −0.00012 DUCAT per worker per hour. Market price: 0 DUCAT per unit Recipe: wood (0.3), tools (0.02), bronze (2.2). Weapon characteristics: Weight: 1 kg Attack rate: 19 Damage to armor: light 54%, medium 25%, heavy 5% Damage to shields: light 30%, medium 8%, heavy 2% For blankets: light 38%, medium 12%, heavy 2% For elephants: 2% Historical information: The bronze sword appeared at the end of the 3rd–2nd millennium BC. in Western Asia and Egypt, later spread to the Aegean world and China. Due to the fragility of bronze, the blades were made relatively short, which determined the predominance of piercing and slashing attacks in infantry formations. Buy on ZORA: @won_onl/BRNSW" target="_blank" rel="nofollow noopener">zora.co/@won_onl/BRNSW WoN.onl
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