Crimson Desert is going to be massive. 3 million copies sold but my comments are STILL everyone asking what game it is. It’s only reached a fraction of the total gaming audience.
Completely lost any interest in playing Arc Raiders tbh... I feel like the game has swung too far into the PVE friendly lobbies. What is the point in playing the game on easy mode.
It's also very repetitive once you've done multiple expeditions. Hopefully the next update is huge
MEGA MARATHON WISHLIST:
-Duos
-Moving closes the looting UI (dont have to tab out)
-Multi-select items to sell
-map can zoom in
-TOGGLE mute option
-controller cursor speed settings
-Better icons for Implants so we can tell them apart
What else am I missing? #Marathonthegame
Arc Raiders has suddenly felt super stale with the release of Marathon. Marathon is smashing my expectations, and each Arc update brings barely any content. I hope both games thrive and push each other, but I definitely feel Arc will slump this season and pick up when the new map releases.
I hope more and more people give Marathon a chance, it really gets 100x better once you put 10-15 hours into it. I've realized the UI isn't actually bad- there's just so much depth to this game I can't believe they figured out how to make a menu for it all.
I hope Arc Raiders can rework some key systems like the expedition because now that I'm doing my workbenches for a THIRD time I've completely lost all motivation. In contrast, the quests and upgrades in Marathon feel impactful and satisfying. Plus, a lot of the skills in Arc are useless filler skills.
@Wynngaming Not even 24 hours and wtf is going on my Twitter why is everyone against marathon ngl I didn't really love it but I don't really hate it but since everyone in my feed hates it so much I'm going to buy the deluxe edition to support the devs
First impressions of #Marathon:
- Navigating the menus is utterly insane. Pop-ups all over the place, buttons everywhere, hidden submenus, cut scenes that interrupt what you're doing... messy
- Art style is just not to my taste. Feels very cold, sterile and unwelcoming. 17 different fonts & typefaces feels scuffed and unpolished. I know its intentional to look the way it does but I don't like it
- PvP is really fun and it's the highlight of the entire game. Still getting to grips with the different character abilities but the actual gunfights are really good
- PvE/lore/worldbuilding is very Bungie. There's a lot of working your way through menus, reading different labels and listening to characters talk at you. But then in-game, all of that is lost and you're just... there... on a map. The missions in-game feel very disconnected from the lore in the menus
- AI enemies feel very one-dimensional. I think I've been spoiled by ARC Raiders and how different & varied their AI enemies are. They all have unique characteristics and must be dealt with in specific ways. Marathon employs a "one size fits all" approach with increasing levels of health. By comparison, ARC is leagues ahead
- I spent a lot of time just wandering around the maps not really doing anything...? Unless I stumbled on PvP, I didn't really feel much sense of urgency. Also, the game doesn't help to increase tension by signposting how much time you have left. ARC/DMZ did this really well with voiceover announcements, countdown reminders etc.
I played 4hrs total and by the end I finally felt like I was starting to understand what I was doing in the menus. My goodness, that's going to be a massive barrier to entry for most players! PvP is the saving grace of this game, but it doesn't happen very often.
I'll play some more tomorrow and see if I get an itch to come back.