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@XPblt

3D Artist ___ Portfolio https://t.co/jJWermmMf9 https://t.co/OxHOUDs8F9

Brazil Katılım Kasım 2020
2.2K Takip Edilen1.1K Takipçiler
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motionpunk
motionpunk@motionpunk1·
Yes, 3D is difficult! That was my perception with 3dsmax: that its normal to crash every 20 minutes, that corrupted scenes was part of the "process", that scattering is impossible without plugins. This makes new people's journey into motion design intimidating. But I can assure you: things should not be like this. When software gives you inconsistency all the time, it is not normal. I do not understand why Maxon refuses to listen to users. I do not understand why there are no daily builds with urgent hotfixes. Is Maxon aware of the friction that comes between clients and us, not because of our skillset or laziness, but because of fundamental software issues? I ve been one of biggest advocates for C4D since 2017, and been doing work that others thought it was done in Houdini. I ve been using it in all ways possible, paying for every plugin/script/utility that would help me do things that were supposed to be done within the software in the first place. Many others are pushing boundaries on what the software is capable of. But at what expense at this point? New users do not understand why things do not work, advanced users do not understand why things are not fixed. I took a break from today's work just to rant.. realising that part of me being an art director, is not only cause I love design but also cause I do not want to deal with these production problems anymore.
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JangaFX Software
JangaFX Software@JangaFX·
#LiquiGen is now available to EVERYONE to try/buy! Also we are doing a YT livestream @ 12:30 EST to go over all the juicy features:
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Merk
Merk@Merkvilson·
#Cinema4D Quick Tips - Arrange Objects Follow and Repost for more #C4D tips and tricks.
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Quasar
Quasar@joe_ihdt·
#C4D #cinema4d 2024 Rigid body and rope
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Quasar
Quasar@joe_ihdt·
#C4D #cinema4d 2024 one of my favorite features - no more Break Phong Shading for hard surface now!
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Quasar
Quasar@joe_ihdt·
My dog is happy with #C4D #cinema4d 2024 rigid and soft bodies
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Quasar
Quasar@joe_ihdt·
#C4D #cinema4d 2024 Thanks to the addition of Rigid Body Simulations to Cinema 4D's Unified Simulation System, solid objects can now interact with all simulation types in the scene - be it soft bodies, cloth, ropes or Pyro.
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Quasar
Quasar@joe_ihdt·
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Quasar
Quasar@joe_ihdt·
#C4D #cinema4d 2024 with VAMP new Closest Polygon With Data Breaks method , can now easily optimize scanning assets.
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Quasar
Quasar@joe_ihdt·
#C4D #cinema4d 2024 with the help of UpRes, creatives can use a lower resolution simulation for quicker turnarounds during the art direction and concepting stage of a project and then render the simulation in full quality for final output.
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Quasar
Quasar@joe_ihdt·
#C4D #cinema4d 2024 adding the Pyro tag to thinking particle geometries, can now emit Pyro.
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Quasar
Quasar@joe_ihdt·
#C4D #cinema4d 2024 is more than twice as fast as previous versions - through the power of Maxon's brand new core that optimizes speed and performance.
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Raphael Rau
Raphael Rau@RaphaelRau·
My latest Transparent Plastic tutorial spared some discussion if such a "foggy" shader is also possible in Redshift. By using the old RS-Materials Sub-Surface. Set the Attenuation to Extinction instead Absorption. Here´s the RS Version very similar to Octane: @MaxonVFX #redshift
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