Xanth

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Xanth

Xanth

@XanSilverhand2

💫I'm Xanth!💫 💫Bard and Yorick main!!💫

Katılım Aralık 2023
82 Takip Edilen7 Takipçiler
Xanth
Xanth@XanSilverhand2·
@ToastCrunch @Matzan481_ @hasanthehun @MarkRuffalo Pas dorost hamuno too reply mitunesti begi, tanha kari ke payamet anjam dad in bud ke be tankie haye madarjende madrake bishtar bede ke hichkas tu iran tavasote regime koshte nemishe.
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parpuś
parpuś@ToastCrunch·
@Matzan481_ @hasanthehun @MarkRuffalo This is fake btw. if you see the video one of the “dead” guys moves. And not just twitching that dead bodies do he full one moves his hand. don’t believe everything you see online
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Xanth
Xanth@XanSilverhand2·
@neltu20mm @IDFFarsi کص ننه خودت و اسرائیل و ج.ا مردم عادی مردن بیناموس
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Xanth
Xanth@XanSilverhand2·
@kurdibewene تا وقتی انقد به قومیت کیریتون که به تخم هیچکس نیست اهمیت میدین کشور که هیچ، کیرخرم نمیگیرین، هیچی ندارین
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Full Patch 25.09 Preview! Rod of Ages - ROA has grown a lot more popular and given mages (in particular) an option to go against double assassin mid/jg in particular - At the same time, it's just a tad too strong generically and doesn't pay enough of an immediate tradeoff for its scaling nature - If champs want to opt into the nice double ruby crystal path, they should probably pay an immediate damage tradeoff for it on ROA completion Shen - Our changes for Shen missed last patch, resulting in very minimal impact; we're giving him a bit more of a boost to hit that mark - Simply, Shen is a champ (like Braum) who makes the game better when he is reasonably powerful; he adds a bit more nuance to the "see champ, kill champ" gameplay that soloQ is rife with, has windows to be personally powerful while also lowering lethality in the game Orianna - Orianna is strictly worse than several of her contemporaries (Syndra, Viktor, etc.) while being rather team reliant and is still not picked in Pro, where she would otherwise be strong given these characteristics - With ROA nerf, she's also getting weaker - Given that she's not really been particularly present in either environment, we're giving her a buff up - Given 2-3 pts W is her strongest max order currently, it's a small nerf early, but a buff from level 8 onwards K'Sante - K'Sante has mostly fallen out of the pro meta (partially due to Gwen prio), we're putting more power in his most fair ability (W) Ashe - While it's true she's viable in Pro, Ashe is pretty weak in solo Q with a pretty shallow mastery curve (ie. doesn't gain much winrate with games played) - We're not as worried with having her go up in priority given Fearless and want to put her in a better spot for her regular players Leona and Morgana - Leona and Morgana have dropped out of viability a lot and so we're giving them both a bump up - Morgana has turned into a very reactive support and doesn't have a lot of reasons to go forward; so we're balancing that out a bit better - Leona is just strictly worse than a lot of other CC oriented supports right now, like Alistar, Rell, etc. Gwen, Naafiri, Yorick - Some follow ups to Gwen, Naafiri, Yorick to get their follow ups in the right spot - They landed well shape and power budget wise, but need some fine tunings to get in the right spots - Naafiri is targeted at W uptime to reduce frustration - Gwen is targeted at making jungle weaker as she has less counterplay there - Yorick jungle is just still too strong, especially in lower skill play
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Fish
Fish@FishlordLoL·
@RiotPhroxzon Rod isn’t the issue lmao, it’s the fact that the other ap mana alternatives are completely trash malignance: super niche only viable on like 3 champs backfire: does 0 damage unless you’re playing a dot mage Ludens: just straight up the most dogshit item in the game
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 25.9 Preview! Negative Behavior - This patch we're rolling out a large update to our Negative Behavior systems, targeting a major increase in our abilities to ELIMINATE intentionally losing behavior - Not going to say much more than that, but we're expecting this to give us a great foundation to continue to build more detections and crack down on asshats in our games - We're initially rolling out conservatively to minimize false positives and plan to ramp up after we verify the system is doing what we intend Season Changes - Check out the new beautiful spirit blossom map and post death screen :) - Since we're shaking up objectives in a sizeable way in Season 2 by pushing back grub spawns (in particular), we're holding off for a bit on some of the more speculative changes to "stale" champions - A lot of things might change as a result of roaming dynamics and early grub prio changing System Adjustments - Holding biscuits to swing fights with a large influx of HP has been picking up in popularity after our changes to it at Season Start - We're making some changes to it here targeted at reducing how swingy they are while still keeping them as a generic strong option Feats and Boots - Feats boots are also receiving a buff here; players have caught on now that they're not actually as powerful as they seem, so we're better matching their actual power with perceived power - In conjunction with these buffs, we're also better balancing the T2 boots to prevent the whole boot ecosystem from being too strong; a small nerf to Swiftness - For Symbiotic Soles, we're removing the empowered recall on the base boot as it's getting a bit too warping for laning phase dynamics as currently tuned; we want it to be a bit more about map mobility, especially later in the game Teleport v Ignite - In especially higher levels, Teleport is still the dominant summoner spell, often beating out Ignite in both early and late games; we want Ignite to be a lot more prevalent in these skill brackets especially, so we're targeting a buff to ignite's scaling properties to be on a bit more of an equal playing field - At the same time, we don't want bot lane (especially) or super early game to be a blood bath with all supports taking ignite again, so we're buffing Ignite values from level 6 onwards only - This will result in a bit more snowballiness, but we're also taking some out from other changes (like pushing grubs back)
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Shane
Shane@sfatz·
@Spideraxe30 Seriously... gutting top Yorick, because jg Yorick is a problem seems a bit unnecessary...
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Spideraxe
Spideraxe@Spideraxe30·
Continued Yorick changes - E damage reduced from 10% max HP to 6% - 8%
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Xanth
Xanth@XanSilverhand2·
@Kampsycho @RiotPhroxzon Hopefully they dont nerf lane yorick just because cringe jg meta slaves are abusing his jungler capabilities
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Kampsycho
Kampsycho@Kampsycho·
@RiotPhroxzon u..u Were the Yorick changes held off on for a bit or bug? I do hope the ghouls AS scaling gets touched up, their DPS is kinda sad Mid/lategame, Losing 8% AS per lvl was rough
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
25.8 Full Preview! Mel - Mel's power budget distribution re: abilities is in a pretty good spot, so we're adding more power to her to bolster her winrate without pushing her poke or ranged all-in damage - We like her E being more about utility/catch and Q being the thing to dodge for damage - We're being cautious around perceived frustration here so putting power in less frustrating power Gwen - Our changes to Gwen have landed shape pretty well, moving power out of her being a scaling full squishy AP one shot champ - She's a little too present right now, so we're taking her down a tad, but it's good to have another AP fighter in there to allow for more comp diversity and keep certain champs in check Annie - Changes to Annie are aimed at increasing her satisfaction by moving a bit of power out of Tibbers' sustained damage which can be hard to feel and into some of her spells - Also adding some Pen to her kit innately so she's a bit better at killing tanks with multiple rotations and doesn't need to one shot squishies as hard as a result which is often frustrating for players (she'll still be good at it though) Syndra - Syndra's builds have been pretty heavily in the MS kite builds and we're moving power budget out of that and a bit more into her actual burst purchases so she has to build a bit more damage and AP Zoe - Zoe has been pretty absent for a while; giving her a bit of a bump to her waveclear as she's rather telegraphed right now and can't push tempo as much as it feels like she should Xerath - Changes last patch didn't quite hit the mark, so we're giving a small buff to his Q and his passive, which is mid skewed - Wanting to skew a little more towards mid Tristana - She's crept up a little, we're happy she's not meta driving mid, but just generally too powerful
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Spideraxe
Spideraxe@Spideraxe30·
Here's a panel from The Demon's Hand outro comic. That room does sure look familiar doesn't it.
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Xanth
Xanth@XanSilverhand2·
I feel like Kanye is a top laner by the way he's losing it rn
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Xanth
Xanth@XanSilverhand2·
@spookyywitch Grown ass woman thinking about a a celebrity
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✨🧚🏼🍄
✨🧚🏼🍄@spookyywitch·
So when’s Kanye getting put on a conservatorship?
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Sugabelly 🌕
Sugabelly 🌕@sugabelly·
Kanye West needs to be put under a conservatorship.
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Xanth
Xanth@XanSilverhand2·
@kanyewest You DONT like psychology bro
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League of Legends
League of Legends@LeagueOfLegends·
In this Dev Update @RiotPabro and @RiotMeddler explain why we removed free Hextech Chests and talk more about the thinking behind the change. They also talk about some improvements to the Battle Pass and skins, as well as an update on Swiftplay, information about Arena's return, and more. Timestamps: 0:00 Intro 0:16 Hextech Chests 3:39 Battle Pass 5:23 Season One Gameplay 8:16 Swiftplay 9:33 Arena 12:16 Other Updates 13:44 Season 2 14:20 Outro
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Xanth
Xanth@XanSilverhand2·
@LeagueOfLegends @RiotPabro @RiotMeddler Kanye wests tweets made me less angry than whatever the fuck you two suckers explained about hextech chests while looking at camera like we are dumbs
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