X-death
1.4K posts

X-death retweetledi

It's finally time for the massive update I know EVERYONE has been eagerly waiting for... Presenting to you over 6 straight minutes of spliced footage directly captured from my actual physical Sega Dreamcast... RUNNING THE LATEST BUILD OF OUR SONIC MANIA PORT!!!
I can't even begin to describe to you how polished and fantastic it's starting to feel... as though it belonged on the Dreamcast all-along... Thanks to the hard work of jnmartin, sonicfreak94, and a few others, not only is the Dreamcast port nearing completion, but... wait for it... THE 3D STAGES THAT STRUGGLED ON EVERY UNOFFICIAL PORT ARE NOW ALL RUNNING FULLSPEED!!!!
Trust me when I say that this took an absolutely ENORMOUS amount of effort from jnmartin and the crew to pull off, considering the low-end for this game was the original Nintendo Switch, and ports running on consoles with twice our processing power struggled to run these levels fullspeed.
The first and most obvious thing is that the 3D software renderer was ditched and all rendering was done natively with our PowerVR GPU... which actually wasn't as simple as it sounds. The tilemaps for these levels have had to be tessellated into a bajillion PVR quads and transformed and rendered as individual polygons to look correct and run faster than a slideshow.
Mr anonymous Ocarina of Time chad developer came up with a pretty slick LoD scheme for drawing tiles closest to the player at 1x1 pixel sizes with sizes increasing with distance up to 2x2 and 4x4 pixels, allowing them to reduce the overall number of tile vertices that have to be transformed by the SH4 CPU and submitted to the PVR GPU, by strategically keeping the majority of the polygon detail closest to the camera, with detail decreasing as the tiles get further away.
Next, the 3D geometry was preprocessed and converted from being triangle-based to being triangle-strip based, drastically reducing the number of vertices per model that our 200Mhz SH4 CPU had to transform (with plain integer arithmetic and no FPU vectorization, since this is all slow-ass fixed-point integer math)!
Finally, it was discovered that the lighting was a disproportionately significant contributor to the TnL load on the SH4 for processing vertices. Jnmartin came to the realization that 99% of the time only the Y axis direction is considered for lighting equation intensity with just a white color. So this simplified lighting model got baked into the renderer, which gave another round of gainz.
So in the end, after all of this work came together, a draw distance of 75% the distance of the retail Sonic Mania versions was achieved for the decorations, plus the character models have their full geometry count and have not been simplified on a freaking Sega Dreamcast with a 200Mhz SH4 CPU and only 16MB of RAM! 🔥
English
X-death retweetledi

Enfin un premier programme qui démarre sur la PC-FX depuis mon émulateur de CD-ROM. #fpfa #retrogaming #nec #pcfx #polykubos
Français
X-death retweetledi
X-death retweetledi
X-death retweetledi

Continuing development of #KulaWorld on #Sega #32X.
#RollAway #KulaQuest #Puzzle #Platform #Genesis #PSX #PS1 #Sega32x #Genesis32x
GIF

English
X-death retweetledi

Jgenesis 0.11 has been released. Recommend to people who want the most accurate 32X emulation. James also added some interesting gadgets for 32X that allows simulating real hardware video tint, show/hide high/low priority pixels, etc.
Download: github.com/jsgroth/jgenes…
English
X-death retweetledi

大名作『ポケットモンスター 赤』を、セガの名機「ゲームギア」へ移植するプロジェクトが、ついに完成しソースコード付きで公開!!
本作は2014年に開発が始まり、2018年時点で完成度が90%に到達するも、その後は長らく沈黙していたので公開された事自体が大事件なんだッッ!!
smspower.org/forums/20703-U…

日本語
X-death retweetledi
X-death retweetledi

Play NOW my newest SEGA Mega Drive / Genesis game Hayato's Journey for FREE!!!
Developed by: @masterlinkueibr
Music by: @EdmusPrime
Scorpion Engine by @earok
DOWNLOAD:
master-linkuei.itch.io/hayatos-journey
English
X-death retweetledi

Hi friends of the #sega #mastersystem!
Last #FrontierForce pieces!
A great game by @badcomputer0 🕹️
Fast shipping in Colissimo (priority mail) only.
Ps. I will not ship to the USA due to problem between Laposte & US. tariffs...
#2minds #Homebrew #retrogaming #sega8bit

English

@SpritesMind @OriginalFei @ichigobankai_ @YoltOne @badcomputer0 Oui qui mérite un boitier et bien plus de finition que ça 😅
Français
X-death retweetledi

Le stand de @ichigobankai_ accompagné de @Xdeath25 et @YoltOne ! Avec les jeux édités et ceux développés par 2Minds/Ichigo.
Les jeux de @badcomputer0 ont eu beaucoup de succès :)
#RGC2025




Français
X-death retweetledi

Pretty proud to announce the Sega Master System and the GameGear will be present in the Broke Studio's Homebrew Factory in 2026!
Dear sms & gg developpers friends, the solution to publish your games ❤️
#sega #mastersystem #gamegear #Retro #homebrew #brokestudio #homebrewfactory

English

@MacLesggy @Erwanito47 Pas d erreur en soi mais n oublie pas que ton bord politique a voté pour la loi nome de 2007 sur l ouverture à la réglementation du marché de électricité.
Français
X-death retweetledi
X-death retweetledi

Hey Twitter/X friends and fellow #SEGA #MasterSystem fans!
Get ready – you won't want to miss FlightOfPigarus (a thrilling caravan shooter) and BaraBuru (a fantastic Bubble Bobble-like game) for your console.
Pre-orders are open until the end of July!
🥷2minds.fr/en/store/bara-…
🐷2minds.fr/en/store/fligh…
#homebrew #2minds #retrogames


English

@ichigobankai_ @YoltOne Il a déjà une Game Gear il a pas besoin de la switch2.
Français

🔥 PHYSICAL GIVEAWAY 🔥
To celebrate Schildmaid MX coming soon, we’ll hold a drawing for a Nintendo Switch 2 (Mario Kart World bundle) + 3 LE shmups!
For a chance to win:
✅Follow
✅Repost
✅Tag a friend
Drawing 11pm ET July 14th
Schildmaid MX news >> ow.ly/FtWO50Wj9vW

English

@GameAndWatch_1 @MichelinFabio Three month ago they posted same things, yes the megadrive part and some specific video mode seems to work well but at this time nothing for the 32X part.
English

@Xdeath25 @MichelinFabio Somewhere in the replies, they posted a video of the console running Sonic
English

Hello everyone, it's time to show your interest in the GF1 Neptune. The release date is almost here, December 2025, as we announced at Gamecom Latam. We are on a mission to bring the console ready for delivery on this date without any kind of pre-order or collective financing. However, for our best planning, it is super important that everyone who plans to purchase this labor of love subscribes to this newsletter. We will announce the price as soon as possible, but I can already say that it will be on average for similar consoles. The 32-bit generation is coming.
gf1neptune.com
Ola pessoal, chegou a hora de mostrar se interesse pelo GF1 Neptune, a data de lançamento ja esta chegando, dezembro de 2025 como anunciamos na Gamecom Latam, estamos na missao de trazer o console a pronta entrega nesta data sem nenhum tipo de pre order ou ginanciamento coletivo, mas para nosso melhor planejamento eh super importante que todos que planejam adquirir esses trabalho de amor se increvam nessa news letter.
Vamos anunciar o preço o quanto antes, mas ja adianto que sera em media ha consoles similares.
a geraçao 32bits vem ai

English













