With the Create team working for Hytale now... what sort of automation features are you hoping to see be DIFFERENT from create mod? Remember, this isn't just going to be create mod in Hytale, but they are developing their own system for Hytale.
I'm going to be interviewing @slikey about INFINITE WORLD HEIGHT and cubic chunks. I am getting questions from YOU to ask, so drop your questions here! Technical, gameplay related, simple, complex, it doesn't matter, ask away! I'll be picking a bunch!
@slikey@BearClito@Simon_Hypixel I am using macOS 26.2 on a mac m3 (2026.03.26-89796e57b), same issues:
Dejans_Rock_Structures, JapaneseBlocks, Enhanced Vanilla Decor, Dejans_Catwalks, Blocks for Builders,
MoreBlock, KS_ModernBlocks, Dejans_Structures,
Artisans_Palette, Willy’s Builder Extension,
BreezeBlocks
@slikey@Simon_Hypixel Hey guys, do you know when the game will je able with vulkan for AMD users ? It's boring to have this issues when i add mods in my server...
Claude + Amazon = $10,000/month
How? By creating 90-page nonfiction books.
I’m re-releasing my 53-page PDF with all the Claude prompts I use to:
• Find niches people already pay for
• Write full chapters in minutes
• AI cover prompts that get clicks
And this time, I'm also adding my full marketing + distribution system to help you publish and sell on Amazon.
Like + Reply "Send"
I'll send it you you for free.
⏳ Taking this down in 24 hours.
Big news: we've decided to sunset the Rork iOS app, the app that makes apps
Our iOS app hasn't been listed on the App Store for more than 3 months, and we have since switched our focus to helping founders build great apps for the App Store.
Our goal is to help the next generation of entrepreneurs thrive & succeed on the App Store.
We will re-launch the Rork iOS app in the future, focused on helping that goal.
If you're still subscribed to the Rork iOS app, reply & we'll give you a free subscription to Rork Max
Many people assume that an Elliott Wave count always has the same meaning or the same level of reliability. In reality, that is not the case. An Elliott Wave count is not always equal to another Elliott Wave count.
To understand this, it helps to think about how markets behave. Sometimes markets move in very clear trends. Prices rise in strong directional moves and pull back in relatively clean corrections. In those situations, the structure of the market is easier to read, and Elliott Wave patterns tend to appear more clearly.
At other times, markets move sideways or become very erratic. Prices may move up and down without a clear trend, often reacting to news or short-term sentiment. In these phases the market structure becomes much more difficult to interpret, and several different wave counts may be possible.
Because of this, Elliott Wave analysis is not only about counting waves. A good analyst also evaluates how clear or reliable the structure of the market actually is.
Some charts show very clean patterns and allow for relatively confident interpretations. Other charts look much more chaotic, which naturally reduces the reliability of any specific wave count.
This is why context is so important. When presenting an Elliott Wave analysis, it is not enough to simply show a wave count. It is equally important to explain how clear the structure is, how many alternative interpretations exist, and which price levels would confirm or invalidate the current idea.
When used correctly, Elliott Wave is therefore not a rigid prediction tool. Instead, it is a method that helps analysts understand market structure, evaluate probabilities, and define clear levels where their interpretation would either gain confirmation or need to be reconsidered.
Welcoming @gaeqs to the @Hytale team. He joins us for Rendering and other expertise.
Once again we hire from the community and block-game enthusiasts - and we are not done yet.
The critical gaps in the team are closing and we are determined to bring you incredible updates for the years to come.
Hiring automation & tinkering devs/designers for Hytale!
We’re exploring physics-driven systems built around real, physical parts. Gears, shafts, belts, pulleys, rotation, motion, power generation and transmission, logic, and machines that players can assemble, break, and optimize.
The design challenge is to make it feel like a natural extension of the game, fully optional, easy to engage with at a small scale, yet capable of deep complexity and automation for players who want to go further!
Tag a dev or modder who builds this kind of stuff. I’ll be scouting in the coming weeks, and roles will be open to apply for if needed by then!
@slikey How important is Multicore for the Hytale Server? Would you look into GPU support for larger entity simulation?
Ultimate Epic Battle Simulator 2 can reach millions of simulated entities while Minecraft servers are lagging and crashing.
I love restoring stuff like this. These are the kinds of tiny details that make games feel polished.
All I had to do was plug #bioware's code back in. Wouldn't be surprised if it was a bug.
Available now in the new update for Orikon's Optional Content Restorations.
#MassEffect
Help us test our accounts system for Hytale by making an account here: accounts.hytale.com
Tokens for reserving your name will be coming out in the next couple days, keep your eyes peeled for that! Having your account ready to go will make you 1 step quicker to getting your name reserved.
@Simon_Hypixel would you reconsider discontinuing the old engine?
Its the most promising part of the game I wish to be released, perhaps we can schedule an interview?
I wish the game to handle rockets and space. This would truly be expansive in terms of possibilities.
@masseffect_peom@FordzyJH I wish you would reconsider removing compatibility upon certain user behaviour in the future.
Thats not something any of us can prevent.
It would be interesting to learn more why spectre expansion would be a no go for compatibility.
Don't worry, "EGM gets dethroned" is just for hype farming. The current plan is to make it as compatible as possible.
In reality, EGM is made up of several modules. The Christmas Project focuses mostly on the Galaxy Map, so the rest of EGM should be fine. There's some spillover into the CIC and Liara's Intel terminal, but patching work will be done where necessary.
This is actually why the project got pushed from N7 Day to Xmas. Originally I wanted to release it and just not give a fuck, but after some consideration...
Miranda Mod will also get covered, but Spectre compatibility is a no-go.
As for your suggestion regarding collaboration... I do this whenever possible. Just recently I collaborated with the great Pauju for Immersive Thessia Mod.
However:
- Kinkojiro (EGM author) is mostly gone. Takes ages for him to even read messages. However, he told me he's got some free time in December, which is when I'll grab the opportunity to collab for compatibility.
- Tydeous is on a hiatus, and his projects have been put into maintance mode. Take Earth Back had a compatibility patch for PEOM until a few months ago, but behavior from users made me permanently remove it.
Recap of what is coming from me on #N7Day2025:
OICF - New Release
A new faction, the Collectors, are introduced to the story and gameplay. Covers the Leviathan and From Ashes.
PEOM - Small Update
Wraps up the project: Finishing touches, language support, and some new content.
Project Reveal - The famous Expanded Galaxy Mod gets dethroned on Christmas.
You will send N7 Teams on missions across the Galaxy, recruit Randall Ezno, and be treated with a "new car" feeling on the Galaxy Map which has been reinforced with design principles from open world games like Skyrim.
#MassEffect#bioware
Introducing: Orikon's Integrated Collector Faction
Did you know that, canonically, Collectors participate in the events of #MassEffect 3? As #bioware established after release, some were waiting in dark space alongside the Reapers, and acted as reserves during the invasion.
But as an enemy faction, they were only developed in 2013 for Multiplayer and subsequently the Citadel DLC. That changes on #N7Day2025 with O I C F. Brief summary:
1. Introduces the Collector Faction into the Story.
2. Brings some much-needed enemy variety, and helps with the overrepresentation of Cerberus.
3. Covers the Leviathan and From Ashes DLC
4. Compatibility Patch for my PEOM allows you to fight the Collectors in London as well, for a total of 5 missions.
5. Designed to be seamlessly integrated; you'll feel as if Collectors were always a part of the game.
6. Reaper enemies are never fully replaced. Collectors are only mixed in at varying degrees, sometimes making up the majority of enemies you face.
7. For Eden Prime, the skeleton of the "Cerberus occupation narrative" is unchanged (See the Demonstration!)
In our revised narrative, however, Reapers/Collectors have discovered Javik and have subsequently wiped Cerberus out shortly before Shepard arrived.
In a poetic showdown, the last living Prothean is being hunted by twisted and subjugated members of his own race.
Thematically and visually, things work particularly well because Javik is already seen fighting Collectors during every flashback scene.
See you on N7 Day!
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