Yousef
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Yousef
@YJRv3
Yo I do YouTube vids for fun 👻 following is FREE!! aka: zYJR

this is what you see before you get sent to hell






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Based on a new interview in Famitsu, it sounds like Retro Studios had to make the best of a bad situation with Metroid Prime 4. They were given a vision to work with that wasn't really their own and yet they still made one of the best looking games on Switch or Switch 2: “At the start of the project, perhaps due to the influence of The Legend of Zelda: Breath of the Wild, we saw a lot of comments on the internet saying ‘we want to play an open-world Metroid’. However, Metroid’s core element of ‘increasing the amount of explorable areas by unlocking powers’ is not very compatible with the ‘freedom to go anywhere from the beginning’ of open worlds. Thus we thought to design a limited area that could be freely explored, and have that be a hub that could connect to other areas. Then we thought that if one could move around on the bike in a satisfying way in that area, it could be a segment that mitigates the tension from exploration, and paces the whole game. In the end, the game took much longer than expected to finish, and we realized that players’ impressions toward open-world games had changed. That being said, development had already been reset once before (when we started again from scratch with Retro Studios) so backtracking development again was out of the question, and we resolved to move forward with our original vision. During this time, shooting games and action games went through evolutions, with an increase in game speed in particular, but taking in those changes would have made it difficult to construct the tempo of an adventure game, so we actively chose to not take them into account. Therefore, I think this game is pretty much divorced from the changing of times.” nintendoeverything.com/nintendo-discu…






