yellit

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yellit

yellit

@Yellitch

I live for win-win situations.

Atropos Katılım Ağustos 2010
4.7K Takip Edilen202 Takipçiler
yellit
yellit@Yellitch·
@mrpyo1 Saros co-op announcement. Helldivers x gears of war collab, red dead 2 60 fps patch w pssr2, new soul caliber, dual sense revision transparent edition with TMR sticks, sifu co-op announcement, TMNT the last ronin gameplay, jackbox 27, tenchu stealth assassins
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Pyo 5️⃣
Pyo 5️⃣@mrpyo1·
Let's say you can get 1 wish for the state of play on June 2nd... What would it be? 👀
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yellit
yellit@Yellitch·
@Ultimauser50 @lSuper_ You realize that's who made mk9 right? You don't trust them with the game they made?
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Windows 98 Alpha 3 🇺🇸
@lSuper_ But will EVERYTHING remain untouched? Are we going to see MK9 truly remastered? Or just done on their shit MK12 engine with characters designs toned down/censored and the gameplay not even being the same or as fun as OG MK9? I don’t trust NRS or Ed Boon to do the job
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Tia Marocas 💖🌈
Tia Marocas 💖🌈@Tia_Marocas·
pra mim o Driver San Francisco tem o melhor easter egg dos games pq se vc achar um delorean e correr a 150km vc volta no tempo em um remake no tutorial do driver 1 com direito a musica do driver 2 infelizmente não falam disso pq não tem a logo daquela empresa gringe (Rockstar)
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CoveredGeekly
CoveredGeekly@CoveredGeekly·
Mortal Kombat 2 writer Jeremy Slater says Arcana will never be mentioned in the movie universe ever again "[It] was just something that the hardcore fans never responded to" (via ign.com/articles/morta…)
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Lilaa
Lilaa@_uwomy·
Kat was being funny but he wasn't joking
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Greatex
Greatex@cloudighodaro·
Whoever made the call to use the "Reptile" audio before the fight was genius. LIU KANG vs REPTILE. This generation of MORTAL KOMBAT FANS will never know how iconic Reptile is in this movie. He appears as the secret fighter in this sequence just like the first game.
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GameSpot
GameSpot@GameSpot·
Saros May Struggle To Recoup Its Budget, Despite Great Reviews - Analyst dlvr.it/TSVzrZ
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yellit
yellit@Yellitch·
@KelsierThunder I'm gonna start leaving reviews for restaurants I haven't eaten at
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Dynasty
Dynasty@Dynasty1031·
Here's the full Liu Kang vs Kung Lao MK2 clip that dropped today if you still haven't seen it yet 👀 #MortalKombat🐉
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PlayStation Studios XDEV
PlayStation Studios XDEV@Sony_XDEV·
@The__Goomba We did send a copy! But Rahul might have thought it was nice to see himself on the shelf of a store
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INTERIOR PORN
INTERIOR PORN@INTERIORPORN1·
Shutup and take my money
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Dave
Dave@GamewithDave·
We didn’t “lose” physical media. We walked away from it. The shops still exist. The discs, the vinyl, the collections, all still there waiting. Streaming is easy. Owning something is meaningful. If you miss it… support it.
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Sarah🐻⬇️
Sarah🐻⬇️@thechicagosares·
@KyleLewis2483 if bryce young wins one before caleb, i’ll shave my head
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Anish Moonka
Anish Moonka@anishmoonka·
Uncharted 4 almost got killed at year three. A guy from another Naughty Dog team played it and said "this game sucks" in front of the room. Corporate threatened to pull funding. The original creative lead walked out. Two new directors took over and threw out eight months of finished story to start again. 200 people worked on this game every day for five years. On PS4, Drake's face had 1,200 individual moving parts. The PS3 version had 250. They built him 800 different facial expressions. The third game had 120. His climbing animations alone took up more space than everything else Drake could do in the previous game combined. The game has about 1,000 little story scenes that play between the action. One single animator made 120 of them. The whole main game runs about 15 hours. Some of the work was strange. Drake's chest hair moves in the wind because someone realized the grass animation code worked on hair too. They left it in. Animators went to a climbing gym to figure out how a person shifts weight on different ledges. In the game, Drake's fingers come together on small handholds, and his whole body shakes when he's reaching too far. Climbers do that. The cost was real people. The team pulled 12-hour-plus days through the final stretch. After the game shipped, 14 of the 20 designers below team-lead level quit. The game director took extended time off and never came back to the studio. He said he would never make another Uncharted 4 because they had "lived through that." The game sold 18 million copies. It still has an average review score of 93 out of 100, ten years later. Clips of the gameplay still get compared favorably to PS5 games launching right now. That kind of polish is what 200 people grinding for five years on one project buys you. 70% of the design team walked out after launch.
Rino🚀@RinoTheBouncer

Say what you want about Naughty Dog, but them dropping this level of fidelity AND fun on a base PS4 10 years ago, looking better than most games on a PS5 & PS5 Pro even is a stroke of genius!🚀

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Bearsszn
Bearsszn@bearszn·
Former Bears WR Alshon Jeffery has been arrested for insurance fraud and faces up to five years in prison, per @TMZ_Sports 😬
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