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YellowMotion
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YellowMotion
@Yellow_Motion
Content Creator | Love TEKKEN? I'll Keep you Posted on the Latest! 📩 Mail & Socials👇
[email protected] Katılım Nisan 2015
300 Takip Edilen17.3K Takipçiler

TEKKEN: Dark Resurrection coming March 17, 2026
PlayStation Plus Classics Catalog for PS4/PS5
Who’s running it back when it drops? 👀
🔸Arcade Battle
🔸Quick Battle
🔸Story Mode
🔸Tekken Dojo
🔸Tekken Bowl
🔸Command Attack
🔸Gold Rush
🔸Team Battle
🔸Survival / Time Attack
🔸Practice Mode
🔸Full customization
🔸Gallery & CG movies

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🚨TEKKEN 8 Season 3 Ver.3.00 drops March 17.
Here's what's actually changing in a nutshell 🧵👇
🔸Back to Basics Explained
"Back to Basics" = a standard for checking whether offense/defense exchanges are working as intended and if single mistakes aren't punished too hard.
Not a promise to nerf offense into the ground. It's a gradual, phased approach, no drastic instant changes. Don't hype yourself into a different game. It's NOT a return to old TEKKEN.
🔸Heat Smash wall splat ( Video )
Is GONE in Ver.3.00. Too much reward for too little risk in Season 2 one of the key extreme-outcome fixes.
🔸Character power-up states ( Video )
Now END when Heat ends (e.g., Claudio's Starburst). No more free extended pressure after Heat expires.
🔸Rank Reset
Your Season 3 starting rank is recalculated from your Season 2 peak plus special titles for your S2 highest rank.
🔸Ranking points
Get a transparency upgrade. You'll now see exactly why you gained or lost points, bonuses, deductions, all visible.
🔸Matchmaking rework
Less skill-gap mismatches, revised logic for secondary characters, and adjusted demotion/promotion criteria.
🔸TEKKEN Dev Feedback Portal
launches March 16 [JST] A dedicated site + Discord (separate from the main TEKKEN Discord). Submit clips, text, images directly to the dev team.
🔸Full Ver.3.00 patch notes
Will drop March 17 [JST]. Balance changes continue beyond launch. Expect ongoing incremental updates, not a one-and-done drop.
Full Article: t.co/DCzBXGiJ0U

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YellowMotion retweetledi

@gimmethatgg Yeah we still need the ultimate TEKKEN 5 Experience that combines all content from all three TK5 games.
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@Yellow_Motion Oh so it is the psp version. I really wish they would have picked the PS3 version instead, that had playable Jinpachi and all the PS2 stages added, and only included the extra modes from the PSP version like story or Tekken Bowl that were inexplicably missing from the PS3 version
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@JohannG33263443 @MarshallArts316 Yeah exactly the PS3 version is mainly for online + arcade mode with only the endings of Armor King, Lilli and Dragunov. But no actual story mode like T5 or the PSP versions. And yeah, both stages from both games.
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@Yellow_Motion @MarshallArts316 If I'm not mistaken, the PS3 version didn't have Story Mode right? But it did have online and all stage versions from both T5 and T5 DR.
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@MarshallArts316 Yeah this is the PSP version. So including story mode, Tekken Dojo, bowling etc.
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@Yellow_Motion And they're keeping all the PSP exclusive game modes?
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@overflowyouknow Never did any branding like this, swear.
But damn, this is clean work 🔥
I'll save this template, and make sure to @ and credit you for the idea in every post I use.
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@Yellow_Motion I actually have no idea if you still do that but it was a nice little call back.
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🚨TEKKEN 8 SEASON 3 UPDATE🚨
The TEKKEN 8 Steam page now shows the release windows for the full Season 3 contents.
Important detail a lot of people might missed:
Not all Season 3 content does fully release in 2026.
• Kunimitsu | Apr – Jun 2026
• Bob | Jul–Sep 2026
• Roger Jr. | Oct–Dec 2026
• New Character | Jan–Mar 2027
• New Battle Stage | Jan–Mar 2027
So yeah, we’re getting the last character and stage after GTA 6 drops 💀
Thoughts on this rollout?

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SEASON 3 REVEAL 🔥
Kunimitsu. Bob. Roger Jr.
Season Pass 3 is officially announced, and opinions are already dividing the timeline.
👉 Which character are you most hyped for?
👉 What’s your honest take on Season Pass 3 so far?
👉 Character #4 is a brand new fighter.
What kind of character do you think it’ll be?
Let’s hear your thoughts 👀




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Thank You @Harada_TEKKEN for 30 Years of TEKKEN 👊
From arcades to global arenas, you built the world of the Iron Fist and shaped generations of players.
The Iron Fist lives on!
What’s your first Tekken memory?
When did Tekken enter your life?
Share your story.
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@coouge They will continue to support the game and the series for years to come for sure.
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@Yellow_Motion Hope it’s not the end of Tekken 8, even though a lot of people hated it. We need at least 3 more seasons.
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In hindsight this ended up being Harada’s last contribution to Tekken
Katsuhiro Harada@Harada_TEKKEN
Work In Progress
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YellowMotion retweetledi

I’d like to share that I’ll be leaving Bandai Namco at the end of 2025.
With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close.
My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas.
I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me.
The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator.
Even as the times changed, those experiences have remained at the center of my identity.
And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars.
Those memories are also deeply precious to me.
In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect.
Those accumulated events made me reflect on the “time I have left as a creator.”
During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance.
His words quietly supported me in making this decision.
Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day.
Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company.
Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me.
To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude.
I’ll share more about my next steps at a later date.
Thank you very much for everything.
【Postscript】
Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest.
For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event.
So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement.
Listening to it brings back many memories.
Thank you again, sincerely, for all these years.
‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7…
December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary -
Katsuhiro Harada
[日本語版 (Japanese version)]
このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。
長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。
私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。
アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。
あの場で交わした言葉や空気が、私という開発者の核を形作りました。
時代が変化しても、あの経験が自分の中心にあります。
そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。
それらもまた、大切な思い出です。
ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。
そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。
その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。
この言葉もまた、今回の決断を静かに後押しするものとなりました。
そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。
振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。
いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。
これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。
次の歩みについては、改めて皆様にお伝えいたします。
これからも、どうぞよろしくお願いいたします。
+あとがき
2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。
これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。
‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud on.soundcloud.com/pEYofA4yXOwyC7…
様々な思い出が蘇ります。改めて皆さんありがとうございました。
2025年12月8日 - 鉄拳30周年最終日 -
Katsuhiro Harada
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