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@YouKnow_Chase

It's me!

Katılım Ekim 2017
523 Takip Edilen174 Takipçiler
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YouKnow
YouKnow@YouKnow_Chase·
I made a mod loader and modding API for GGXXACPR. If you can write C or C++, you can mod +R! Link to the download/docs/tutorial below.
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YouKnow
YouKnow@YouKnow_Chase·
@enguiamaluca No, still working on it. I wanted to get all the featues from the original working before I did.
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YouKnow
YouKnow@YouKnow_Chase·
Porting the frame meter to the new mod loader and the simple stuff like a y pos setting can be the most satisfying.
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YouKnow
YouKnow@YouKnow_Chase·
Updated the save state mod. It'll handle dummy recordings now.
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YouKnow
YouKnow@YouKnow_Chase·
I recently found the functions for saving and loading state used for GGPO and quickly threw this together in a couple days. There's still some stuff I'd like to add to it, but I want to port my old frame meter overlay to the new mod loader so it'll work on Linux first.
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YouKnow
YouKnow@YouKnow_Chase·
I made a save state mod for training mode in +R. Save state with hotkey+Down, load the state with just hotkey.
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YouKnow
YouKnow@YouKnow_Chase·
I made a mod loader and modding API for GGXXACPR. If you can write C or C++, you can mod +R! Link to the download/docs/tutorial below.
YouKnow tweet mediaYouKnow tweet media
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YouKnow
YouKnow@YouKnow_Chase·
@radiantsoulls I'm mainly comparing Slayer's air game, but I prefer it in +R.
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vivi
vivi@radiantsoulls·
is it an unpopular opinion that doing pretty much anything in the air feels way better in xrd than plus r?
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YouKnow
YouKnow@YouKnow_Chase·
@Squiddy_____ @u1f63a Lobby system is really good and designed for low player count. +R has a much better online experience than Strive imo.
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Squiddy
Squiddy@Aquae_Sq·
@u1f63a I don't care about being not being good I care about the humiliation ritual of getting into a discord fighter
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U+1F63A
U+1F63A@u1f63a·
being a strive fan is hard because whenever they add something to strive the +r players go "+r is better" and theyre lowk right but im not good at +r so i dont want to play it
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Treehome45
Treehome45@CorazonJoestar·
@YouKnow_Chase Love this mod so much. Please consider adding Save States / Load States. It's the only thing left that would make this mod perfect.
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YouKnow
YouKnow@YouKnow_Chase·
GGXXACPROverlay v2.3.0 Frame Meter is now in v2! It works pretty well with replay mode now, and the new freeze frame / frame step that was added earlier. There's some new frame types for techable hitstun & knock down and more! github.com/YouKnow232/ggx…
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YouKnow@YouKnow_Chase·
@Albeiro02633306 @IHeartjustice_ I think Deadlock is actually a step towards simplifying the MOBA genre, though I agree it's still pretty complicated. Especially considering the addition of its movement mechanics.
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Albeiro
Albeiro@Albeiro02633306·
@IHeartjustice_ But why do fgs need to be symplified whilst games like deadlock are doing pretty well despite being as complex as it is?
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Iheartjustice
Iheartjustice@IHeartjustice_·
Fighting games have long had a challenging learning curve dating back to as far as 1 frame links in Street Fighter, to what looks like gibberish to input a fatality in Mortal Kombat. Sajam presents a good question in this clip, "Why are fighting games not allowed to be sick?" ----------------------------------------------------- Fighting games have existed as very niche genre, even now the viewership and participants of people that partake in fighting games is often dwarfed by any shooter, moba, or TCG game. That being said they ARE growing as a genre and new players find themselves heavily invested in discussion threads, discords, or tournaments which is awesome! It's amazing to see such growth in what felt like a small slice of the world in Esports. This growth is in no short part to the accessibility shift that new fighting games have aimed to capture in an attempt to weaken the barriers of entry to such a demanding genre. Therein lies the issue though, what we've gained in accessibility we have lost in identity. A lot of playstyles in newer fighting games feel homogenized, simplistic, easy to understand but stifling once comprehended. Why does a game like Ultimate Marvel Vs Capcom 3 still entice players younger than the game itself to it's community? Why did Street Fighter 3 third Strike have such an electrifying tournament at Evo despite being that game being old enough to rent a car? - Unique and plentiful characters - a non-constrictive fighting game system - identity in the way you play and interact with the game New fighting games are like a tiny sandbox in wealthy park. You know it's not very big, and maybe it's only fun for a little while, but it's always well maintained and accessible. Old fighting games are sandboxes in old neighborhoods : not very cared for, probably a bit unsafe, but so vast and unexplored you often came home every time with a different experience from it (good or bad). It's hard to say which I like more, maybe I like both. But when I was kid I just know I loved being in a bigger playground, and I think as an adult- I still deserve a big playground.
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YouKnow retweetledi
Ryn 🏳️‍⚧️
Ryn 🏳️‍⚧️@WistfulHopes·
it's nowhere near ready for actual use, but i have a very early rollback system for granblue immediate issues are particle effects choosing not to despawn on certain moves, audio doubling up, cinematics not playing correctly, and (most critically) ui animations cause crashes
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Insight | DIIK
Insight | DIIK@3rdInsight·
im kinda goated at this combo trial making shi
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