Project ZETA

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Project ZETA

Project ZETA

@ZETAtheGame

Four squads. One arena. Every hero has something to prove. Enter Project ZETA, a Multi-Team Tactical Arena set on the Aran Plateau.

Aran Plateau Katılım Ocak 2025
1 Takip Edilen327 Takipçiler
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Project ZETA
Project ZETA@ZETAtheGame·
🙏 Thanks for playing Project ZETA! Your feedback helps us make the game better, sharper, and more chaotic in all the right ways. Please take a few minutes to fill out our survey and let us know what you thought. Survey: playzeta.net/srvyx
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Project ZETA
Project ZETA@ZETAtheGame·
Think you can spot the hidden figure before the reveal? 🥷
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Project ZETA
Project ZETA@ZETAtheGame·
@FervorGamingYT Hey, thanks for playing during the Community Playtest and for the feedback! Would you be able to fill out this survey: playzeta.net/srvyx with your message above as this will go directly to our devs. Also, if you haven't yet, please join our Discord: discord.gg/zetathegame
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Fervor
Fervor@FervorGamingYT·
Just got done playing @ZETAtheGame , and I wanted to provide some feedback about the game. I understand it's in very early testing, but I feel like some of the fundamental elements that make up a MOBA are missing. The biggest issue, at least in my opinion, is hero balance and how abilities compare to one another. I spent a lot of time playing two or three heroes, and one thing I noticed almost immediately is that some heroes have to work significantly harder just to accomplish what another hero can do instantly. For example, one hero has the ability to jump in from a long distance and place an AOE healing field. The problem is that enemies can simply walk out of it, and there's really nothing you can do to stop them. Then you have abilities like her pool, which can stun enemies if it lands, but it requires a very long cast animation and a slow wind-up. If enemies move even slightly, they avoid it completely, and you're locked into an animation you can't cancel. Overall, this character feels extremely slow to execute. Meanwhile, other heroes can achieve similar or better results instantly. For example, there's a hero that can immediately AOE hex an entire team for two seconds or longer. That kind of ability is simply stronger than what I can achieve with a full multi-skill setup that requires positioning, timing, and prediction. Since ultimate cooldowns are also fairly short, those kinds of abilities are available in nearly every major fight. That’s the core issue I’m seeing. A lot of heroes fill similar roles, but some do it far more efficiently with less commitment, fewer risks, and much faster execution. One hero has to chain multiple slow, telegraphed abilities that can all be dodged just to get value, while another can press one button and immediately get better results. That creates a noticeable imbalance between kits that feel difficult to justify in the same game. The second major issue is snowballing. Every game I've played has followed almost the exact same pattern. Once one team gets ahead, they stay ahead for the rest of the match. A lot of that comes from players picking the same heroes I mentioned earlier because their abilities are simply more efficient than everyone else's. The snowballing is honestly very strong. There doesn't seem to be any meaningful comeback mechanic. Once you're behind, you're constantly fighting an uphill battle while the team in first place continues to extend their lead. The only realistic way to slow down or stop the leading team is if multiple teams happen to coordinate and focus them. That isn't a reliable comeback mechanic, because those teams have no real reason or consistent way to coordinate with each other during a match. As a result, once one team establishes a lead through a couple of successful fights, they tend to maintain control for the rest of the game. For the teams behind, there isn't a clear or dependable path to recovery, which makes many matches feel effectively decided well before they actually end. I understand this is an early access build, but from my first impression, this is one of the biggest balance issues the game currently has. Lastly, I think the item shop also needs work. Most items feel very similar, and there are a handful that are clearly stronger than everything else. Items should encourage meaningful build decisions based on situation and hero identity, not push everyone toward the same small set of optimal choices every game. TL;DR: Overall balance feels off right now. Some heroes are significantly stronger than others because they perform the same roles with far less effort and higher efficiency. On top of that, snowballing feels very strong, and there doesn't seem to be a reliable comeback structure in place, especially given how match dynamics play out between multiple teams.
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Project ZETA
Project ZETA@ZETAtheGame·
Day 1 of the Project ZETA Community Playtest is now live for NA!
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Project ZETA retweetledi
Project ZETA
Project ZETA@ZETAtheGame·
The Project ZETA Community Playtest is now live! 🎮 Four squads. One arena. Total chaos. Jump in now and play during regional match windows: EU: 6PM-9PM CEST NA: 5PM-8PM PDT Asia: 8PM–11PM KST Download on Steam and join the fight: bit.ly/zetawt
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Project ZETA
Project ZETA@ZETAtheGame·
🔥 Ready to fight for the arena? 🔥 Project ZETA is a Multi-Team Tactical Arena, and the playtest runs June 25-28. EU: 6PM-9PM CEST NA: 5PM-8PM PDT Asia: 8PM–11PM KST Download on Steam and join the playtest: bit.ly/zetawt
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Project ZETA
Project ZETA@ZETAtheGame·
⏰ The Project ZETA Playtest is almost here. ⏰ Four squads. One arena. Total chaos. Play from June 25-28: Server times for each region: EU: 6PM-9PM CEST NA: 5PM-8PM PDT Asia: 8PM–11PM KST Download on Steam and get ready to jump in. bit.ly/zetawt
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Project ZETA
Project ZETA@ZETAtheGame·
🚨 Project ZETA Playtest starts June 25! 🚨 A Multi-Team Tactical Arena where four squads battle for control. Play June 25-28: EU: 6PM-9PM CEST NA: 5PM-8PM PDT Asia: 8PM-11PM KST Download on Steam and join: 🔗 bit.ly/zetawt
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Project ZETA
Project ZETA@ZETAtheGame·
@demonmill17 We are running a Closed Beta Test and offering a pre-paid card sweepstakes for players who give their feedback via survey because Nirvanana is dedicated to player-driven development! Project ZETA is still in early dev, so we aren't sharing gameplay just yet.
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demonmill17
demonmill17@demonmill17·
@ZETAtheGame i just received an email with a supposed key to this game. it sais the editor is krafton and looks legit in steam but the fact that they offer money, that the devs are nirvanana (ghost dev) that it sais hidden closed beta do not record or stream... looks fishy tbh
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Project ZETA
Project ZETA@ZETAtheGame·
This is our biggest update yet! 🏔️⚔️ ✅ 2 New Heroes ✅ Visual Design Upgrades (Map, Heroes, UI) ✅ Existing Hero Reworks ✅ Simplified Prism Gameplay ✅ CODEX Overhaul And so much more! Read all about these updates and more below: 🛜 zeta.krafton.com/news/9574
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Project ZETA
Project ZETA@ZETAtheGame·
Take Control of a Twin Gun Assassin 🔫 and a Possessed Mage 👻 as 2 new heroes join Project ZETA! 👊Dominate the Aran Plateau with Yufei Shen and Yul & Sun-Ha by reading about their backgrounds and ideal strats below 👇 🔗 zeta.krafton.com/news/9607 #ProjectZETA #ZETABeta
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Project ZETA
Project ZETA@ZETAtheGame·
Project ZETA is back! 🌩️Get ready to storm the Aran Plateau once more with a massive update featuring new heroes, visual updates, ability reworks, a custom-game browser and more! 📅December 12-14, 19-22 🌎NA & EU Steam🔗bit.ly/4a39yov Discord🔗discord.gg/zetathegame
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Project ZETA
Project ZETA@ZETAtheGame·
📌The Project ZETA CBT#2 Patch Notes📜just dropped and there are tons of changes coming to the Plateau. ✅ 2 New Heroes ✅ New ping options ✅ Push-to-talk voice chat ✅ Custom Game Lobbies ✅ Loads more! Full patch notes can be found here🔗 zeta.krafton.com/news/8832
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Project ZETA
Project ZETA@ZETAtheGame·
🚨ALERT MASSIVE DIMENSIONAL STORM ON COLLISION COURSE WITH ARAN PLATEAU🏔️ Project ZETA Closed Beta Test #2 is almost here! 📜Read all the details in our new Kick-off post: zeta.krafton.com/news/8816 If you haven't already, register for Beta access on Steam: s.team/a/2778110
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