Diego Torres

359 posts

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Diego Torres

Diego Torres

@Zafiku

3D Prop & Environment Artist • Contact: [email protected]

Spain Katılım Aralık 2011
501 Takip Edilen721 Takipçiler
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Diego Torres
Diego Torres@Zafiku·
I posted a new portfolio piece on Arstation! I have been working closely with @jord_tron_5000 following his @BrushForge mentorship, huge thanks to him for all the time and feedback during the whole process! Link to the post in the thread
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ThickAsThieves
ThickAsThieves@playtatgame·
Chart your rise to master thief in Thick as Thieves! A a glittering, gloomy 1910s metropolis blending industry, magic and intrigue. #TAT Be the first to play by signing up to our playtest ➡️ bit.ly/404EPSQ
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ThickAsThieves
ThickAsThieves@playtatgame·
Be the first to experience the magic and intriguing gameplay from Thick As Thieves! #TAT Help us shape this unique competitive multiplayer stealth game by signing up to our playtest ➡️ bit.ly/404EPSQ
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Diego Torres
Diego Torres@Zafiku·
@theartofmoose Keep painting and doing 3D, don't feel like you're late to anything, get things done at your own time and you will see your results getting better :)
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ArtsyMoose
ArtsyMoose@theartofmoose·
@Zafiku Thank you so much for the reply! I’ll keep it in mind. I really need to get better at that.
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Diego Torres
Diego Torres@Zafiku·
@drelanns3d Thanks a lot Daria! I used both, a base in Substance Painter with some smart masks and later, I paint on top of that some localized details by hand.
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Daria Borovleva
Daria Borovleva@drelanns3d·
@Zafiku i like your texture! looks so juice do you make it in Substance painter or handpaint?
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Diego Torres
Diego Torres@Zafiku·
@theartofmoose The poly count highly depends on the amount of detail the mesh have to show in terms of silhouette/shape/size, there is not perfect number for all kind of assets, I have to explore that, but the key is like you said, the least amount as possible always!
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ArtsyMoose
ArtsyMoose@theartofmoose·
@Zafiku When working on props like this, what poly count do you aim for? I’m looking to practice after summer is over but I kinda never explored making non hero stuff. Do you go for the least amount of topo from the get go or is it a baking situation?
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PlayStation
PlayStation@PlayStation·
From legendary developers Warren Spector and Paul Neurath, Thick As Thieves launches on PS5 in 2026. Details on the PvPvE stealth game: play.st/49CJIp5
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Federico Italiano
Federico Italiano@FedeItaliano76·
Watercolours by Augustus Osborne Lamplough (1877–1930)
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Noah Bradley
Noah Bradley@noahbradley·
art is magic
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Culture Crave 🍿
Culture Crave 🍿@CultureCrave·
FromSoftware president Hidetaka Miyazaki on layoffs "As long as this company is my responsibility, that's something I would not let happen" (via @PCGamer)
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Tohad
Tohad@sylvainsarrailh·
Portfolio update : The Creek They say the treasure is scattered among the rocks. But there are only bones and crabs there.
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