Zeltik

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Zeltik

Zeltik

@Zeltik

That YouTube #Zelda guy. Contact: [email protected]

📸: @zeltikinsta Katılım Mart 2015
533 Takip Edilen42.5K Takipçiler
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Zeltik
Zeltik@Zeltik·
me and my bff
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Zeltik@Zeltik·
The GOAT.
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Zeltik@Zeltik·
premature truncation strikes again
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Zeltik@Zeltik·
Wii U is a terrible name because it is unclear whether it means an entirely new system or another Wii peripheral (Wii Fit, Wii Motion+, Wii Zapper etc) Switch 2 is a good name because it is perfectly clear that it is a new, successor system, just like PS1->PS2.
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Zeltik
Zeltik@Zeltik·
@NayruYT Looks really interesting imo! Excited to see more
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Nayru
Nayru@NayruYT·
Wow a Game of Thrones game?? I will absolutely keep an eye on this, the lack of GoT games has always felt like a missed opportunity I couldn't quite tell if it was an action or strategy game, but I'm very down either way
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Zeltik
Zeltik@Zeltik·
Uh, new Elden Ring with the NAMELESS KING??
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Zeltik@Zeltik·
@FlorentChif @Carter_Kakos I think I misinterpreted your original comment then, my bad! In particular, I disagreed with the take that "Nintendo only addressed the timeline due to fan pressure and as a marketing strategy to sell books." Overall, I largely agree with your perspective on things!
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Flo🥝
Flo🥝@FlorentChif·
So, after watching the video, I think you got me wrong, as what I say does not go against what you explain. I appreciate your perspective, Zeltik, and I understand where you’re coming from, especially regarding how Nintendo occasionally hinted at chronological connections in manuals and promotional material. However, while it’s true that the developers might have had a loose sense of how certain games were connected, it’s worth questioning the degree of intentionality behind those connections. The games themselves weren’t designed with a rigid timeline in mind; instead, the connections were broad and symbolic rather than detailed and logical. That's partly why I say it does not matter. The early Zelda games focused on gameplay and mythological storytelling, using recurring motifs to evoke a sense of continuity without being constrained by a strict narrative structure. What we now call 'the timeline' feels more like a post-hoc justification—a way to satisfy fans’ desire for structure rather than something foundational to the series’ design. This is especially evident with games like Breath of the Wild and Tears of the Kingdom, which disregard established timeline logic entirely. Nintendo’s priority seems to remain creating standalone, compelling experiences rather than adhering to a strict chronological order. I respect your research and love for the series, but I believe the timeline debate leaves room for interpretation. You even mention that the lore seems malleable—and that’s precisely my point. To me, the symbolic storytelling and thematic resonance of the games are far more meaningful than a rigid timeline could ever be. And you know what? I’m 35 years old and have been playing Zelda since I was 4. In 31 years, this debate has been one of the main topics among fans. Here we are, nearly in 2025, and you’ve made a video about it; we’re debating it, and people still don’t agree. I think Nintendo likes it this way.
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Zeltik
Zeltik@Zeltik·
@FlorentChif @Carter_Kakos This is completely wrong- if you had watched the video before replying, you'd know that the developers have always had an idea of how the games are connected chronologically. You can of course have your own opinion on whether this is good or bad, but it is absolutely the case.
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Flo🥝
Flo🥝@FlorentChif·
Not really. The Legend of Zelda was initially built to be symbolic, rooted in myth and archetype rather than rigid logic. Nintendo only addressed the timeline due to fan pressure and as a marketing strategy to sell books. While some fans feel the timeline enhances their experience, it often serves to fulfill a need for structure rather than deepening the artistry. The downside is that by forcing logic onto something symbolic, the narrative loses its archetypal depth. This symbolic loss may not be consciously noticed by fans, but it subtly impacts the game's ability to evoke universal meaning. Moreover, we can see how the timeline itself doesn’t make sense when we examine recent games like Breath of the Wild and Tears of the Kingdom. So many elements in these games are impossible to reconcile within any timeline framework. Even before these games, Nintendo resorted to 'splitting' the timeline into parallel universes to make sense of it all. This, in itself, shows how contrived and nonsensical the whole idea of a timeline really is.
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Zeltik
Zeltik@Zeltik·
@sadib100 Maybe something to counter the many interviews with the developers outright saying that BotW/TotK are in the same continuity as the others?
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Sadib
Sadib@sadib100·
@Zeltik It's only been 2 months. How much more evidence do you need that BotW and TotK aren't in the same timeline as the others?
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Zeltik
Zeltik@Zeltik·
Nintendo have posted an update to the Zelda Timeline on their website, placing Echoes of Wisdom in the Downfall Timeline branch, between Tri Force Heroes and Zelda 1. nintendo.com/jp/character/z…
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roubs03
roubs03@Roubsss_·
@Zeltik Video video video video please
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Zeltik
Zeltik@Zeltik·
Follow me on @bluesky too!
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