Zeusley

640 posts

Zeusley banner
Zeusley

Zeusley

@Zeusley

@Hytale Modding

Orbis Katılım Kasım 2025
83 Takip Edilen1K Takipçiler
Sabitlenmiş Tweet
Zeusley
Zeusley@Zeusley·
Important: don't use the code "Zeus" when buying hytale! I've heard the content creator will use that money to pay artists and modders in the future, and nobody wants that, right?! Instead, use one of these codes!!! #HytalePartner NERWI KWEEBEC MYNE BIGDUDE FLASH MOSS HAWKON VIOLET HUGO ACADEMIA CHAYZUR OWEL PIXEL BLITZ OLEGRO SLAMMA KINGPASSION MOODY
GIF
English
13
11
121
81.4K
Zeusley
Zeusley@Zeusley·
@Chayzur I know what it feels like to have IRL problems and not be able to upload videos. I’m in the same boat right now too. We have to relax and remember that YT and Hytale will still be there when you come back. I hope everything gets better soon and you’re back soon. 💛⚡️💙
English
1
0
1
107
Chayzur
Chayzur@Chayzur·
chayzur update: hey guys. you might have noticed that I haven't been as active recently. sorry for the lack of communication. my computer is almost 9 years old, its having problems, and it's essentially dead. I can't make videos right now even if I tried. i don't mean to get too personal, but frankly, im tired. i've been really unlucky lately. my car is busted, my computer is as good as dead, and sadly, im not in a position to fix either problem right now. im just not happy. it pains me to step away from youtube and hytale right now, but unfortunately, i have to for the time being. right before i hit 4k subs. damn. when i return, i should hopefully be in a better mental state. thank you all for the support throughout my journey so far, i'll be back soon. i think i just need to rest for a little. i love you guys so much, take care, and have a goodnight💙⚡️
English
8
6
33
877
Owel
Owel@oweloficial·
@Zeusley para cuando Minecraft en Toledo?
Español
1
0
1
168
Thomas Frick
Thomas Frick@ThomasFrick·
This Sunday I did some Linocut and Copper engraving workshop in #Strasbourg at the Poissons Balistes atelier. It was refreshing to do this again. I made a Mosshorn from #Hytale and a very gloomy landscape.
Thomas Frick tweet mediaThomas Frick tweet mediaThomas Frick tweet mediaThomas Frick tweet media
English
3
2
62
2.3K
Hashi
Hashi@Hashi13914152·
@ThomasFrick @_Hawkon nah, bruv I personally believe that In doing so, it could attract more players. and a lot of players think that Hytale textures are not it even zeusley's wife
English
1
0
0
75
Zeusley
Zeusley@Zeusley·
Zeusley tweet media
Simon@Simon_Hypixel

Pre-Release Patch Notes (Mar 12, 2026) Update 4 (Part 4 of 5) Enable via Launcher → Settings → Pre-Release Remember to report bugs and give feedback via the in-game feature! The final and bigger part of Update 4 is next week, lots of new blocks coming! 𝗜𝗧𝗘𝗠𝗦 & 𝗘𝗤𝗨𝗜𝗣𝗠𝗘𝗡𝗧 - Projectiles launched by the LaunchProjectile interactions now use the FlyIdle animation instead of the Idle animation. - New sword impact visual effects. - New Harvest Trophy visual effects. 𝗪𝗢𝗥𝗟𝗗 & 𝗘𝗡𝗖𝗢𝗨𝗡𝗧𝗘𝗥𝗦 - Adjusted the dirt fragment spawner color to match neutral soil. - Reduced allocation in various areas for spawn positions. - Improved performance of various world-gen features. - Added new conditions and a filter to allow NPCs to act or use attacks based on being buffed or debuffed. - Goat and Goat Kid animation updates. - Added a new separation mode to NPCs, which is less random and easier to control. - Backwards compatibility with existing NPC configurations. 𝗔𝗨𝗗𝗜𝗢 - Push To Talk adjustment: - PTT will now be blocked while the player is typing in chat. - Headphones (Stereo) setting adjustment: - Introduced spatial blending. - Sound will blend between both ears rather than being either left or right, which can cause disorientation, especially with voice. - Improved voice chat audio quality on the capture side, as well as added resilience against packet loss on the playback side. - Updated reverb functionality for Caves, Forest, Mountain & Savanna. - Updated proximity voice chat to correctly bind the dry filter. - Increased the max number of sound event layers from 4 to 8. - Added a new "Toggle Voice Chat" keybind, which is unbound by default. It allows the player to enable/disable voice chat via the keybind once set. - Added a new "Push to Talk (Toggle)" input mode. Rather than holding in the PTT keybind, players can now toggle between emitting voice or not. 𝗨𝗜 & 𝗤𝗨𝗔𝗟𝗜𝗧𝗬 𝗢𝗙 𝗟𝗜𝗙𝗘 - Emote wheel displays an icon indicating looping emotes. - Updated the default styling to use a design system for select controls. - Tooltips now use explicit text styling. - Added the ability to write complex strings in commands. - Examples being "/say", or "/ban " commands with potentially multiple apostrophes. - Increased font quality for Simplified and Traditional Chinese. - Added Ukrainian language option. - Added the ability to replace characters typed with other characters. - For example, various languages use different apostrophes; They will now be replaced with a unified one to allow players seamless item searching regardless of the apostrophe used. - Instance teleportation is now added to the teleport undo history. - Added client & server log shortcuts to Creative Tools Help Menu. - Updated the audio debug window to match the F7 profiling window. It now adds: - Data about currently playing music. - Upcoming music playlist. - Filtering to only show certain panels at a given time. - Option to show less detailed info about individual sounds. - Reverted the behaviours of the "C" camera. - Holding down C will once again allow 360-degree rotation. - Removed the head rotation looking at the camera. - Added a warning tooltip in the Processing Bench when world time is stopped. - Reorganised Creative Mode quick settings. - Reorganized the settings into more appropriate categories and removed redundant settings. - Simplified wording for complex-looking quick settings. - Added a new Quick Replace setting. - New HUD voice icons in the bottom left: - Speaker Icon - Shows unmuted when voice chat is enabled. - Shows muted when voice chat is disabled. - Microphone Icon - Shows unmuted when voice input is enabled. - Shows muted when voice input is disabled by settings, PTT or TTT. - Local players no longer appear in the speaking player list. - Speaker UI portrait within the speaking player list has had a polish pass. - Bumped portrait resolution from 32x32 to 96x96 for sharper head portraits. - Child accounts will not be able to use the Voice Chat feature. - Voice Chat is disabled by default in singleplayer mode. 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗧𝗢𝗢𝗟𝗦 - Builder tool inputs (arguments) have been made optional and non-alphabetically sorted. - Builder tools can now have their inputs sorted based on how they are placed in the item's JSON. - Removed check-boxes for enabling the "Empty" filter in mask settings. - Validation for duplicate property keys while editing JSON source in Asset Editor to prevent a crash. - Improved the /rotate and /flip command reliability. - Added shape and size inputs back to builder tools that had them missing. - Added a legend to the Tint brush. - Players can now blend colours and pick colour existing tints using Shift + LMB. - Migration from polling to events within builder tools and machinima. - Prefabs loaded from asset packs now override internal ones. - Significant improvements for preview rendering of the paste tool and selection tool. - Added commands for server admins to bootstrap the auto-update layout from a bare JAR file. - Implemented the ability to trigger sounds in a Noesis UI. - Implemented CommandInteraction. - It adds the ability to run a command from an interaction. - Undo shortcut can now be used when not holding any creative tools in Creative mode. 𝗕𝗨𝗚 𝗙𝗜𝗫𝗘𝗦 𝗖𝗢𝗠𝗕𝗔𝗧, 𝗡𝗣𝗖 & 𝗜𝗧𝗘𝗠 𝗙𝗜𝗫𝗘𝗦 - Projectiles, such as Trork Hatchets, have been adjusted to use movement states to prevent them from spinning forever. - Fix client-predicted arrows getting stuck in ladders. - Added new interaction hints for the Harvest Trophy. - Fixed an issue where mount movement settings were reverted as soon as they were applied. 𝗪𝗢𝗥𝗟𝗗 & 𝗕𝗟𝗢𝗖𝗞 𝗙𝗜𝗫𝗘𝗦 - Performance improvements for chunk reference storage. - Fixed Zone 4 tree masks and city mask edge cases. - Sewer dungeon spawns are now 100% guaranteed in every city. - Trees should no longer spawn on top of monument areas, such as encounters, cities, temples or dungeons. - Fixed some trees being able to break blocks around them when growing. - Fixed SeedOverride for Spawn Positions. - Fixed the wrong music or ambience playing for a few seconds upon entering a world. - Fixed an issue where background music could resume from the middle of the track when returning to an area. - Fixed NPE in WorldSpawningSystem caused by wrongly asserted chunk components. - Fixed V2 Worldgen from using too much memory when loading many prefabs. - Also increases the asset reload speed which results in faster viewport refresh & world creation. 𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗧𝗢𝗢𝗟, 𝗠𝗢𝗗𝗗𝗜𝗡𝗚 & 𝗣𝗟𝗨𝗚𝗜𝗡 𝗙𝗜𝗫𝗘𝗦 - Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI. - Fixed log spam during voice chat usage. - Fixed the Replace command ignoring empty blocks. - Fixed logger warnings for missing animation keys. - Fixed crash when scrolling quickly between brushes with large previews. - Fixed multiple tool bugs with entities, liquids, offsets, rotation, duplication and previews. - The Node Editor now handles renaming node types better. - Fixed Line Brush notifications, it no longer includes unnecessary decimal places for diagonal lines. 𝗚𝗘𝗡𝗘𝗥𝗔𝗟 𝗙𝗜𝗫𝗘𝗦 - Fixed voice transmission stopping when menus are open. - Added detection on game start if the user needs to load an extra font (CJK) when they use "Use System Language" as a setting. - Fixed low mouse sensitivity from charged mace swings getting stuck sometimes. - Fixed mouse sensitivity changes from status effects getting cancelled out by charging attacks. - Fixed eating food resetting your mouse sensitivity. - Cleaned up a number of minor issues within the audio module. - Fixed filters not being bound to sound effects early enough. - While underwater, players would hear sounds without the underwater filter. - Fixed an issue where the mouse input is sometimes locked/stuck. - Fixed "Reset To Defaults" button losing events. - Fixed PTT issues with voice chat, now handling mouse buttons. - Fixed a delayed doubling effect when using spatial blending in headphones stereo mode.

ZXX
1
4
39
1.4K
Zeusley
Zeusley@Zeusley·
@oweloficial “Yo, como owner del servidor más grande”
GIF
Español
2
0
15
694
Owel
Owel@oweloficial·
¡Noticia gigante por parte de Hytale! 💥 🚀 MachineBreaker, conocido por su trabajo creando tecnología para servidores multijugador a gran escala, ahora está trabajando directamente en el engine de Hytale. ¿Qué significa esto? 👉 Mejor infraestructura para servidores grandes y estables 👉 Más herramientas para creadores y networks 👉 Un futuro más sólido para el multiplayer y el modding Básicamente: Hytale está reforzando la base técnica para que existan servidores ambiciosos y masivos en el juego. 🔧🌍 Yo, como owner del servidor más grande hispano @OrbGenesis, estoy muy contento 👀
Owel tweet media
Slikey@slikey

Done. MachineBreaker is now working on Hytale's Engine to help us bring large and stable multiplayer servers to the community.

Español
4
12
299
12.6K
Zeusley
Zeusley@Zeusley·
We still don't have "real" modpacks in Hytale. Each mod has to be installed and activated manually. So I've been thinking of making a modlist with VERY few mods. For that I need you to tell me the best mods, ones that provide both quantity and quality.
Zeusley tweet media
English
2
0
31
1.3K
Marc Kähler
Marc Kähler@MKOutlaw87·
@Zeusley Zeusly my friend, are you taking part? if not i want you to VoiceOver my teams showcase video so you can take part in this Modjam, not like the last
English
1
0
2
52
Zeusley
Zeusley@Zeusley·
@EdilanTV Hahaha I was just guessing 🙌🏻
English
0
0
1
28
Edilan
Edilan@EdilanTV·
@Zeusley So you were spoiling but we didn't know I see..
English
1
0
1
35
Zeusley
Zeusley@Zeusley·
Hytale ha sido españolizado, fácil. 🇪🇸🤝🇪🇸
Zeusley tweet media
Slikey@slikey

Welcoming @gaeqs to the @Hytale team. He joins us for Rendering and other expertise. Once again we hire from the community and block-game enthusiasts - and we are not done yet. The critical gaps in the team are closing and we are determined to bring you incredible updates for the years to come.

Español
1
1
15
703
Zeusley
Zeusley@Zeusley·
@EdilanTV Naah, it’s too early to do something like that
English
2
0
2
132
Edilan
Edilan@EdilanTV·
@Zeusley In game mod browser support is my bet 😜
English
1
0
7
166