Zorbon

58 posts

Zorbon

Zorbon

@Zorbon9

Katılım Eylül 2021
5 Takip Edilen0 Takipçiler
kira 👾
kira 👾@kirawontmiss·
this is millie bobby brown now????
kira 👾 tweet mediakira 👾 tweet media
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Zorbon
Zorbon@Zorbon9·
@IrishGoodbyeYo @HopnDude That’s a nonsense argument. Does an engineer have to be able to drive a race car at professional level to understand how it works? Analysing gameplay and detecting unnatural/mechanical movements has absolutely nothing to do with your skill level in the game
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Irish Goodbye
Irish Goodbye@IrishGoodbyeYo·
@HopnDude “1v1 me bro!” HahahahahHaja. You’re pretending to be an expert on Warzone streamers when you are literally a noob. 16 hours? Are you serious?
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Zorbon
Zorbon@Zorbon9·
@timbly24 @RoninV_Musc @BadBoyBeaman The difference is Z’s crosshair is locked to the lagging player, it moves backwards with the player on the exact frames that he lags, not a human adjustment
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thenightowlking
thenightowlking@timbly24·
@RoninV_Musc @BadBoyBeaman so in all the years yall played fps, never ever came across a lagggin player being easy to kill cuz he is LAGGGING!!! this is legit og counterstrike logic come the fuck on dude. have some legit shit already. how many more people u gonna admit being wrong about?
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Zorbon
Zorbon@Zorbon9·
@AThankless @BadBoyBeaman It’s not, if you look at the first 2 frames as doc comes out from behind the wall you can see the reticle moves to stay with his shoulder and it locked, pixel accurate to that spot up until he ADS’s
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A_thankless_task
A_thankless_task@AThankless·
@Zorbon9 @BadBoyBeaman The lock to the shoulder I think is just because both are strafing at the same speed. The jump to the head and sticking is more obvious. But like with all controller players - it's his speed changing direction as ZLaner jumps around him etc like he's tracking as he slides.
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Dr Disrespect
Dr Disrespect@DrDisrespect·
With cross play becoming the norm for FPS games, aim assist is becoming a huge issue. We need some devs prioritizing balance between the two inputs. I’m gonna break something.
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