Zeph
1.7K posts


its kinda funny that ppl in the replies are saying cho is not a tank here because he barely has any resists and very high hp
but when mundo is mentioned, he's suddenly a tank and not a juggernaut hmmm
Anafo@Anafinio
but its so impossible to play against tanks as rengar what am i supposed to do here
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@ToniSmalloni @RiotPhroxzon All of Morde's matchups post buff were above 50% wr...
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@RiotPhroxzon Morde was too good for a SINGLE PATCH and was slammed back down into F tier but god forbid you morons actually do something about Riven being 55% winrate right?
Let's nerf her R despite it having negative impact on her.
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Patch 26.15 Full Preview!
Belveth
- This patch, we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern around her early levels weaker (which is currently very high skill skewed), in order to allow her to fulfil her fantasy as a late game scaling champion
- The major changes here are making her Q at early levels function more like a regular dueling ability (4-1s CD) to still allow her to have high uptime on this skill, but also reduce just how heavily she can put certain champions behind with early invades in particular when her Q is at 1s CD
- Historically, this has caused us to repeatedly nerf her when she is particularly strong at doing this, resulting in her being balanced around this capability at a loss to many of her other more core, resonant functions
- While we acknowledge that there's a subset of Bel'Veth players who love this capability, broadly, we think it's paying too many tradeoffs for the rest of her audience
- She's also receiving a pretty significant hit to her base stats to allow power budget for some of the other areas that Bel'Veth players have had strong fantasy and resonance with
- Mainly, the major change on this patch is giving her empowered form infinite duration at level 16, which hopefully feels like a good blend of mechanics and fantasy alignment
Riven
- Since the release of Gluttonous Greaves + a lot of healing from Endless Hunger buffs and the surrounding ecosystem, she has risen to the top of the pack
- As a light fighter broadly, she's having the shape that we think is reasonably healthy, though long term, giving her more choices in the first slot other than Axiom (eg. more durable paths as well) would be broadly desirable (though she synergizes very well with the ability haste there), that would allow her to have other modes of success that aren't just one shotting her target
Morde
- Morde's ult changes from last patch were really cool
- However, they overshot in magnitude and we haven't been super happy with the ult gameplay after seeing it on live, losing a lot of the tension in whether or not he will successfully 1v1 them and also making Morde feel a lot weaker outside of his R moment
- One of the core concepts of the Juggernaut class is that they should have windowed moments of target access, but should have on average less continuous target access than other classes (eg. lower base movespeed for example)
- We think that Morde could do with more target access broadly, but through this type of windowed access, hence buffing his E

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