Kyne's Peace

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Kyne's Peace

Kyne's Peace

@ZunaSW

Creature/Character 3D artist for videogames. I also make mods. Forever in The Zone. ☢️ Looking for work! My links: https://t.co/3k0d2iQtNu

Wild Island Katılım Şubat 2011
578 Takip Edilen1.3K Takipçiler
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Kyne's Peace
Kyne's Peace@ZunaSW·
My most recent @TESOnline @TESOnline_ESP related art! This is one of my OCs of the game, Bjoruld, a Nord who was forced to become a Briarheart. Honestly really enjoyed digitally sculpting him, and learnt a lot of new techniques! #ESOFam Personally like the non color render more.
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Kyne's Peace
Kyne's Peace@ZunaSW·
Next update of Craftable Zone mod for #stalker2. No more disassembling tab in the crafting menu, now you just right click on an object, and disassemble it from here. Much faster, less of a hassle, easy to handle.
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Kyne's Peace@ZunaSW·
This is by the way, probably the biggest update ever to Craftable Zone and Lootable Zone.
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Kyne's Peace
Kyne's Peace@ZunaSW·
Going to finish the Craftable Zone remake, then I'll start recording some videos on the coming updates for each mod, the base features of them all (old mods included), and tutorials on how to get started on them. That's all for now!
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Kyne's Peace
Kyne's Peace@ZunaSW·
Hey guys, little update on my #stalker2 mods. Remaking Craftable Zone from the ground up: faster and prettier UI, and now other mods will be able to make recipes using Craftable Zone as a true framework. Four new systems for Lootable Zone.
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WeatherDragon📜
WeatherDragon📜@WeatherDragon1·
If I may have your attention, please⚠️ We can make ourselves heard, prevent further disaster, & protect the people who make our games Please consider taking a moment of your day to make a difference. We can be heard if we shout together #Xbox #layoffs feedbackportal.microsoft.com/feedback/idea/…
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Kyne's Peace@ZunaSW·
@aaeriam Agreed... idk why people need to be this way. They don't see them as -people-, they just see them as "produce what I want to have fun with, otherwise you're not worth anything".
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aaeriam (but in my unemployment era)
Not sure what feels more defeating, seeing the layoffs or seeing folks online cheering and celebrating that game developers are losing their jobs.
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M'aiq The Liar
M'aiq The Liar@MaiqTehLiar·
For those commenting on the Zenimax/ESO layoffs things like 'well you should've made ES6/Fallout' etc, you do understand they have nothing to do with the mainline Elder Scrolls? It's like walking into a Walmart and complaining that Pizza Hut haven't delivered your pizza yet. #ESO
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Andrew Young
Andrew Young@myrix·
I’m just so angry today. People will never know the blood, sweat, and tears that went into making ESO or how we basically funded other failing projects while never getting enough resources to really keep up with our release cadence. The team deserved much better.
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UESP
UESP@UESP_net·
A list of people we know who have been laid off at ZOS and Bethesda: ZOS Community Manager Gina Bruno Lead Dungeon Director Mike Finnigan Writer Designer Andrew Siañez-De La O Writer Designer Julianna Comstock Senior Writer Designer Jeff Grubb Project Art Director Marc Hudgins Senior Concept Artist Christina Cornett Senior Animator Ami DeLullo Animator Evan Van Biert Senior Tools Engineer Robert Bailey QA Tester Page Branson Producer Ethan Koltz Environmental Artist Brandon Rush Associate Sound Designer Andrew Jordan Senior Sound Designer Daniel Costello Associate Sound Designer Sebastian Theodoro QA Tester Trevor Bream DevOps Engineer William Novak Realtime FX Artist Jacob Wynn Senior VFX Artist Anelise Mize Lead Designer Ed Stark Senior Encounter Designer Morgan Goin Encounter Designer Erinn Fecteau Senior Encounter Designer James Audet Tools Product Owner Sydney Thibeault Senior Software Engineer Dustin Thurston Live Game Lead Gregory Roth Content Manager Milo Webb QA Manager Erik Marby Narrative Director Bill Slavicsek Lead Narrative Designer Richard Baker Writer Designer Alexandria Baker Writer Designer Ameya Vinayaraj Bethesda Community Manager Jessica Clark Game Designer Simon Préfontaine GRC Engineer Wayne Saunders Associate Quest Designer Griffin DeClaire Quest Designer Stephanie Zachariadis Systems Designer Jean Paul Salman Gameplay Engineer Anne Barrett Monetization Designer Kevin Benavides Lead Systems Designer Jacob Naasz Senior Build and Release Programmer Anthony Ford Lead Quest Designer Joshua Moretto Senior QA Tester Steven Hoyle
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Adrian Campos 𒉭
Adrian Campos 𒉭@FrieNDA_2·
The game industry is so fucking back
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Kyne's Peace@ZunaSW·
@_WayneZ Noooo Wayneee :( This is so sad to hear... I am so sorry to hear... Thank you so much for all your work, it meant a lot. I hope you can find something fast, big hugs
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𝕎𝕒𝕪𝕟𝕖/LifeOfWeezus
Working at ZeniMax/Bethesda for the past 16.5 years has been the biggest honor of my life. Working with SO many talented people on SO many games seems unreal! Like a lot of my friends and colleagues, I was a part of the Xbox reductions announced today.
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Kyne's Peace
Kyne's Peace@ZunaSW·
@Jennestudios Después del verano voy a empezar a estudiar otra cosa, así estamos. Tras tantos años intentándolo, con algunos éxitos pero no los suficientes como para que sea estable. Es de no poder más.
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J.Giner
J.Giner@Jennestudios·
holi. Me gustaría preguntar una cosa a todos los artistas que me leen; Ilustradores, dibujantes, escultores, me da igual... Cuántos de vosotros estáis pensando en dejarlo? Podéis explicarlo o no... O simplemente poner este icono ☝️ Me gustaría saber. Os leo.
Nereviza™@Nereviza

@Jennestudios Yo empece y me estoy planteando seriamente dejarlo No de dibujar obviamente, eso no puedo jaja Pero ya muy poca gente valora la ilustracion y todo son trabas 🥲

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Road to Vostok
Road to Vostok@roadtovostok·
Meet Driver. Driver is a local smuggler who used to organize tourist trips across the border. Coming in Build 2 (Q3/2026). Made by @ZunaSW
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S.T.A.L.K.E.R. OFFICIAL
S.T.A.L.K.E.R. OFFICIAL@stalker_thegame·
This place is the root of all evil in the Zone. Get ready. It’s about to get serious. S.T.A.L.K.E.R. 2: Cost of Hope — new trailer is here. youtube.com/watch?v=ssOE56…
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PASAVE🎙
PASAVE🎙@pasave_org·
youtu.be/_EtNc5_Y0pQ?is… @BaityBait ha tenido una entrevista privada con Raúl Lara (@adoma_es) sobre la ausencia de doblaje en Fable con la intención de arrojar un poco de luz sobre el tema. Gracias por vuestro tiempo y dedicación.
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Kyne's Peace
Kyne's Peace@ZunaSW·
@alislamor It is possible, but its quite the work. At the moment it isn't something I actively plan on, but perhaps in the future if nobody did that before
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Alislamor🇺🇦
Alislamor🇺🇦@alislamor·
@ZunaSW Btw, just realized that I wanted to ask also. Is it possible to do mag ammo check animation by using one of inspect/upgrading mag animations just at the point of “inspecting” it and rolling back animation? And some text on top of mag like 3/8
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Kyne's Peace
Kyne's Peace@ZunaSW·
Got some new mods uploaded this weekend for #stalker2. Arm Stamina- a stamina system for your arms, and Inspect Weapons- a mod that lets you inspect some weapons using the arena animations through keybind anywhere anytime. Available on Steam Workshop, Nexus and ModIO.
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