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타마
@_7THTAMA
FF7 (가끔 타넘버링 언급 O) / 셒클🐍☁️ 위주 서브로 잭에어(CP) 에어티(NCP) 클에어(NCP) 셒클 하시면 맞팔해요. 구독🚫
🐍☁ Katılım Kasım 2025
67 Takip Edilen31 Takipçiler
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Naoki Hamaguchi says he is aware of "open world fatigue" and has designed the open world of FF7 Revelation to be easy for players to understand!
"There are a lot of open world games out in the world right now, and [the idea of 'open world fatigue'] is a very important concept to me.
It depends on personal preference and different perceptions, but for me personally, I know I've had the experience where I've been thrown out into an open world game and not known where to go, not known where to begin, and not known what to do. But at the same time, the concept of being thrown into this wondrous world where anything goes is amazing.
But for me personally, as a creator, I think it's very important to offer proper guidance for the players in open world games. It's important for players to know what to do, and know where to go. In Final Fantasy VII Rebirth, we made sure to make it easy for the players to understand how much content there is, and how difficult that content is. That design philosophy is applied to Revelation: players have all the guidance that they need. This is something that both myself and the development team were very careful about when we designed the game."
eurogamer.net/the-big-final-…


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