Dogwasp
83 posts


@_Dogwasp I just watch the rest of the entries... is it organic or inorganic in nature?
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@KannakonXYZ The tanks and radiators are textures. I think I initially added the striped decals in armour paint with a brush mask, but I ended up basically completely redoing them in aseprite later because I had the texture resolution set too low.
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@_Dogwasp I've always wondered how you made those tanks. are they made from loop cuts w/ materials or textures?
also, is the radiator a procedural material? looks way smoother than any of the other ones you made. How you added those diagonal stripe decals is of interest as well.
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@KannakonXYZ @avardent_ When a ship is rotating, the thrusters are technically being accelerated towards the centre (that's how spin gravity works). This will cause the thrusters to fire even though the force should be coming from their connection to the ship, not from them firing.
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@KannakonXYZ It's a copy of the plume that has been flipped over and squashed. Then it gets smaller as the ship rises.
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#SST24 Day 11: Departure
[PERSONAL LOG D.LUGUN - COMMS TECH]
"Since that quake we've been getting a lot of unexplained radio interference. Now management are abandoning us without explanation. I'm starting to think the issues at the new site are a lot worse than they claimed."
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@avardent_ This setup deliberately only fires in one direction (thats what the maximum node is for). The intention is you put another plume on the other side pointed in the opposite direction.
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@_Dogwasp hey i was trying with what you sent me and it just fired rcs to accelerate but not the opposite side to stop. Does this happen to you? I fixed it by sending the acceleration back through the loop and subtracting it with the accel of the next frame. Thanks a lot for the help
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@avardent_ Yes, it does need to be a vector. You need to use Self Object->Object Info to track how it is moving. It's a bit different if you are doing a single central object, but if you're using one object per plume it should look roughly like this.

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@_Dogwasp Im assuming acceleration here needs to be a vector right? i cant manage to make a way to calculate it.
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@avardent_ It is possible to automatically drive the thrusters. The easiest option, which works fine as long as it doesn't rotate too fast, is to take the dot product of the acceleration of each thruster (tracked with simulation nodes) with the thruster direction.
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@_Dogwasp Looks awesome! i was trying something similar with the thruster plumes but I don´t know if it is possible to have the plumes driven by the movement of the drone, or if i have to animate them manually, mind sharing? thanks
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#SST24 Day 5: Exploration
LOADING DATA TAPE...
[TERMIER BASE COMMS LOGS]
"Latest samples just came in from the new mining site. Looks pretty consistent with initial exploration reports; a few unexpected contaminants but nothing that should interfere with the mining operation."
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