Ahhchoo

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Ahhchoo

Ahhchoo

@_Kush_Couch

Katılım Ocak 2024
126 Takip Edilen15 Takipçiler
Ahhchoo
Ahhchoo@_Kush_Couch·
@VRisingGame “I have the high ground Anakin” 🗡️
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Ahhchoo
Ahhchoo@_Kush_Couch·
@OWCavalry ive had this on repeat all morning lol what song is this fam ?
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Overwatch Cavalry
Overwatch Cavalry@OWCavalry·
Closer Look at #Overwatch x Diablo Skins 🩸 🗓️ Available: Apr 28 - May 18
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For The King I & II 👑
For The King I & II 👑@IronOakGames·
Check out all the content coming to For The King II for FREE on May 5th! Dungeon Crawl makes its valiant return with leaderboards and seeded monthly runs! Check out all the upcoming free content below!
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thomasmahler
thomasmahler@thomasmahler·
There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.
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ARC Raiders
ARC Raiders@ARCRaidersGame·
ARC adapt, so do we 🛠️💥⚡ 31.03.26
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ARC Central
ARC Central@TheARCcentral·
12 hour shift done ✅ Dog walked ✅ Kids entertained and finally asleep ✅ Wife acknowledged ✅ Finally heading to the set up for a gaming session
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Ahhchoo
Ahhchoo@_Kush_Couch·
@TauCetiGG Yeah doing all this and making 8 minute movie trailers instead of making a good fucking game. Bungie, what are we doing here… honestly ??
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Marathon Bulletin
Marathon Bulletin@TauCetiGG·
‼️TECH DEMO GONE WRONG | MARATHON SHOWROOM PRANK
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DOOM
DOOM@DOOM·
Diablo IV x DOOM: The Dark Ages diablo.com
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For The King I & II 👑
For The King I & II 👑@IronOakGames·
Adventurers! We're excited to reveal the next Character Pack coming to For The King II! The Beekeeper and Angler join the Resistance! Hop over to our Twitch page in an hour to learn more! steamcommunity.com/games/1676840/…
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JosephFox2
JosephFox2@JosephFox_088·
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Geoff Keighley
Geoff Keighley@geoffkeighley·
Highguard will go offline on March 12.
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Wario64
Wario64@Wario64·
Highguard is permanently shutting down on March 12
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Marathon
Marathon@MarathonTheGame·
In death we’ve just begun. Watch the Marathon Launch Cinematic featuring Poppy and Son Lux. Marathon releases March 5. youtu.be/vtw5BDpKgJM
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Ahhchoo
Ahhchoo@_Kush_Couch·
@TheARROWli Thank you thank you thank you thank you 🙏🏾
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ARROWLI
ARROWLI@TheARROWli·
Hardstuck 1900 player going for a run.
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