D:\wight
32.1K posts

D:\wight
@_MightyPotato
Host of @NvidiaGeForce Garage & VG Capture Artist at Nvidia | Twitch Partner | Views are my own | Bluesky https://t.co/gKhcZEioXJ…
California Katılım Ekim 2010
501 Takip Edilen3.9K Takipçiler
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Damn the meme has even reached Amanita lol
Amanita Design 📣 Phonopolis@Amanita_Design
All our games will now ship with DLSS 5
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@_MightyPotato Yes Wave Link works with all Stream Decks - I actually love the way we visualize volume controls on our LCD keys to make it feel almost like a fader -- while yes, you'll be able to ultimately configure volumes quicker with a dial on an SD+/+XL, normla stream decks do great too
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just wrapped doing an automated 8 cam setup controllable with an xbox controller for @cyr & @idiotpeach marathon. Live 24 hours for 7 days. WORKED beautifully. There were times no one was even at the control desk. I'd love to run this back! 27K peak viewership. Who wants to team up next? I'll significantly reduce your costs- big shoutout to @OBSBOT_Official for trusting my concept. Their cams played a huge part in being openly compatible with new software, it made this production way more exciting to execute
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🚨 Notifications ON. 🚨
A New Era in Creator Audio.
March 3rd. Meet #WaveNext.
🌊 e.lga.to/s/Wave-Next-Te…
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@Naaackers Fully understandable. You can’t always let STLs loose lol
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@Naaackers Sheesh lol. Is your stl files up anywhere? I’d love to swap to your setup.
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@_MightyPotato that's actually what I just graduated from! hahah. Was using a VIVO c clamp
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@_MightyPotato That’s one of the ogs with that name. Real recognizes real! Hope you been doing well homie!
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i tried to make a smart house that doesn't suck. find out how it went cuz oof
youtu.be/8k-N-St4PUI

YouTube

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We've been building a new generation of audio tools for creators.
#WaveNext launches in two weeks.
Sign up to be notified: e.lga.to/s/Wave-Next-Te…
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This is the stuff that really conveys Kojima’s understanding of ludonarrative in gaming, imo. What he did to utilize the tropes of nostalgia, returning characters, and memories to effectively tell a story ABOUT those things is pretty awesome.
MGS4 had themes of being stuck in the past while the world moves on despite you. You’ll notice the flashbacks don’t really give you much information, but are more of a vibe… it’s especially poignant that nothing from previous games is graphically updated. It evokes a feeling of pure nostalgia in the traditional sense: bittersweet memories. It is not just about the characters’ past experiences, but our own. Like Snake, WE are older. WE live in a world where MGS1 is considered antiquated, and MGS4 introduces more modern gaming elements. To see little faded glimpses into the past, OUR past, we’re reminded of how important and precious this all felt, but also how far away it is, and how far we’ve come. It gives really profound context to the fact that despite how advanced everything has gotten, you’re just a pathetic old man fighting the same fight you always have.
Sky@SkyKniight
The thing I loved about MGS4 was that you could press x whenever a returning character came on screen to get like a flashback kind of effect. It’s such a cool idea and I wish more sequels would do something like this
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