NIXNE

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NIXNE

NIXNE

@_NIXNE

Father, Husband, and Content Creator on YouTube. (18K+ Subscribers) | Biz contact [email protected]

Canada 🇨🇦 Katılım Mayıs 2019
444 Takip Edilen789 Takipçiler
NIXNE
NIXNE@_NIXNE·
@BltzZ7 I was maining Narmaya then I saw Beatrix..
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NIXNE@_NIXNE·
@BltzZ7 Bro I just finally caught up last night. I overlooked having to do the proud quest lines too.
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BltzZ@BltzZ7·
I seriously forgot how addicting granblue relink was...
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NIXNE@_NIXNE·
@BrokenGamezHDR_ It was never a realistic approach if you plan on gaming in the future.
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BrokenGamezHDR
BrokenGamezHDR@BrokenGamezHDR_·
Some of the people who claimed no disc no buy have already folded. It aint been A WEEK BRO! LMAOOO
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NIXNE
NIXNE@_NIXNE·
Black Flag Resynced is the remake I wanted. Rebuilt from the ground up, with improved gameplay mechanics and all-new content, it delivers the definitive way to experience Edward Kenway’s story. Thank you to @Ubisoft @UbisoftCanada for providing me with a review copy for PS5.
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NIXNE@_NIXNE·
Echoes of Aincrad is far from perfect, but the gameplay scratches an itch that keeps me coming back even after 40 hours. Thank you to @BandaiNamcoUS for providing me with a review copy for PS5.
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NIXNE@_NIXNE·
@Genki_JPN Man I actually enjoyed this game a lot as a fan of SAO. It’s far from perfect but I am still playing even after 40 hours.
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Genki✨
Genki✨@Genki_JPN·
Echoes of Aincrad Reviews! 8 - The Outerhaven 8 - Gamesurf 7.5 - True Gaming 7 - Andrenoob 7 - GameSpew 7 - Gaming Boulevard 6.5 - DualShockers 6 - Saudi Gamer 6 - Noisy Pixel 6 - IGN 6 - PSU 6 - RPG Fan 5 - Push Square 4 - Final Weapon Metacritic - 64 OpenCritic - 66
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NIXNE
NIXNE@_NIXNE·
Thank you to @BandaiNamcoUS for providing me with a review copy for PS5.
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NIXNE@_NIXNE·
I genuinely wasn’t expecting this… after 40+ hours, Sword Art Online: Echoes of Aincrad surprised me in a lot of ways. It has one major flaw, but the gameplay kept pulling me back in. Full Review: youtu.be/uLUvgocvkF0?si…
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NIXNE@_NIXNE·
@GT2LGAMING Most these gamers don’t know the first thing about investing or how it works. I mostly ignore what’s being said regarding stock price movements from them.
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GoodThings2Life
GoodThings2Life@GT2LGAMING·
People have the news about Sony CEO's stock sell off wrong. This was part of an already announced stock buyback program aimed at boosting earnings and the stock price. If he was selling to avoid losses as everyone claims, it backfired since their stock is up 6% since the announcement. Meanwhile, the stock has a strong buy rating with a target price of $28-34/share, so at $21.xx currently one might actually consider buying now if you want to cash out later. I bought 50 shares, which isn't a lot, but it does technically give me a voice should I choose to join their financial call later in the month. If it goes as high as they want, I could stand to earn the cost of a PS5.
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NIXNE
NIXNE@_NIXNE·
Resynced keeps the soul of the original while modernizing the combat, parkour, visuals, naval gameplay, and adding new story content. It’s not perfect, but it might be the definitive way to experience Edward Kenway’s story. Watch my review here youtu.be/P-P-WhKsWfA?si…
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NIXNE
NIXNE@_NIXNE·
@JezCorden Do you think it being available on PC as well diminishes the chances of them making Xbox a big competitor in the console market like the days of the Xbox 360?
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Jez@JezCorden·
A new report suggests Xbox CEO Asha Sharma will explore even more exclusive titles for console. In my opinion, if you're forced to sell hardware at a premium, you kinda have NO CHOICE but to give people reasons to buy your stuff. windowscentral.com/gaming/xbox/re… Here's what I know.
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NIXNE
NIXNE@_NIXNE·
This does confirm the entire time Xbox was telling us how profitable Game Pass & Xbox was, it really wasn’t. To bleed 64 cents on every dollar invested is catastrophic. I think Phil Spencer did more damage to Xbox than Don Mattrick.
ASHA@asha_shar

This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha

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NIXNE@_NIXNE·
@asha_shar Out of all the ways this could have gone this certainly isn’t the worst case scenario. The silver lining is the studios were salvaged.
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ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
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NIXNE@_NIXNE·
As we expected 3,200 jobs are being cut, Xbox will divest 5 studios, Double Fine & Compulsion are going independent, and Ninja Theory/Undead Labs are set for new owners. Asha Sharma says Xbox “must reset,” adding: “These changes are about a bigger future for Xbox, not a smaller one.”
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NIXNE@_NIXNE·
@aidendelaney95 I hope you own some serious Sony stock or something. No way as a regular degular consumer you are championing options being removed from us.
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Aiden
Aiden@aidendelaney95·
@_NIXNE I hoping they move on like nothing happened, honestly. It's not like they told you this a year and a half in advance for laughs
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NIXNE@_NIXNE·
@GT2LGAMING @GOGcom I imagine the publisher probably needs to agree to the terms of having their game used in that way.
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GoodThings2Life
GoodThings2Life@GT2LGAMING·
@_NIXNE @GOGcom GOG looks really great in principle! Unfortunately, I checked the other day and realized that about 1/5 of the games I really want in my library are on GOG, which is a shame. But I suppose as I look towards a more gaming PC future, at least I have a good choice of stores!
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NIXNE@_NIXNE·
The more I learn about @GOGcom, the more I wonder why it isn’t mandated that all digital games are managed this way.
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