ZaBoss

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ZaBoss

ZaBoss

@_ZaBoss_

| Heyo I'm ZaBoss a long time VR enthusiast and enjoyer of many hobbies | 29y | | https://t.co/5E0oNefUYN | NSFW @ZaBoss_R18

VR Katılım Ocak 2016
516 Takip Edilen151 Takipçiler
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ZaBoss
ZaBoss@_ZaBoss_·
Japan thus far has been the most amazing place I've ever visited. 🥺
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Maggey
Maggey@MageyVr·
Whatcha lookin at cutie~ #VRChat
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SlimeSlime
SlimeSlime@SlimeSlime_VRC·
I like the bee gun :D
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StarlightDaryl 🎵✨🔭 VTuber Composer
An hour before launch, I speed-composed a piece inspired by Artemis II and played it while watching the launch with my dearest stargazers <3 I'm sorry for getting so emotional here, this is such a huge moment for humanity. Thank you for watching this historic moment with this silly space-obsessed anime girl. Godspeed to the crew, and may we one day reach the darkness beyond the stars ✨
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ZaBoss
ZaBoss@_ZaBoss_·
@LittleYui3 Lol I said the same thing when I saw it, wonder if Nnaa had something to do with this 🤭
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ZaBoss
ZaBoss@_ZaBoss_·
@BubsVR Preach my friend! So much backlash lately and it's simultaneously nice to see so many defending it.
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𝓑
𝓑@BubsVR·
When VRChat+ launched with only basic perks—profile photos, banners, a few extra avatar slots—people groaned (mainly bc of $). Now that it offers more than 5x's the features, the complaints have only grown louder. At some point, it becomes clear the issue isn’t VRChat.
Vrronica@VrronicaJae

Please stop whining over VRC+ cosmetics. Weeks ago y'all lost your minds when VRC was down. What happens when, like RecRoom, they also can't make enough money? Everyone complains about VRC being greedy, but the VRC community are some of the greediest bastards I know.

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ZaBoss retweetledi
VRChat
VRChat@VRChat·
Congrats Artemis II team @NASA !!
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ZaBoss
ZaBoss@_ZaBoss_·
@Ersen_Somnium I'll never touch Somnium, even with a 1000 foot pole.
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Ersen
Ersen@Ersen_Somnium·
@_ZaBoss_ I gave a review. But you won’t like it. Vrc is cooked. Go on Somnium Space.
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`@ick_real·
who actually has an online friendship that has lasted more than 2 years??
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ZaBoss
ZaBoss@_ZaBoss_·
@Aeyesi3 Then why continue to torment yourself with something you despise? I get that the people are on vrc so it's easy to say that's why you stick around, but if you want change start that change.
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Aeyesi
Aeyesi@Aeyesi3·
@_ZaBoss_ VRC DOES NOT deserve a positive review. I am keeping my negative
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ZaBoss
ZaBoss@_ZaBoss_·
@MagentaDemonVRC Ie. Dota/League players heheheh. Yeah I getcha I just like to think positive as there are a lot of good that people brush off cuz of the bad.
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Magenta 🔞
Magenta 🔞@MagentaDemonVRC·
@_ZaBoss_ I don't hate VRChat, nonono. I hate the VRChat Team. Oh, and it's very much possible to have fun in a pile of shit
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ZaBoss
ZaBoss@_ZaBoss_·
@wokler_ I mean bsky works pretty well too, I kinda like the vibe over there but I dont mind both 🤷🏻
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wokler
wokler@wokler_·
@_ZaBoss_ The problem is getting everyone from your community to switch over. Twitter is objectively terrible now but we're all still stuck here.
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ZaBoss
ZaBoss@_ZaBoss_·
@_Hoodydotexe_ Same, but I love it for how it has changed my life in a positive way.
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ZaBoss
ZaBoss@_ZaBoss_·
@KuraiSiruru The friends part is valid, but you still should be the change you want in the end.
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KuraiSiruru
KuraiSiruru@KuraiSiruru·
@_ZaBoss_ It’s the only real option. I’m putting my money where my mouth is and trying to learn and move to Resonite. But, the vast majority of my friends still only use VRC and I hate the idea of just ditching them because they use a platform I don’t like anymore
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ZaBoss
ZaBoss@_ZaBoss_·
@CuriousKittyVRC @MrAnimater Unfortunately not 🥺, Im just a wishful thinker who is seeing the long term I guess. I just care about the Vr space.
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NesTea
NesTea@NesteaTV·
@_ZaBoss_ I agree, I don't understand people that just complain and do nothing. This platform has so much potential, and so many cool things, but unfortunately only the bad gets showcased.
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ZaBoss
ZaBoss@_ZaBoss_·
Very well said 🫡
Matthew Dowd@thedowd

I think VRChat has stuck to solid VR software principles reasonably well. For example, social interaction unmodified by game loops or objectives is something it has maintained over time. VRChat has remained a collection of worlds more than a platform of games and activities. I think this is what strong VR-first software looks like. It puts the power of VR in front and keeps interactions genuine, rather than wedging a bunch of game incentives in between people talking. Of you compare that to something like UG or Yeeps, the direction has been to put people in social games and hope that meaningful connections spring out of that. It happens sometimes, but most interactions between players can be transactional and brittle. The biggest gripe I'd have with VRChat overall would probably be that they are cross platform, though, being a social-first experience, is less of a problem than it would be for other sorts of game-y VR apps. VRChat is also directionally correct in their platform's content being almost entirely created by its inhabitants, though the execution here leads into the issues with VRChat. The most glaring one is the economics and social expectations that have been set. VRChat certainly makes far less money per user than RecRoom did and what Gorilla Tag, Animal Company, and UG ($14 ARPU) are. I don't think this is because their users can't spend more or don't demand it enough to - it's a problem with expectations. Most of VRChat's users are used to it being effectively completely free. Free avatars, free worlds, etc. But that doesn't work for a company to not only continue service, but also scale. Second, VRChat's general premise of instances, isolated worlds, portals, extreme levels of customizations, etc. I think is very misaligned from what is intuitive, what makes VR special, and what can likely grow far beyond VR today. I'm very convinced that instances and portals of isolated worlds break immersion more than developers care to admit and prevent full plausibility of VR spaces. Humans have an amazing evolutionary sense of geospatial presence and instances/portals break that. On extreme levels of customization: VR's most potent and most mainstream user group is 12-16 year old boys. The hoops required to make custom avatars is missing what Gorilla Tag and others have correctly picked up on: cosmetics as a social device are more important than unlimited customization. The last point I'll make is that VRChat's user base today is very, very different from the average teenage boy (or average person more broadly). Without going into specifics, I think its hard to position VRChat as a mustard seed for a more mainstream platform when it's culture is so greatly at odds with and drifting further from the mainstream. I've observed similar issues in games with complex creation tools, like BlobTown. That being said, VRChat definitely has its place as its own world in the future and is safer than most VR apps from Meta's active retreat from VR. But, I find it unlikely that VRChat is the fertile ground for whatever comes next.

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ZaBoss
ZaBoss@_ZaBoss_·
@Zal_Bug_101 @Skr3wd1 Look into something called Basis then if you care. There are things in the works people just ignore.
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Zal
Zal@Zal_Bug_101·
@Skr3wd1 @_ZaBoss_ Personally I'm still lookin for that new platform. Sorta inbetween. Nobody moves over, and if you criticize VRChat, it's "dang, I don't get why they hate it. But anything they say is clearly deranged". No room for comment, no room for growth.
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