Slava Gilevich
1.1K posts

Slava Gilevich
@__int32
Building next-gen QA tools for the Cursor age @qalti_ai


Apple removed the 256GB memory option for the M3 Ultra Mac Studio. Only configuration is now 96GB.



Green screen keying, solved at the pixel level. Corridor's neural keyer unmixes edges into true foreground color and linear alpha, EXR out.







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MeshSplatting: Differentiable Rendering with Opaque Meshes Contributions: (i) An end-to-end optimization of mesh-based scene representations retains visual quality while training 2× faster than current state-of-the-art methods. (ii) Rather than a polygon soup, we generate a connected mesh by refining the vertex locations of a restricted Delaunay triangulation. (iii) Triangles are naturally connected to each other, and quantities stored within vertices are smoothly interpolated across each triangle. (iv) The optimization is aware that the triangles should be opaque, allowing direct high-quality rendering in standard game engines (see Fig. 1), opening the door for classical techniques like the use of depth buffers and occlusion culling [1, 22].
















