bbQsauce
11 posts


@_bbqsauce Skeletons are rad- love the look of this one! What engine did you use?
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@dylan_ebert_ It's frankly a hot mess thats pretty much a couple of lines of shader code for uv coords to solve. Texel centers are preserved, blend at edges. Stable, AA "pixel" art. Just use linear, and let the hardware solve it for you.
2-4 lines of code to replace all of that.
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@Galathorus It's not meant to be a horde hack and slash a la Vermintide 2, but more controlled and methodical encounters. But in situations where there are a lot of enemies I have AI systems in place to prevent them from overwhelming you so only a few can attack at the same time
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@_bbqsauce Looks interesting! Curious about how it feels with a lot of enemies. Or is the idea to have more isolated 1v1 or 2v1?
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A few combat clips of the game I'm working on. Does the combat feel fun?
#gamedev #indiedev #indiegame
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@BarrierXI Thanks. Nothing public yet, I'm focused on getting the steam page ready at the moment
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@_bbqsauce Looks like it could be fun :)
Do you have a playable demo?
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