bbQsauce

11 posts

bbQsauce

bbQsauce

@_bbqsauce

Katılım Ocak 2018
31 Takip Edilen262 Takipçiler
REACH OUT GAME
REACH OUT GAME@REACHOUTGAME·
@_bbqsauce Skeletons are rad- love the look of this one! What engine did you use?
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Robert William Cummings
Robert William Cummings@SquaredApe·
@dylan_ebert_ It's frankly a hot mess thats pretty much a couple of lines of shader code for uv coords to solve. Texel centers are preserved, blend at edges. Stable, AA "pixel" art. Just use linear, and let the hardware solve it for you. 2-4 lines of code to replace all of that.
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dylan
dylan@dylan_ebert_·
Introducing Texel Splatting a technique for "true" 3D pixel art
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bbQsauce
bbQsauce@_bbqsauce·
@ZChaos33 Thanks. Currently unnamed, but the steam page is coming soon!
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Z Chaos
Z Chaos@ZChaos33·
@_bbqsauce looks lit mayne, whats the game called?
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bbQsauce
bbQsauce@_bbqsauce·
@Galathorus It's not meant to be a horde hack and slash a la Vermintide 2, but more controlled and methodical encounters. But in situations where there are a lot of enemies I have AI systems in place to prevent them from overwhelming you so only a few can attack at the same time
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Galathorus
Galathorus@Galathorus·
@_bbqsauce Looks interesting! Curious about how it feels with a lot of enemies. Or is the idea to have more isolated 1v1 or 2v1?
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bbQsauce
bbQsauce@_bbqsauce·
@BarrierXI Thanks. Nothing public yet, I'm focused on getting the steam page ready at the moment
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