Jamie Bateman

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Jamie Bateman

Jamie Bateman

@_idoz

Wishlist NEO TITAN: https://t.co/UnG1yczKXl UK indie dev working with @_phops making NEO TITAN made Archvale

Bristol, UK Katılım Mayıs 2016
1.3K Takip Edilen5.6K Takipçiler
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Jamie Bateman
Jamie Bateman@_idoz·
We've finally revealed our new game - NEO TITAN. You can wishlist it now on Steam!
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Jamie Bateman
Jamie Bateman@_idoz·
In NEO TITAN, you can cut through hollow bullets using your blade. This can be used offensively to get closer to your opponent and land melee hits, or defensively to create more space to dodge other incoming projectiles and attacks. #screenshotsaturday
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Jamie Bateman retweetledi
Spang’s Indies
Spang’s Indies@WillsSpangler·
The indie devs behind Archvale are building on their bullet hell foundations with a new game combining Enter the Gungeon and Hollow Knight - Challenging twin-stick combat - Explore an interconnected alien planet - Unique cinematic bosses Would you play this? This is NEO TITAN
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HappyGameClub
HappyGameClub@HappyGameClub·
@_idoz 这是因为你们的角色有远程攻击的性能,所以闪躲的无敌帧无关紧要,需要闪躲无敌帧的一般是纯近战动作游戏
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Jamie Bateman retweetledi
Jamie Bateman
Jamie Bateman@_idoz·
In NEO TITAN, we've tried to refine the bullet-hell inspired combat that we explored with Archvale. One huge change we made was removing invulnerability on the dash - meaning bullet patterns are more a test of positioning than timing #screenshotsaturday
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Jamie Bateman
Jamie Bateman@_idoz·
@Ghostlore_game that's a very interesting thought, makes me curious what your thoughts are on returnal's 3d bullet-hell style combat, which uses an invuln dash, if you've had a chance to play it?
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Andrew Teo
Andrew Teo@Ghostlore_game·
@_idoz YES!!!! I’ve long held that action games with a top down view are better for tests of positioning. Third person view à la Dark Souls are better as tests of timing bc the enemies are larger onscreen so you can see their telegraphs more clearly. All the best!!!!
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Jamie Bateman
Jamie Bateman@_idoz·
this is only true in particularly dense bullet patterns - singular shotguns of bullets coming towards you can be completely nullified by a dash, and in more dense patterns the correct play becomes backing up until you find a place to dash without bullets rather than navigating through. as you said, it punishes poor timing more than it punishes poor positioning!
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MegaMarioFan01
MegaMarioFan01@MegaMarioFan01·
@_idoz Thing is, the Dash ability is usually a great way to get in and out of sticky situation, but if the game is built around that, it can still punish ill-timed dashes, usually dashing into a spot filled with bullets, so it becomes a choice between weave and dash.
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Reeses
Reeses@ItsJustReeses·
@_idoz Walk button for the REEEEEEALLY hard bullet hell moments! :D
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Jamie Bateman
Jamie Bateman@_idoz·
@dragonharktz yeah an i-frame dash removes a surprising amount of fidelity from attacks - the shape of a wave of bullets doesn't matter when you can simply dash from one side to the other. it was a very freeing change, and it has made simple changes to patterns much more significant :)
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harktz
harktz@dragonharktz·
@_idoz That's a great change! Now dash is still useful and so is positioning. I don't like i-frames applied to dash or roll in any game, it just makes positiong trivial.
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Jamie Bateman
Jamie Bateman@_idoz·
@jwliocesa yes there will be a demo, can't say exactly when just yet but we're not too far out :)
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Cesa
Cesa@jwliocesa·
@_idoz is there any demo planned?
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Jamie Bateman retweetledi
Rusted Moss (OUT NOW !!)
Rusted Moss (OUT NOW !!)@RustedMoss·
Rusted Moss' spiritual successor just announced! Wishlist Iron Bramble (link below). You can also follow @IronBramble !
Rusted Moss (OUT NOW !!) tweet media
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Jamie Bateman
Jamie Bateman@_idoz·
@KainYusanagi there's an augmentation system which allows you to recover ammo in different ways, but by default you have to melee in order to recharge ammo! there are also certain bullets that can be slashed to recover ammo, too
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Kain Yusanagi
Kain Yusanagi@KainYusanagi·
@_idoz Do you get ammo back over time as well, but slower? Or is it only through melee?
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Jamie Bateman retweetledi
Jamie Bateman
Jamie Bateman@_idoz·
In NEO TITAN, striking enemies with your blade recharges your firearm's ammo - this forces you to find windows between enemy attacks to get up close to enemies. The firearm also does bonus damage at long range, so rapid repositioning is optimal!
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Jamie Bateman
Jamie Bateman@_idoz·
@clydegamedev it's a bit of a hidden mechanic and never explicitly tutorialised, but the bullets grow after a set amount of travel! felt like a good way to encourage more dashing and repositioning :)
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