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Jamie Bateman
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Jamie Bateman
@_idoz
Wishlist NEO TITAN: https://t.co/UnG1yczKXl UK indie dev working with @_phops making NEO TITAN made Archvale
Bristol, UK Katılım Mayıs 2016
1.3K Takip Edilen5.6K Takipçiler

In NEO TITAN, you can cut through hollow bullets using your blade. This can be used offensively to get closer to your opponent and land melee hits, or defensively to create more space to dodge other incoming projectiles and attacks. #screenshotsaturday
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Jamie Bateman retweetledi

『Archvale』好きだったので『NEO TITAN』も楽しみ!
Jamie Bateman@_idoz
We've finally revealed our new game - NEO TITAN. You can wishlist it now on Steam!
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@HappyGameClub this game requires melee in order to charge your ranged attacks!
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Jamie Bateman retweetledi

In NEO TITAN, we've tried to refine the bullet-hell inspired combat that we explored with Archvale. One huge change we made was removing invulnerability on the dash - meaning bullet patterns are more a test of positioning than timing
#screenshotsaturday
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@Ghostlore_game that's a very interesting thought, makes me curious what your thoughts are on returnal's 3d bullet-hell style combat, which uses an invuln dash, if you've had a chance to play it?
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@_idoz YES!!!!
I’ve long held that action games with a top down view are better for tests of positioning. Third person view à la Dark Souls are better as tests of timing bc the enemies are larger onscreen so you can see their telegraphs more clearly.
All the best!!!!
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this is only true in particularly dense bullet patterns - singular shotguns of bullets coming towards you can be completely nullified by a dash, and in more dense patterns the correct play becomes backing up until you find a place to dash without bullets rather than navigating through. as you said, it punishes poor timing more than it punishes poor positioning!
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@_idoz Thing is, the Dash ability is usually a great way to get in and out of sticky situation, but if the game is built around that, it can still punish ill-timed dashes, usually dashing into a spot filled with bullets, so it becomes a choice between weave and dash.
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@dragonharktz yeah an i-frame dash removes a surprising amount of fidelity from attacks - the shape of a wave of bullets doesn't matter when you can simply dash from one side to the other. it was a very freeing change, and it has made simple changes to patterns much more significant :)
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@jwliocesa yes there will be a demo, can't say exactly when just yet but we're not too far out :)
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Jamie Bateman retweetledi
Jamie Bateman retweetledi

Rusted Moss' spiritual successor just announced! Wishlist Iron Bramble (link below). You can also follow @IronBramble !

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@KainYusanagi there's an augmentation system which allows you to recover ammo in different ways, but by default you have to melee in order to recharge ammo! there are also certain bullets that can be slashed to recover ammo, too
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@_idoz Do you get ammo back over time as well, but slower? Or is it only through melee?
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Jamie Bateman retweetledi

@clydegamedev it's a bit of a hidden mechanic and never explicitly tutorialised, but the bullets grow after a set amount of travel! felt like a good way to encourage more dashing and repositioning :)
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@_idoz What the heck it does extra damage at range? I had no idea. Eager to get back into the demo and beat it :D
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