James Heslop

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James Heslop

James Heslop

@_james

BeamNG Gameplay Design. "Own it, make it flawless." Opinions are my own and RT ≠ endorsement.

Toronto, Canada Katılım Nisan 2009
351 Takip Edilen142 Takipçiler
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James Heslop
James Heslop@_james·
This is, without a doubt, the most incredible thing I’ve ever seen online. The team behind this absolutely NAILED it—I’m so proud and deeply moved. Tears in my eyes! It’s available on Prime Video, and I cannot recommend it enough: Drop everything and watch it **RIGHT NOW!**🤖🌟🎮
Unreal Engine@UnrealEngine

Did you catch that?! Shoutout to the @TheBlurStudio team for re-imagining the Unreal Tournament ‘99 opening cinematic using the latest and greatest UE5 animation features. Be sure to catch the Unreal Tournament episode of the Secret Level anthology dropping December 10 on @PrimeVideo. #unrealfest

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Rotten Tomatoes 🍅
Rotten Tomatoes 🍅@RottenTomatoes·
First look at Dwayne Johnson as Maui in the live-action #Moana. In theaters on July 10.
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James Heslop
James Heslop@_james·
@0xmitsurii I don't miss these days, but I sure do respect them! The fun thing is that he's showing it with shading instead of wireframe. Wireframe would have been drastically faster to work with that's for sure.
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mitsuri
mitsuri@0xmitsurii·
Computer animation in the 90s was no joke.
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James Heslop
James Heslop@_james·
@Tohr86 @shiro_5208 So did I!! :D "Wow these roads aren't wide at all, in fact this is VERY realistic, almost too realistic.. waaaait a second!?"
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シロいの
シロいの@shiro_5208·
ワークアウトでGPXログを取って映像にオーバーレイしたらホントにゲーム画面みたいになっちゃった🙄 これ右下のシロいの以外はリアルタイム情報だよ、すごいよね! あと連休は奥多摩走ってきました🏍️ 水位めっちゃ低くなっててびっくり! #モトいの
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James Heslop
James Heslop@_james·
@SnazzyLabs @elonmusk Yup, hitting "not interested" daily now. I seem to get more random crap, and one click wrecks the whole feed. No thanks. Spent a yr building my FYP, in recent weeks it feels ruined.
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Quinn Nelson
Quinn Nelson@SnazzyLabs·
@elonmusk No. It’s awful. You interact with a single topic/category and it turns your whole timeline into just that. Feels like Baby’s First Algorithm.
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Elon Musk
Elon Musk@elonmusk·
Algorithm is better today than 3 months ago?
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James Heslop
James Heslop@_james·
@elonmusk I'm seeing less of what I'm interested in, and more clickbait, yet I'm here more than ever so.... hard to answer this one without doxing myself! :D
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Daily Wire
Daily Wire@realDailyWire·
This might actually be Trump's funniest moment 😂 Japanese Reporter: Why didn't you tell us before you struck Iran? Trump: "Why didn't you tell me about Pearl Harbor?" 💀🔥😂
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James Heslop retweetledi
Heavy Pulp
Heavy Pulp@heavypulp·
Everything is Computer, but Computer isn't Everything!
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Panos Karabelas
Panos Karabelas@panoskarabelas·
Added cloth physics (with wind support) to my engine.
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James Heslop
James Heslop@_james·
This resonated with me from a gameplay development standpoint. The old “ideas are cheap” saying has always felt cheap itself, but this adds weight to the thought that ideas can carry huge potential when acted on with the right cadence!
Big Brain Business@BigBrainBizness

Jeff Bezos on why too many ideas can destroy a company, and the discipline that built Amazon's inventive edge: "Jeff, you have enough ideas to destroy Amazon." That's what senior executive Jeff Wilke told Bezos after just one year of working together. Bezos was confused. He pushed back: "What do you mean?" Wilke was a manufacturing expert. He explained it simply: Every new idea Bezos released created a backlog. Work piling up, adding no value, creating distraction instead. The fix wasn't to stop having ideas. It was to control when they came out: "You have to release the work at the right rate that the organisation can accept it." So @JeffBezos changed how he operated. He started keeping lists, holding ideas back, and waiting until the organisation had the bandwidth to absorb them. But then he flipped the problem entirely. He asked: "How do I build an organisation that's ready for more ideas?" His answer was structural: get the right senior team, give leaders real executive bandwidth, and build a company capable of running multiple bets at once. And there's a benefit he didn't expect. Slowing down made the ideas themselves better: "If you are releasing the ideas through time, it forces you to prioritise them better. You end up sharpening the ideas better." The constraint becomes a filter. The ideas that survive the wait are the ones worth acting on. The result? Faster execution, less distraction, and better ideas.

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James Heslop retweetledi
Dennis Gustafsson
Dennis Gustafsson@voxagonlabs·
Adding multiplayer to this game has been far more complicated than making the entire engine for single player. This is a project that spans 3+ years and dozens of developers and now it's finally time to let it out in the wild!
Teardown@teardowngame

🚨 Teardown Multiplayer update launches on PC March 12 – 2 PM CET 🚨 It's time to squad up and cause chaos together 💥 Co-op destruction, physics madness, campaign with friends & community mods like never before. Console version is coming later this year. Watch the trailer 👇

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James Heslop
James Heslop@_james·
@tali_photo @shaunoisomura Just reviewed your posts and in many high-speed shots, you really DO accelerate a lot. The effect matches the utility after all! Great work indeed! Especially love your track editor, very very cool.
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タリ Tali
タリ Tali@tali_photo·
Great point! What I want to express in this game is the 'awe' of extreme speed. I want players to feel that moment where everything blurs and you have to rely on your instincts. That’s a core part of the experience! However, I’ve already implemented an option to weaken or turn off these effects, so you can use that for time attacks or when you want more precision. Stay tuned! 🏎️
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タリ Tali
タリ Tali@tali_photo·
Finished the futuristic city track for my high-speed racing game! 凄く速いレースゲー、未来都市コース完成しましたー! メイキング動画も作ったのでよかったらどうぞ! youtu.be/gyIYDMF92Co 音楽:@shaunoisomura #gamedev #indiegame #ゲーム制作 #ゲーム開発 #Unity
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James Heslop
James Heslop@_james·
@tali_photo @shaunoisomura Love the awe-inspiring effect, you nailed it! I hope it’s as useful as it is beautiful. Suggestion: keep the effect but add a significant speed boost lasting only 1/4 as long as the effect(no 200km track needed that way). Great work, excited for what’s next!
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Jesse Pitela
Jesse Pitela@RedefineFX·
Sand simulation in Unreal using Niagara GPU particles that take their velocity from the smoke sim to give it the swirling / spinning motion. All real-time. This will be covered in Niagara Automotive. I just opened the waitlist here: redefinefx.com/automotive/
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Shep🖌🐾
Shep🖌🐾@ShepGoesBlep·
im the best game dev to ever game dev
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James Heslop retweetledi
Framer 🇱🇹
Framer 🇱🇹@Framer_X·
This tool is insane. Upload any image. Move camera in 3D space. And get a completely new camera angle 🤯 Also it’s free! 👇
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James Heslop
James Heslop@_james·
Turns out after 20 minutes of signing paperwork, it gives out and it won't let me continue! @SquanchGames I was hoping for an achievement, but I concede, y'got me! :D
James Heslop tweet media
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James Heslop
James Heslop@_james·
This is, without a doubt, the most incredible thing I’ve ever seen online. The team behind this absolutely NAILED it—I’m so proud and deeply moved. Tears in my eyes! It’s available on Prime Video, and I cannot recommend it enough: Drop everything and watch it **RIGHT NOW!**🤖🌟🎮
Unreal Engine@UnrealEngine

Did you catch that?! Shoutout to the @TheBlurStudio team for re-imagining the Unreal Tournament ‘99 opening cinematic using the latest and greatest UE5 animation features. Be sure to catch the Unreal Tournament episode of the Secret Level anthology dropping December 10 on @PrimeVideo. #unrealfest

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