maxime

18 posts

maxime

maxime

@_maximecg

Environment artist / CG Generalist [email protected]

Rennes, France Katılım Mart 2026
38 Takip Edilen167 Takipçiler
witness my beloved (hayang)
@_maximecg good luck on the job search- with such a cool piece in the portfolio, i really do hope theres a place that'll pick up an artist as great as yourself!
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maxime
maxime@_maximecg·
@Hayaang1 Well i learned 3d with maya so i love this software but i gotta dive into blender because there's so much things you can do faster and better than maya lol
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witness my beloved (hayang)
@_maximecg such incredible work holy!!! its a little grounding to see cool stuff made with maya; myself and many peers are still in the "fightfighting maya is a horrible program" phase but works like this remind me of its place as a powerful tool used to make awesome stuff. its motivating!
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xBraden
xBraden@xbraden·
@_maximecg Has Ai made retopology and uv unwrapping stupid simple yet? Thinking about getting back into art.
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maxime@_maximecg·
@Garu9RMCF For the rock i simply animated them by hand, and for the foliage, i animated the point cloud based on the distance from camera
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garuRM
garuRM@Garu9RMCF·
@_maximecg Nice work! How did you do the clay render layout animation from 0:06 to 0:10? Especially for the rock and foliage scatter?
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maxime
maxime@_maximecg·
Hey guys ! here is my latest environment project, done using Maya, Houdini and Nuke #sidefx
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Rom'
Rom'@romvsuals·
@_maximecg Nice work bro 🫰🏻🫰🏻🫰🏻
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maxime@_maximecg·
@GabrielLandri I made the modeling in maya, scattering and USD assembly with Houdini then rendered it in Guerilla Render
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maxime@_maximecg·
@2dinobot Hahaha that's really flattering man, thank you ❤️
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maxime@_maximecg·
@guim0v merci beaucoup ❤️
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maxime@_maximecg·
@MDUmairKh i used Guerilla Render for the rendering, it gave me a lot of control for the shading and lighting and felt really good using. For the foliage, i built my assets bank in USD then used instancer inside Houdini to scatter them, but every tree is hand placed
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MD Umair Khan
MD Umair Khan@MDUmairKh·
@_maximecg Beautiful. Did you use Arnold for rendering or Karma? Arnold struggles with opacity maps in vegetation. How did you deal with foliage.
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