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Tob

@_tob777

21

The internet Katılım Aralık 2017
62 Takip Edilen531 Takipçiler
Tob
Tob@_tob777·
@plasma_node Hopefully they make it possible for developers to read the accounts that get a server shut down so they can take action
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Tob
Tob@_tob777·
@haizoopRBLX To answer your question. TweenService just smoothly interpolates from A to B with an easing style, easing direction and some other properties. Works the same for any property as long as it's supported by TweenService create.roblox.com/docs/reference…
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haizoop
haizoop@haizoopRBLX·
Day 40 of learning how to script on Roblox! 👀✨ I FINALLY LEARNED ABOUT TWEEN SERVICE!! 🥳 This is one I have seen A LOT of people ask me about and recommended for me to learn. Honestly, Tween service reminds me a lot of when I used to script stories on Episode 😂😂😂 I absolutely cannot wait to test this out on my own with GUI, I think I'll actually test it out tonight and post my progress on it tomorrow! I assume this works the same way with surface GUI as it does with parts, right?
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Tob
Tob@_tob777·
@haizoopRBLX Scale is a % of the screen size ranging from [0, 1] instead of [0, 100] so 0.5 is 50% of screen size or the size of its parent GuiObject. Offset is good when you need things to be the same but it won't change with screen size. People often do offset for gaps then convert to scale
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haizoop
haizoop@haizoopRBLX·
Day 18 of learning how to script on Roblox! 👀✨ Today I was able to learn how to create my own healthbar!! The script is something I learned from the tutorial I'm watching and I was able to completely rewrite it on my own!! It was a little confusing at first, especially with the GetPropertyChangedSignal... for some reason I just kept forgetting the name. I eventually got it down. I'm also now able to completely understand UDim2. Question to other programmers, is scale really better than vector? Which do you prefer?? 🤔💭
haizoop tweet mediahaizoop tweet mediahaizoop tweet media
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Tob
Tob@_tob777·
@gcindisguise RL requires precision far greater than any FPS game. You have a much smaller margin for error in RL as you cannot just lower your sens and flick your joystick faster. Precise control with a mouse is so much easier because you can lower your sens so you have more room for error
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geecee ♡
geecee ♡@gcindisguise·
could an overwatch player hit this to win an overtime against some of the best players in the world in a regional grand final
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Tob
Tob@_tob777·
@afsdev9 You're welcome!
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Sabbz
Sabbz@Sabbz2z·
@_tob777 You’re a goat! thank you so much
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Sabbz
Sabbz@Sabbz2z·
@_tob777 that’s actually a really cool hoverboard!
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Tob
Tob@_tob777·
Animated menu switching in react-luau. This was one of the things I was most doubtful about when getting into react-luau so it's nice to get it working #Roblox #RobloxDev
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BasimZB
BasimZB@BasimZB·
@BlastSaltyy @Awk20000 I def got played by a lot of people. It’s def my fault. I should’ve been better. Regardless of what consequences I have to deal with. I’m glad justice was done
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yeet
yeet@Awk20000·
BasimZB responds to Luciyasa calling him a sell out who has negative things out there about him “Explain to me one person who wants hate..u know how u avoid that..take accountability for ur actions..what kind of person do ppl think I am..I made a mistake”
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Tob
Tob@_tob777·
@haizoopRBLX Scripting is pretty simple albeit time consuming. Once you learn the basic syntax you're already a long way then it becomes all about problem solving and learning by doing which takes a while. Good luck!
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haizoop
haizoop@haizoopRBLX·
So far Ive been able to teach myself to do the following on Roblox: - 3D model - Create GUI/UI - Animation - SFX - Rigging/Weight pain - Alpha Hairs - Create faces - Terrain/map build - Clothing creation Most important thing I need to master next: Scripting LUA
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Tob
Tob@_tob777·
Goals for 2026 #RobloxDev - Code more of the ideas I get as I get them - Do more cool stuff with react-luau - Generally just be a better version of myself
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Tob
Tob@_tob777·
@YflameW @MugetsuChris UILabs is just a storybook plugin with a hotreloader and other QoL. The effects you see are still things you need to do but UILabs makes it easy to test when you code your UI with a framework like fusion
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Chris
Chris@MugetsuChris·
Learning how to use UILabs to make more complex UI animations with Fusion 0.3 framework! Started off with a simple button animation but more things to come soon👀 #Roblox #RobloxDev #Programmer
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Tob
Tob@_tob777·
@script_ing Unless someone dedicates enough resources and sees profit in AI games I doubt AI will ever be able to make full games on its own. Or it just wont be efficient and profitable enough Skilled devs can already make kit games and mass produce cash grabs if they dedicate a bit of time
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Script💻
Script💻@script_ing·
When AI is capable of creating entire games, there will still be a difference between human made games and ai made games. Human made games allow for more finite control (i.e someone who has made games by hand will know how to manipulate things like damage calculation formulas and the like for game balance). Even right now, although you can use Sora as AI TikTok, a large majority of consumers will prefer to use normal TikTok and watch human made content on there. I feel like a similar thing will happen with games. Someone who is fully capable of making a game on their own + AI will be in a much better place than someone who has never been able to do that before because of experience and technical knowledge. Today I tried using it to solve a bug but it struggled a lot, and that was because of a lack of context (issue was happening related to script A but in reality script Z was causing it). If I didn’t know how to code, I’d never be able to fix that just relying on ai because I’d just be prompting the same script over and over again, but due to experience, it was clearly occurring in a different script, even though the error happened in script A. The experience allowed me to get out of the situation and problem solve my way through. Someone with no experience and only using AI will prompt and pray it works for hours. So I think that it’ll introduce a line between those who know the nitty gritty and those who don’t. You know how sometimes an error will occur within a framework that we use and then we’re screwed since we don’t really understand the framework and then we spend ages trying to fix it? It’s because the framework abstracts the low level details from the high level programmer. In a same way, a beginner using AI will not be able to truly understand implementation details of the code (since AI abstracts the details) and eventually will need someone who can fix it (someone who can code).
Blake Swenson@BeastyBlake101

Some shower thoughts on AI and Game Dev: * For #RobloxDev I've stopped using AI to write a lot of code. Instead using it to fix code which reduce our bug fixing times often by 90%+. The speed at which AI detects common mistakes still blows my mind. * AI writing our codebase has made it hard to expand upon. There's a delicate balance between speed and avoiding tech debt. * I'm still having AI write from scratch systems that stand independently. (e.g. lighting gradient effects) There is virtually no tech debt created here. * Until AI can create standalone Roblox games, you still need to learn coding and associated fields (math, physics, design principles) to use AI productively. * I'm not anti-AI but I do think it is reducing problem solving skills. The people who can leverage AI without losing their own creativity and problem solving ability will be the winners. * Learning to use AI as a power tool versus just "chatting" with ChatGPT creates a massive competitive advantage. (This applies to really anything in life though) Plain language conversations with AI are not enough. Learn custom prompting, teach AI your coding styles, etc. * AI is only going to get better and reduce the barrier to entry. This has both positive and negative implications for current/future Roblox developers depending on your opinion. Decide the size of your projects to work on with this in mind. I still think we have at least a few years before AI can create entire games.

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Tob
Tob@_tob777·
@Synvasive The way I did it was just splitting each letter into it's own container frame and a text label inside the frame. And then using a UIListLayout to align the frames and then I animate the text labels from 0.5,0,1,0 to 0.5,0,0,0. Every container frame has ClipsDescendants on as well
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Synvasive
Synvasive@Synvasive·
@_tob777 This is awesome! How do you get it to align so well? I assume you use a parent "word frame" for each word and have the letters in there and a parent text frame for all the words? Awesome nonetheless
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Tob
Tob@_tob777·
Been spending a bit of time learning react-lua for the past while. Wrote this cool thing with it #Roblox #RobloxDev
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Tob
Tob@_tob777·
@Cluvonix I've only used Fusion before and I'd say React is nicer and more fleshed out. But it was a long time ago so Fusion could be a lot better now
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Cluvonix
Cluvonix@Cluvonix·
@_tob777 Would u say react is the best for ui on roblox?
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Tob
Tob@_tob777·
@Alecstey Yup just seperate text labels per letter parented to frames and then using a UIListLayout to handle positioning the frames. Which means I don't have to worry about writing code for positioning the letters
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Alecstey
Alecstey@Alecstey·
@_tob777 That's awesome! Does it uses multiple text labels?
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Tob
Tob@_tob777·
@FrostbittenMage ReactJS translated to roblox and modified to work with roblox. I believe it's very common in the roblox-ts ecosystem and is also used internally for creating UI react.luau.page
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Frost
Frost@FrostbittenMage·
@_tob777 tf is reactlua
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Tob
Tob@_tob777·
@RootieDaHoodie Thank you! I'll give it a look as I am still in the process of figuring out what tools to use for future projects / demos and I was a bit on the fence with the current animation library
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Tob
Tob@_tob777·
@joobsoob_ It's definitely up to how you structure it but I'd say it's clean to use once you start getting into it. Can be a bit tricky at first though. Haven't done more complex UI with it yet but the repos I've looked through look like they scale easily
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Joseph
Joseph@__breakloop·
@_tob777 This is awesome. Do you think it's worth learning? I've been struggling with UI a bit in my recent projects, it always seems to get messy quick.
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Tob
Tob@_tob777·
@SilentStonerz @Vatira5 If pros decided to boycot LAN epic would probably just see it as an opportunity to scale back on the esport harder and save themselves the trouble. It would just make everything worse long term. They'd just continue raking in money from the casual playerbase and throw out esports
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Silent Stonerz 💨🔥
Silent Stonerz 💨🔥@SilentStonerz·
@Vatira5 Every team that makes the Copenhagen LAN event should refuse to go as a protest to epic to fix their game. I guarantee if orgs and players with a voice did that and Epic rented a studio LAN and lost money plus had to refund people they will fix it.
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vatira
vatira@Vatira5·
We are reporting ddoser to Epic and they just need to ban them and they dont do it HELP HELP HELP
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