A J A Y --- A KID called TIME

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A J A Y --- A KID called TIME

A J A Y --- A KID called TIME

@acarch2

Architect-Artist-Art Advisor-Designer-Creative-Cricketer "I AM BECAUSE WE ARE" ❤️@akidcalledbeast #MAYC #7065 Work- https://t.co/vCRgHhynSx insta @followarchitect

New York, NY Katılım Haziran 2009
2K Takip Edilen2.7K Takipçiler
A J A Y --- A KID called TIME retweetledi
Kryptonite
Kryptonite@Kryptonite_483·
Keep scrolling we want to go up!
Kryptonite tweet media
Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 Too many legends. Not enough elevator capacity. Prompt 👇 Preserve every uploaded character’s exact likeness, proportions, eye shape, spacing, stylization, silhouette, outfit, accessories, materials, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add extra facial features if the original character does not have them. CHARACTER COUNT LOCK (CRITICAL) Use each uploaded character exactly once and only once. Do not create duplicate instances, clones, alternate poses of the same character, repeated identities, or hidden extra occupants. Every visible character inside the elevator must correspond to one unique uploaded character only. Reflections must only reflect already existing characters physically present in the scene and must never resemble additional bodies. Do not generate extra characters behind the doors, inside shadows, or in reflective surfaces. The total number of characters visible in the image must exactly equal the number of uploaded references. Empty space is allowed if necessary to preserve character-count accuracy. SCENE The elevator interior feels claustrophobic, overstressed, and physically uncomfortable. Some characters are pressed against scratched reflective steel panels, others squeezed into corners, crouched low, hanging from support rails, flattened awkwardly against walls or ceiling from pressure, or partially trapped between the narrowing elevator doors. Every pose must feel unique and reactive to the cramped environment. PERSPECTIVE Extremely close 24mm cinematic lens inside the elevator creating severe perspective distortion and emotional pressure. Camera positioned chest-height among the crowd as if physically trapped inside the elevator. COMPOSITION Dense overlapping silhouettes with minimal negative space, aggressive foreground obstruction, cropped limbs and partial body framing at the image edges. Intentionally unstable and uncomfortable composition. No centered symmetry. ENVIRONMENT Worn elevator interior with scratched stainless steel panels, flickering fluorescent ceiling lights, emergency panel glow, subtle grime accumulation, fingerprints, worn rubber flooring, slight atmospheric haze. LIGHTING Harsh overhead fluorescent lighting mixed with intermittent red emergency light, creating sculptural shadows and uneven exposure pockets across the compressed bodies. Strong highlight reflections on metal surfaces without clean mirror reflections. DEPTH OF FIELD Focus locked on the nearest central characters while foreground limbs and deeper background layers progressively collapse into cinematic blur. TEXTURE Fabric compression folds, subtle surface wear, scratches, tactile material realism, micro-detail in the focal plane, atmospheric dust particles. MOOD Absurd tension, collective exhaustion, accidental comedy, urban survival energy. EFFECTS Subtle handheld motion blur, restrained chromatic aberration near frame edges, cinematic film grain, slight lens breathing distortion. Avoid flat lighting, avoid spacious composition, avoid duplicated characters, avoid clean reflections, avoid organized posing, avoid full-frame sharpness. ar 4:5

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A J A Y --- A KID called TIME retweetledi
James Polhill
James Polhill@JamesPolhill·
@effortlessgold This was my first animation back at the end of 2023 😆 It's mind blowing to think how fast everything moved in regards to AI, creator platforms and tools.
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Moose
Moose@JoeyMoose·
This guy won $1,000 from me last year. People think I mess around man. I knew Knicks were winning. They were up by 30 when I posted this. Just wanted an excuse to bless my people. I am the realest mfer on this app man. Receipts:👇 x.com/joeymoose/stat…
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YoYoSlap@YoYoSlap

@JoeyMoose I’ve won one of these before Moose not playing

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Gary Vaynerchuk
Gary Vaynerchuk@garyvee·
had to SWEEEEEEP! just like my knicks !!! @veefriends ready to explode in 2027! working daily brick by brick
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Moose
Moose@JoeyMoose·
The last time the New York Knicks were in the NBA finals was 1999 (27 years ago). They lost to the Spurs. The last time the New York Knicks WON the finals was 1973 (53 years ago). Tonight the Knicks are one win away from competing in the finals. We are all witnessing history.
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A J A Y --- A KID called TIME
“The Elevator” Not all elevators are created equal. When see scared Beasts you know you have to worry!.. .. I’m not sure what happens next! 🙏 @edizkan_ I had to push it, one step further! #akidcalledbeast #akcb #nfts @opensea @akidcalledbeast #elevator #horrorflick
Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 Too many legends. Not enough elevator capacity. Prompt 👇 Preserve every uploaded character’s exact likeness, proportions, eye shape, spacing, stylization, silhouette, outfit, accessories, materials, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add extra facial features if the original character does not have them. CHARACTER COUNT LOCK (CRITICAL) Use each uploaded character exactly once and only once. Do not create duplicate instances, clones, alternate poses of the same character, repeated identities, or hidden extra occupants. Every visible character inside the elevator must correspond to one unique uploaded character only. Reflections must only reflect already existing characters physically present in the scene and must never resemble additional bodies. Do not generate extra characters behind the doors, inside shadows, or in reflective surfaces. The total number of characters visible in the image must exactly equal the number of uploaded references. Empty space is allowed if necessary to preserve character-count accuracy. SCENE The elevator interior feels claustrophobic, overstressed, and physically uncomfortable. Some characters are pressed against scratched reflective steel panels, others squeezed into corners, crouched low, hanging from support rails, flattened awkwardly against walls or ceiling from pressure, or partially trapped between the narrowing elevator doors. Every pose must feel unique and reactive to the cramped environment. PERSPECTIVE Extremely close 24mm cinematic lens inside the elevator creating severe perspective distortion and emotional pressure. Camera positioned chest-height among the crowd as if physically trapped inside the elevator. COMPOSITION Dense overlapping silhouettes with minimal negative space, aggressive foreground obstruction, cropped limbs and partial body framing at the image edges. Intentionally unstable and uncomfortable composition. No centered symmetry. ENVIRONMENT Worn elevator interior with scratched stainless steel panels, flickering fluorescent ceiling lights, emergency panel glow, subtle grime accumulation, fingerprints, worn rubber flooring, slight atmospheric haze. LIGHTING Harsh overhead fluorescent lighting mixed with intermittent red emergency light, creating sculptural shadows and uneven exposure pockets across the compressed bodies. Strong highlight reflections on metal surfaces without clean mirror reflections. DEPTH OF FIELD Focus locked on the nearest central characters while foreground limbs and deeper background layers progressively collapse into cinematic blur. TEXTURE Fabric compression folds, subtle surface wear, scratches, tactile material realism, micro-detail in the focal plane, atmospheric dust particles. MOOD Absurd tension, collective exhaustion, accidental comedy, urban survival energy. EFFECTS Subtle handheld motion blur, restrained chromatic aberration near frame edges, cinematic film grain, slight lens breathing distortion. Avoid flat lighting, avoid spacious composition, avoid duplicated characters, avoid clean reflections, avoid organized posing, avoid full-frame sharpness. ar 4:5

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Ronald Cooper Jr.
Ronald Cooper Jr.@ronaldcooperjr·
Just swept 40 NOIDS. But this isn’t about the floor price, it’s about the foundation. I am officially giving these away, but not to flippers. I’m looking for true collectors. Long term holders and collectors. The builders who see the long-term vision of what we are creating and want to be in the trenches with us. We are building an ecosystem meant to last, and I truly want to make something special. That starts with onboarding the right people who are actually committed to growing it. If you are committed to the future of Web3, this is your shot. Tag the hardest workers and the most committed holders you know below. 👇 Let’s build. 🏗️🔥 @thehumanoids opensea.io/collection/noi…
Ronald Cooper Jr.@ronaldcooperjr

Not for flippers. Not for traders. If you are a true collector who values deep lore, interoperability, and a massive ecosystem currently in the works - your Noid is waiting for you. We’re building something meant to last. Are you in? opensea.io/collection/noi…

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A J A Y --- A KID called TIME retweetledi
Roots
Roots@DclRoots·
Ever since I was a young BEAST, I've played the silver ball From Soho down to Brighton, I must've played 'em all But I ain't seen nothing like him in any amusement hall That deaf, dumb, and blind kid sure plays a mean pinball!
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Moose
Moose@JoeyMoose·
If the Knicks win tonight I’m giving away $500 to my Top 5 most active followers.
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A KID called Future | FuturisticAlchemy
Grok failed horribly on this one, Gemini got it second try. Bad ass is all I can say 🔥 #AKCB @akidcalledbeast
A KID called Future | FuturisticAlchemy tweet media
Edizkan ⭕🦇@edizkan_

Prompt Share 🚨 Too many legends. Not enough elevator capacity. Prompt 👇 Preserve every uploaded character’s exact likeness, proportions, eye shape, spacing, stylization, silhouette, outfit, accessories, materials, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add extra facial features if the original character does not have them. CHARACTER COUNT LOCK (CRITICAL) Use each uploaded character exactly once and only once. Do not create duplicate instances, clones, alternate poses of the same character, repeated identities, or hidden extra occupants. Every visible character inside the elevator must correspond to one unique uploaded character only. Reflections must only reflect already existing characters physically present in the scene and must never resemble additional bodies. Do not generate extra characters behind the doors, inside shadows, or in reflective surfaces. The total number of characters visible in the image must exactly equal the number of uploaded references. Empty space is allowed if necessary to preserve character-count accuracy. SCENE The elevator interior feels claustrophobic, overstressed, and physically uncomfortable. Some characters are pressed against scratched reflective steel panels, others squeezed into corners, crouched low, hanging from support rails, flattened awkwardly against walls or ceiling from pressure, or partially trapped between the narrowing elevator doors. Every pose must feel unique and reactive to the cramped environment. PERSPECTIVE Extremely close 24mm cinematic lens inside the elevator creating severe perspective distortion and emotional pressure. Camera positioned chest-height among the crowd as if physically trapped inside the elevator. COMPOSITION Dense overlapping silhouettes with minimal negative space, aggressive foreground obstruction, cropped limbs and partial body framing at the image edges. Intentionally unstable and uncomfortable composition. No centered symmetry. ENVIRONMENT Worn elevator interior with scratched stainless steel panels, flickering fluorescent ceiling lights, emergency panel glow, subtle grime accumulation, fingerprints, worn rubber flooring, slight atmospheric haze. LIGHTING Harsh overhead fluorescent lighting mixed with intermittent red emergency light, creating sculptural shadows and uneven exposure pockets across the compressed bodies. Strong highlight reflections on metal surfaces without clean mirror reflections. DEPTH OF FIELD Focus locked on the nearest central characters while foreground limbs and deeper background layers progressively collapse into cinematic blur. TEXTURE Fabric compression folds, subtle surface wear, scratches, tactile material realism, micro-detail in the focal plane, atmospheric dust particles. MOOD Absurd tension, collective exhaustion, accidental comedy, urban survival energy. EFFECTS Subtle handheld motion blur, restrained chromatic aberration near frame edges, cinematic film grain, slight lens breathing distortion. Avoid flat lighting, avoid spacious composition, avoid duplicated characters, avoid clean reflections, avoid organized posing, avoid full-frame sharpness. ar 4:5

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A J A Y --- A KID called TIME retweetledi
Rimsha Bhardwaj
Rimsha Bhardwaj@heyrimsha·
A 17 year old in his mother's kitchen in New Jersey unlocked the iPhone in 2007 so it could run on any carrier in the world, and 18 years later he is the only person on Earth trying to break NVIDIA's monopoly on AI compute from his apartment in San Diego with a 12,000 line piece of code. His name is George Hotz. Most people call him geohot. The framework he built is called tinygrad. It is open source. It is MIT licensed. And it is what he believes will end the trillion dollar moat around CUDA. At just 17, George became the nightmare of tech giants. He did it in his mom's kitchen with a soldering iron and an eBay-bought original iPhone. Apple had locked the device to AT&T. He unlocked it in 500 hours of work over a summer. He uploaded a video to YouTube. The world lost its mind. Three years later he reverse engineered the PlayStation 3 and put the keys on the internet. Sony sued him. The case settled. He kept hacking. Elon Musk noticed. He tried to recruit George to fix Tesla's Autopilot. George's response became legend. "I don't want to work for you. I want to beat you." In 2015 he started his own self-driving car company called comma AI out of a garage. He sold a $1,500 device that you plug into your Honda and it drives itself on highways. The thing actually worked. Then in November 2022 he walked away from his own company to start something most engineers thought was impossible. He decided to break NVIDIA. NVIDIA is worth around 3 trillion dollars right now. Every serious AI lab on Earth runs on NVIDIA GPUs. The reason is not the silicon. AMD makes silicon that is comparable on paper. The reason is CUDA, the software layer NVIDIA spent 20 years building that nobody has been able to replicate. CUDA is what people in the industry call a moat. A trillion dollar moat. George looked at this and decided one person could rewrite it. He started tinygrad in late 2022 as a neural network framework so small you could read the entire codebase in an afternoon. PyTorch has millions of lines of code. Tinygrad fits in roughly 12,000. His bet was that if you could write a framework small enough for one human to understand, you could port it to any hardware on Earth in months instead of years. He bought six AMD Radeon 7900 XTX cards, the consumer gaming GPUs you can buy at Best Buy, and tried to make them train AI models. AMD said it would not work. The drivers were too unstable. ROCm, AMD's official software stack, was famously broken. For two years George fought AMD publicly on X. He posted bug reports daily. He called out AMD's CEO Lisa Su by name. He live streamed himself debugging firmware crashes at 3 in the morning. The AMD subreddit followed it like a soap opera. Then in March 2025 something changed. AMD shipped him two MI300X data center systems, the same chips that power Microsoft and Meta's AI infrastructure. AMD's lead GPU software engineer Anush Elangovan posted publicly that he was working closely with tinygrad to "commoditize the petaflop." George wrote a blog post titled "AMD YOLO" the same day. Tinygrad now has a fully sovereign AMD stack. They rewrote the entire pipeline from the hardware up to PyTorch compatibility. Their own driver. Their own runtime. Their own libraries. The line that broke the AI infrastructure world was this one. NVIDIA is either massively overvalued or AMD is massively undervalued. The hardware is similar. CUDA is not the moat people think it is. The whole thing runs on roughly 12,000 lines of code. You can buy a Tinybox from him today. Six AMD GPUs in a custom chassis. Around $15,000. It trains models. It works. NVIDIA spent 20 years building the deepest moat in tech. A solo hacker just walked across it.
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JSFILMZ
JSFILMZ@JSFILMZ0412·
AI haters always say: "Just buy a camera and go shoot a movie." Jon Erwin has huge box office hits and an Amazon deal, but still got blocked by budget limits. His solution? Fusing live-action with generative AI. AI didn't replace his camera or his distributor—it replaced the massive studio budget he needed to get green-lit. Full breakdown in the reply.
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StayBlessed💞
StayBlessed💞@1122Blessed·
Remembering our hero’s #AKCB
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Adam Weitsman
Adam Weitsman@AdamWeitsman·
I honestly get just as much personal satisfaction posting about a hidden gem collection minting at $3 bucks that few know about and watching it get recognized than me buying some crazy expensive grail and bragging about it on X. My hunt for the most legendary NFT’s will still continue but will also make sure I put extra efforts helping out those amazing founders and creators who just could use that little extra push ❤️
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