

A J A Y --- A KID called TIME
52K posts

@acarch2
Architect-Artist-Art Advisor-Designer-Creative-Cricketer "I AM BECAUSE WE ARE" ❤️@akidcalledbeast #MAYC #7065 Work- https://t.co/vCRgHhynSx insta @followarchitect










10,000 fully-rigged and ready characters, who's still creating and what have you learnt over the years?



@JoeyMoose I’ve won one of these before Moose not playing





Prompt Share 🚨 Too many legends. Not enough elevator capacity. Prompt 👇 Preserve every uploaded character’s exact likeness, proportions, eye shape, spacing, stylization, silhouette, outfit, accessories, materials, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add extra facial features if the original character does not have them. CHARACTER COUNT LOCK (CRITICAL) Use each uploaded character exactly once and only once. Do not create duplicate instances, clones, alternate poses of the same character, repeated identities, or hidden extra occupants. Every visible character inside the elevator must correspond to one unique uploaded character only. Reflections must only reflect already existing characters physically present in the scene and must never resemble additional bodies. Do not generate extra characters behind the doors, inside shadows, or in reflective surfaces. The total number of characters visible in the image must exactly equal the number of uploaded references. Empty space is allowed if necessary to preserve character-count accuracy. SCENE The elevator interior feels claustrophobic, overstressed, and physically uncomfortable. Some characters are pressed against scratched reflective steel panels, others squeezed into corners, crouched low, hanging from support rails, flattened awkwardly against walls or ceiling from pressure, or partially trapped between the narrowing elevator doors. Every pose must feel unique and reactive to the cramped environment. PERSPECTIVE Extremely close 24mm cinematic lens inside the elevator creating severe perspective distortion and emotional pressure. Camera positioned chest-height among the crowd as if physically trapped inside the elevator. COMPOSITION Dense overlapping silhouettes with minimal negative space, aggressive foreground obstruction, cropped limbs and partial body framing at the image edges. Intentionally unstable and uncomfortable composition. No centered symmetry. ENVIRONMENT Worn elevator interior with scratched stainless steel panels, flickering fluorescent ceiling lights, emergency panel glow, subtle grime accumulation, fingerprints, worn rubber flooring, slight atmospheric haze. LIGHTING Harsh overhead fluorescent lighting mixed with intermittent red emergency light, creating sculptural shadows and uneven exposure pockets across the compressed bodies. Strong highlight reflections on metal surfaces without clean mirror reflections. DEPTH OF FIELD Focus locked on the nearest central characters while foreground limbs and deeper background layers progressively collapse into cinematic blur. TEXTURE Fabric compression folds, subtle surface wear, scratches, tactile material realism, micro-detail in the focal plane, atmospheric dust particles. MOOD Absurd tension, collective exhaustion, accidental comedy, urban survival energy. EFFECTS Subtle handheld motion blur, restrained chromatic aberration near frame edges, cinematic film grain, slight lens breathing distortion. Avoid flat lighting, avoid spacious composition, avoid duplicated characters, avoid clean reflections, avoid organized posing, avoid full-frame sharpness. ar 4:5


Not for flippers. Not for traders. If you are a true collector who values deep lore, interoperability, and a massive ecosystem currently in the works - your Noid is waiting for you. We’re building something meant to last. Are you in? opensea.io/collection/noi…

nyc locals sound better than signed artists it’s insane 😂



Prompt Share 🚨 Too many legends. Not enough elevator capacity. Prompt 👇 Preserve every uploaded character’s exact likeness, proportions, eye shape, spacing, stylization, silhouette, outfit, accessories, materials, and original color palette. Do not humanize. Do not alter anatomy or facial structure. Do not add extra facial features if the original character does not have them. CHARACTER COUNT LOCK (CRITICAL) Use each uploaded character exactly once and only once. Do not create duplicate instances, clones, alternate poses of the same character, repeated identities, or hidden extra occupants. Every visible character inside the elevator must correspond to one unique uploaded character only. Reflections must only reflect already existing characters physically present in the scene and must never resemble additional bodies. Do not generate extra characters behind the doors, inside shadows, or in reflective surfaces. The total number of characters visible in the image must exactly equal the number of uploaded references. Empty space is allowed if necessary to preserve character-count accuracy. SCENE The elevator interior feels claustrophobic, overstressed, and physically uncomfortable. Some characters are pressed against scratched reflective steel panels, others squeezed into corners, crouched low, hanging from support rails, flattened awkwardly against walls or ceiling from pressure, or partially trapped between the narrowing elevator doors. Every pose must feel unique and reactive to the cramped environment. PERSPECTIVE Extremely close 24mm cinematic lens inside the elevator creating severe perspective distortion and emotional pressure. Camera positioned chest-height among the crowd as if physically trapped inside the elevator. COMPOSITION Dense overlapping silhouettes with minimal negative space, aggressive foreground obstruction, cropped limbs and partial body framing at the image edges. Intentionally unstable and uncomfortable composition. No centered symmetry. ENVIRONMENT Worn elevator interior with scratched stainless steel panels, flickering fluorescent ceiling lights, emergency panel glow, subtle grime accumulation, fingerprints, worn rubber flooring, slight atmospheric haze. LIGHTING Harsh overhead fluorescent lighting mixed with intermittent red emergency light, creating sculptural shadows and uneven exposure pockets across the compressed bodies. Strong highlight reflections on metal surfaces without clean mirror reflections. DEPTH OF FIELD Focus locked on the nearest central characters while foreground limbs and deeper background layers progressively collapse into cinematic blur. TEXTURE Fabric compression folds, subtle surface wear, scratches, tactile material realism, micro-detail in the focal plane, atmospheric dust particles. MOOD Absurd tension, collective exhaustion, accidental comedy, urban survival energy. EFFECTS Subtle handheld motion blur, restrained chromatic aberration near frame edges, cinematic film grain, slight lens breathing distortion. Avoid flat lighting, avoid spacious composition, avoid duplicated characters, avoid clean reflections, avoid organized posing, avoid full-frame sharpness. ar 4:5




