Adisa Game Studio

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Adisa Game Studio

Adisa Game Studio

@AdisaGame

2人のプログラマーだけで活動しているインディー開発スタジオ。現在、横スクロールRPGを開発中。 An independent development studio with only two programmers, currently developing a Side-Scrolling RPG game.

Taiwan Katılım Temmuz 2020
985 Takip Edilen1.6K Takipçiler
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
Hope Trigger is a 2.5D side-scrolling action RPG currently available in Early Access on Steam. Create your own playstyle through combo and cancel mechanics, character progression, equipment, magic, and a variety of builds. Hope Triggerは、現在Steamで早期アクセス配信中の2.5D横スクロールアクションRPGです。 コンボやキャンセル、キャラクター育成、装備、魔法、多彩なビルドを組み合わせ、自分だけの戦い方を作ることができます。 Steam: store.steampowered.com/app/1727910/Ho… Support our two-person development team on Patreon. Patreonで2人だけの開発チームを応援できます。 patreon.com/cw/hopetrigger #HopeTrigger #IndieGame #Steam #EarlyAccess #2DAction #RPG
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
This Kingdom Hearts-inspired game seems to have been in development for over four years. A combat and exploration system of this scale would probably take us even longer to build. Projects like this are really challenging for a small team. When we first started developing our own game, we also ran into plenty of technical and resource-related difficulties. Its combat system gradually grew as combos, cancels, style switching, magic, equipment, and different builds became increasingly interconnected. What began as a relatively simple idea eventually became something much larger. We’ve stumbled our way this far, and we’re still struggling forward. 😅
Yahya Danboos🌙Kickstarter Launch Soon@YahyaDanboos

I'M MAKING A GAME I ALWAYS WANTED TO PLAY

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Adisa Game Studio
Adisa Game Studio@AdisaGame·
今月追加した新ボスとの戦闘を、さまざまな魔法を使い、攻撃を切り替えながら戦う短い動画にしました。 Hope Triggerの2026年7月開発月報をPatreonで公開しました。 今月の戦闘システム調整、新エリア「太陽の寝宮」とそのストーリー、UI改善、そして開発中に起きたいくつかの出来事について紹介しています。 冒頭部分は無料で読むことができます。 👉 patreon.com/hopetrigger/po… #HopeTrigger #IndieGame #GameDev #2DAction #RPG
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
Here’s a short battle against one of the new bosses added this month, using different magic and switching between attacks during the fight. Hope Trigger’s July development report is now available on Patreon. It covers this month’s combat system changes, the new Solar Bedchamber area and its story content, UI improvements, and a few unexpected moments from development. The opening section is available as a free preview. 👉 patreon.com/hopetrigger/po… #HopeTrigger #IndieGame #GameDev #2DAction #RPG
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
@maruhage1 今のAIって、昔のコードを読ませるのも結構得意だと思います。 当時何をやっていたのか思い出しやすいですし、そこからどう拡張するかも相談できるので、個人的にはかなり助かっています。
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まるはげ
まるはげ@maruhage1·
前作りかけていたシューティングも1回AIに見せて整理してもらおうかな。そんなことが出来るのかわかんないけど。
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
@HerosPunch I can relate. We tried making several simple games in the past, but for all sorts of reasons, they gradually became more and more complicated—and then... there was no “and then.” 😅
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
This post has caused quite a lot of discussion. My own game has already been in development for eight years and still isn’t finished. I’m also still trying my best just to survive, so I can’t really offer any grand wisdom about success. But I think that, whether a project is big or small, it’s still important to make something you genuinely like. If you don’t even like what you’re making, the long development process will only become even more painful.
Mumpitz Games | Sir We Have an Orc Problem OUT NOW@mumpitzgames

We made $361,657 gross revenue in the first 24 hours after releasing our 4 month game. Please fellow indies, make smaller games faster. #gamedev #indiegames #indiedev

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Adisa Game Studio
Adisa Game Studio@AdisaGame·
@IndiePlaytstFst That may work well for some developers. In our case, though, as I mentioned in another reply, there wasn’t one single issue. There’s basically a whole list of reasons after eight years. 😅
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Indie Playtest Fest
Indie Playtest Fest@IndiePlaytstFst·
Agree on your notion of better like the game you are making, but, I also wonder if you had been making couple of smaller games, would it be possible that your eight year game would be ready too? For I notice that when I make more games, even they are just Gamejam games, I get faster making them.
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
@RuiMVFigueira 14 years! I guess I can call you senpai now. I hope going full-time helps things move much faster. I’d love to work on mine full-time too, but I recently lost my job, so I’m currently trying to balance game development with job hunting. 😅
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{'Rui Figueira'};
{'Rui Figueira'};@RuiMVFigueira·
@AdisaGame Mine has been in development for 14 years. 🤣 But only went full time this year, so hopefully won't be another 14. haha. But yeah it is a passion project.
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
@LienTheAlien There wasn’t one main bottleneck, unfortunately. There’s a rather long list after eight years.
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LienPixels🌌
LienPixels🌌@LienTheAlien·
@AdisaGame 8 years is far too much time. Thats already a whole genaration of players gone. What has been the main bottle neck so far?
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
Hope Trigger v2.12 アップデート ・イベント「異常な夏の植物」を追加 ・一部の原核ノードを強化可能に ・アルカナ「吊るされた男」を調整 ・ストーリーイラストを追加 詳細はこちら 👉 store.steampowered.com/news/app/17279… 開発ログ: 今回のアップデートでは、主にアルカナ「吊るされた男」の効果を変更しました。 変更前は、魔素崩壊の発生時にプネウマを1つ追加で獲得できました。この効果は、プネウマの入手手段が少なく、得られる量も限られていた頃に設計したものです。しかし、その後アップデートを重ねる中で、追加のプネウマを獲得する必要性は徐々に低くなっていきました。 そこで、「吊るされた男」の効果を再設計しました。コンボが20以上の状態で「罪の誓約」を発動すると、その発動によって付与される「ウケヒ」の持続時間が延長されます。 これにより、プレイヤーの操作次第で「ウケヒ」の持続時間を延ばせるようになります。また、「原罪解放」と組み合わせることで、「罪の誓約」が再び使用可能になるまで「ウケヒ」を維持しやすくなります。 動画では、「罪悪の太陽」でコンボを20以上まで伸ばし、その後「罪の誓約」を発動して、持続時間が延長された「ウケヒ」を獲得しています。 #HopeTrigger #IndieGame #Steam #EarlyAccess #2DAction #RPG
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
Hope Trigger v2.12 Update • Added “Anomalous Summer Flora” • Certain Enchanted Artifacts can now be upgraded • Adjusted the “Hanged Man” Arcana • Added a story illustration More details 👉 store.steampowered.com/news/app/17279… Dev log: This update mainly changes the effect of the “Hanged Man” Arcana. Previously, Polymerized Decay granted one additional Pneuma. This effect was originally designed when there were few ways to obtain Pneuma and only small amounts were available. As the game evolved through subsequent updates, however, the extra Pneuma gradually became less necessary. For this reason, we redesigned “Hanged Man.” Activating “Covenant of Sin” while Combo is at 20 or higher extends the duration of the Ukehi granted by that activation. This gives players a way to extend Ukehi through skillful play. When combined with “Sin Unleashed,” the extended duration can help keep Ukehi active until “Covenant of Sin” becomes available again. In this clip, “Guilty Sun” is used to build Combo to 20 or higher more easily. The player then activates “Covenant of Sin” to gain Ukehi with an extended duration. #HopeTrigger #IndieGame #Steam #EarlyAccess #2DAction #RPG
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
@kamipallet 私も最近、「AIがあればエンジニアはあまり必要ない」という判断の影響で、収入が大変なことになりました😅 AIを使いこなす前に、結論だけ先に出てしまうこともあるようです。
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紙パレット (斉藤 敦士)
最近、友達や知り合いのプログラマーさんと話すとAIを使いまくっていてもうほとんどコードは書いてないし、見てもいないって人が多いんだけど、ゲーム開発だとどのくらいの割合だろう…
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
@kamipallet AIはとても便利で、古いコードの整理やリファクタリング、新機能の開発にもかなり役立っています。 ただ、大きなプロジェクトで長時間使っていると、だんだんボケて前のことを忘れてしまうので😆、コード品質はやはり人間がチェックする必要がありますね。
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紙パレット (斉藤 敦士)
ゲーム制作しているプログラマーさんに質問… 現在ゲーム制作のプリグラミングでAIをどのくらい使用していますか?
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
@SheguchiKazuya Thank you! I’m really glad you like Hope Trigger. And thank you for the kind words about our return to Patreon!
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
なぜ戦士は弓を引き続けなければならなかったのか? Hope Triggerの戦闘システムが、格闘ゲームに着想を得たシンプルなコンボから、クラス能力、装備効果、リソース循環がつながる現在の形へと、8年間でどのように変化してきたのかを振り返るPatreon記事を書きました。 初期の設計案や、開発者同士で交わした会話も交えながら、システムを順番に紹介するだけではなく、現在の形になるまでの流れが伝わるようにまとめています。 👉 patreon.com/hopetrigger/po… #HopeTrigger #インディーゲーム #ゲーム開発 #アクションRPG 👇 MPを得るために、ひたすら弓を引く戦士…   戦士なのに。
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
Why did our Fighter have to keep drawing a bow just to become stronger? I wrote a new Patreon article looking back at how Hope Trigger’s combat system evolved over eight years—from simple fighting-game-inspired combos into interconnected class abilities, equipment effects, and resource loops. It also includes some of our early design ideas and conversations between the developers, presenting the system as a development story rather than just a list of mechanics. 👉 patreon.com/hopetrigger/po… #HopeTrigger #IndieGame #GameDev #ActionRPG 👇A Fighter working hard to gain resources… with a bow.
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Adisa Game Studio
Adisa Game Studio@AdisaGame·
@SheguchiKazuya Thank you! I’m really glad you like the combat system. And thank you for recommending Hope Trigger!
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Omio Rahman Mahmud
Omio Rahman Mahmud@SheguchiKazuya·
Beautiful combat system Highly recommend the game
Adisa Game Studio@AdisaGame

Hope Trigger v2.09 Update Added new affixes, a new story scene, and a new Another World Skill. • Berserker A new affix based on the Fighter’s third-tier class. After activating Burst, gain Blood Oath, increasing Attack and Defense based on current HP. • Mirrorbreath Restores HP when Mirror World successfully triggers a counterattack. • The Queen in the Shattered Mirror A new scene continuing the story from “A Cradle for the Past”. • Wrathblade: Crimson Eclipse A new Another World Skill with Wrath attribute and Sin Shift Lv2. More details 👉 store.steampowered.com/news/app/17279… Dev Log In v2.09, I added the Fighter’s third-tier class, “Berserker”. Berserker is built around a simple idea: the lower your HP gets, the stronger your Attack and Defense become. For this update, I also added one skill and one magic spell to support that playstyle. The skill can push your HP directly down to 50%, letting the Berserker Buff reach its maximum effect right away. The magic spell helps reduce that skill’s cooldown. The attached video shows how these pieces work together. With this build, you can reach the strongest state of the Berserker Buff very quickly. The risk is obvious, though — your HP drops instantly. Because of that, building around Defense and HP becomes much more important. Of course, if you are confident in your execution, you can also go all-in on Attack and ignore Defense completely. #HopeTrigger #IndieGame #Steam #EarlyAccess #2DAction #RPG

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Adisa Game Studio
Adisa Game Studio@AdisaGame·
Hope TriggerのPatreonを再開しました! Hope TriggerがSteamで早期アクセスを開始してから、まもなく5年になります。これまでに100回を超えるアップデートを公開してきました。ゲームが成長してきたことで、現在では開発の過程や設計の背景について、以前より多くのことを共有できるようになりました。 しかし最近、私たち2人を取り巻く仕事の状況が変わり、収入源もほぼ同じ時期に途絶えました。新しい仕事や外注の機会を探し続ける一方で、Hope Triggerの開発を継続するために、より安定した支援の形を築く方法についても考えるようになりました。 そのため、Patreonを再開することにしました。 有料メンバーの方には、毎月1本の開発レポートをお届けします。開発の進捗や実際に完成した内容、設計上の判断、アップデートの背景にある制作過程などをまとめる予定です。 👉 patreon.com/cw/hopetrigger 最新の公開記事では、今回Patreonを再開した理由と、今後どのような内容を共有していく予定なのかについて、より詳しく説明しています。 これまでHope Triggerを見守り、プレイし、広め、支えてくださった皆さまに感謝します。 インディーゲーム開発の道は決して簡単ではありません。それでも、一つひとつの支援が、Hope Triggerのために使える時間とリソースを確保し、より安定した形で完成に向けて進んでいくための助けになります。 #HopeTrigger #IndieGame #GameDev #Patreon
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