Aeprikot (the gamedev not the fruit)

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Aeprikot (the gamedev not the fruit)

Aeprikot (the gamedev not the fruit)

@aeprikot

I make horror games but who doesn't these days? Christian fantasy/horror primarily. Have a cool letter- Թ Sketch account - @2aepri2kot

Yerevan, Armenia Katılım Şubat 2022
99 Takip Edilen190 Takipçiler
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Aeprikot (the gamedev not the fruit)
Tales From SALVATION: Clockmaker's Inferno Beta 0.4_b is now available on itch and gamejolt! Go take a look! Links in the comment below⬇️
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Aeprikot (the gamedev not the fruit)
“PLEASE MEGAMAN I’LL DO ANYTHING! I’LL FUCKING SUCK YOUR DICK! YOU WANT ME TO EAT YOUR SHIT? I’LL EAT YOUR FUCKING SHIT IN THE BOSS RUSH ROOM!!!”
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Aeprikot (the gamedev not the fruit)
Lost and Found. A well-rounded chap and a groundbreaking game mechanic. Recover lost items with this one simple trick (big storage HATES him!!!)
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Aeprikot (the gamedev not the fruit)
@Egdirb13 and the big dragon is basically just the "scratch the toes" type of monster boss, except it has a minigame and a red dot to strike. There really is a maximum player to boss size ratio after which the boss battle isn't really as grand as it should be.
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Aeprikot (the gamedev not the fruit)
@Egdirb13 First of all, thanks for the real in-depth response. Yeah DD does have some interesting fights, though the smaller sizes of the bosses helps a lot , the player has more ways to tackle them basically. The larger one (like that hydra thing) seem to have more of a dodge-attack loop-
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Aeprikot (the gamedev not the fruit)
@Egdirb13 Never played that one unfortunately, are they stage hazard types or dodge-the-tendrils types? From what little exposure to DD I've had (clips and what not), the monsters seemed vaguely human sized so it can also be the case of a cleverly disguised knight fight.
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Aeprikot (the gamedev not the fruit)
Minecraft's ender dragon is a reasonably example of a big boss fight where you don't chop at monster's nails or dodge its tail and even there the dragon is a stage hazard with a clicker minigame at the end.
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Aeprikot (the gamedev not the fruit)
You either end up turning the boss into a glorified dungeon or a dodge-the-tendrils rhythm minigame. An object of the battle, not the subject of it.
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Thatisdifficult 🌊🌊🌊
Ngl I'm one of those typical artists that love to draw just draw characters in either a black or white void. Very rarely will I draw them in something that isn't a void. Sometimes it's just a solid color. Occasionally, it'll be an attempt at drawing a whole-ass background.
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