anthony winbush
224 posts


Seeing Capcom and SNK together on the same screen makes me feel things.
Street Fighter 6@StreetFighter
Prepare to pounce on the "Terry Arrives!" Fighting Pass on September 2 featuring rewards inspired by Fatal Fury. Terry will tear apart the competition in Street Fighter 6 on September 24!
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anthony winbush retweetledi


@SarpiSjinsei Both her supers are 10 frame start up (really slow for supers). Hes doing od shoryu (full invulnerability) after the super flash to blow through it
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@afrotronic imdefinitely aware of why its happening. but i feel its move priority. I can play other sf games with the same type of overlap and not have the issue
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I'm dropping so many matches with #sf6_Deejay by getting accidental medium rising kicks, instead of Dread Kick. Any other Deejay users suffer from this, that ARE NOT hitbox users?
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@UltraChenTV @jiyunaJP @TheAlexValle @IFCYipeS @WSOLogan PSA: there is a no contest option if you get in a laggy match! A notification will pop up near the bottom of the screen. Hold the indicated button and the match will end if both players agree. Spread the word please.
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@Artofkimbo I will some times use MP,HP,HK into super for a quick punish if I dont have drive meter.
The LP,MK,MK target combo is 4 frame startup and leaves you +2 after. I dont really know what to do with this either. Maybe after perfect parry for the mixup you get.
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To my Dee Jay players, has anyone found any use for his target combos? Specifically the Threebeat Combo or the Dee Jay Special? #SF6_DeeJay
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@SpaceAndy__ @OrangeManPC I came here to say this. His D.R do be zooming, but he kinda just has to raw dog it. Not like say, Kimberly, who has a long range D.R cancel, a low, and a overhead out of D.R.
Hes just fast as fuck boi
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@OrangeManPC I see a lot of complaints about his dr, but I see no one talking about how he doesn’t have a DR cancelable low, or any long range dr cancelable options 🤠
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@JWonggg As a dee Jay player the only buttons I woud worry about getting wiff punished are: 5HK, 5HP, 5MK,2MK, and LK sobat. Maybe 2HP
Drive impact eats most of these alive so in hesitant to throw them out. its mostly fast and D.I. safe buttons from me, so wiff punishing dee jay is hard
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@resprxy This has been my experience all the way up to 2 star platinum.
Its like playing rock/paper /scissors and your opponent just keeps throwing rock, but rock takes 40-60% of your life if it hits, and who ever throws rock second wins.
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#SF6 #SF6_DeeJay Yeah these rankings gotta be messed up cause zero way people are playing like this and getting to Plat. And he one and doned me lmaooo.
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Useful information: linking lvl3/ca after H.P MGU in the corner does significantly more damage than super canceling.
Doesnt link if the MGU hits a grounded opponent, so wall splat or juggle combo ender only.
#SF6_DEEJAY
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AYOOO #SF6_Deejay WITH THE MAXIMUM (WWE) BELT AND THE HOUSE PARTY HAIRCUT?! These fits are so good!
(Also that blue power suit, C'mon Uncle Deejay, you eatin' good this year, jeeeeesus.)

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What's everyone's favorite anti-airs for the following situations with #SF6_Deejay :
Crossup/Opponent right above you.
Jumping towards you.
Feel like b.HK is unreliable and his flash kicks get beaten easy. Seen people use sweep. Any thoughts?
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@F0olishPr0phet Far AA with 2hk.
Closer, in front AA with 4hk
For cross up, either 7 or 9 mp target combo.
Hk jack knife any time you have charge, except cross ups. Full air invulnerable.
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@StreetFighter @CapcomUSA_ So deathmatch mode from world heroes...... nice!
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Turn up the volume in Fighting Ground with Extreme Battle!
Select different rules for victory and a wacky gimmick to play #StreetFighter6 like never before. 🐂
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@dan_vdw Right!! I think they even deliver alcoholic beverages.
Oh!! And flesh lights!! OMG dont forget those!!! 🤣🤣
(It was in my suggested items one night lol that's how I know 😅)
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