Aim
198 posts


remember when they locked frame data out of the audience's hands? I miss when people actually had to fight via instinct and do didn't learn via open book exams.. people who rely solely on frame data now will always and never be considered a true Tekken player to me, I'm sorry
TekkenDocs@tekkendocs
Frame Data Quiz on TekkenDocs! See a move, guess the frames on block. How long can you keep your streak alive? 🧠🔥 This is the endless version of our Daily Challenge. Link in description
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@KingReyJr_ @Shinobikun904 Finally? Didn’t you start back up like last week 💀
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@PBeef2Spicy Ok I see now, still tho all of his knds have terrible wallsplat moments when everyone else splats you at 89°
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@aimdotcom_ I believe he hopkicked actually. Though what you described cost me a game recently with WS1,2
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@Dorkstrict Before we realized? She’s been promoted for weeks now right? Who TF hasn’t noticed she was broken the first time her movement was revealed in a game were bullet velocity is 60mph??
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Axel is wayyyyy more broken then we even realized....
Before only octane or maggie could chain slides back to back (as long as you retained your ability...)
But Axels passive slide ability means you can INFINETLY slide chain back to back with tapstrafing....
I'm not even good at movement and I could chain back and fourth for a decent ammount of time...
@PlayApex FIX THIS ASAP
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this, that's why Vax is the GOAT, he doesn't lie. Most of, if not all meaningful fights (and games) in Apex are won at close range. so who the fuck cares if MnK is better at "long range".
And true on MnK (at the highest level) you can only keep up against roller at your peak, which literally requires you to be god himself on MnK.
ROC Vaxlon@Vaxlon
Looking at the balance by "long range" vs "close range" is not the best way of looking at it due to games being way more impactful close range. But I will say, MnK players can keep up but you have to put in twice the work and understand that the biggest pro with playing MnK is flexability and survivability. Other than that, best thing is swapping over.
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Aim retweetledi

@JJBREEZE_ The worst is when you somehow end up BT after collision range 3+44 splat
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@BuffGigas Add the Law kickflip. I need the frame data on those.
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Aim retweetledi

I would also like to note that this DSS parry does not spend heat, but actually RECOVERS it, even though it is an action locked by heat, where other characters would be expending their meter.
And it's a LOT of recovery.
Senjou1@_senjou
Law does NOT need an auto parry in heat what the fuck is this game design
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@tekken_masterbh As a Law player I 100% agree regain is stupid and should be gone forever, but this clip would have the same exact outcome even if he only had 1 heat 1+2 per round.
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Sony has published a patent for dynamically adjusting (nerfing or buffing) players in multiplayer sessions to balance cross-platform like console, PC, and mobile.
The technology would monitor hardware, input methods, and skill levels in real time
Then nerf or buff players, such as by reducing speed or reaction times for console and PC users to balance disadvantages faced by mobile players using touch controls.


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