Alex 🎮

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Alex 🎮

Alex 🎮

@alex46007

Hola a todos Amunt Valencia, Informatico, Gamer y Youtuber, me gusta el anime/manga y ademas soy un gran seguidor de la F1 y MotoGP

Valencia, España Katılım Şubat 2012
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Alex 🎮
Alex 🎮@alex46007·
¡¡¡Disfruta de películas y de alguna que otra serie y anime con gran calidad de imagen en castellano en Telegram!!! REQUISITOS: 🔴Imagen en el perfil. 🟡El nombre debe ser legible. 🟢El acceso es por aprobación. 🔵Enlace: t.me/+3SpJV8iapRIxY…
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PELIS GRATIS‼️
PELIS GRATIS‼️@PelisNozel·
MANDAL0RlAN & GR0GU | Película Completa en Español Sígueme y RT para más estrenos 😍😍😍
roman@Nozelcode

THIS ENTIRE CINEMATIC ACTION SHOT WAS GENERATED WITH AI. AND YOU CAN SEE EXACTLY HOW IT WAS MADE. Higgsfield has just open-sourced its Originals, giving creators full access to the workflow behind some of its best productions. For every project you can inspect: → the complete prompt → every image and audio reference → the exact generation settings, including model, quality and resolution This scene combines a continuous one-take camera move, large-scale naval combat, realistic explosions, character consistency and cinematic pacing, all driven by a single prompt. Nothing is hidden. You can study it, copy it, recreate it or use it as the starting point for your own projects. Full prompt: "SCENE CONTEXT One continuous shot. The camera faces down the wrecked, burning deck toward the BOW of the ship — and Eduardo, blown off the raised STERN DECK behind the camera by a blast, comes FLYING IN from ABOVE AND BEHIND — leaping off the second level, sailing in over the lens on a forward arc, through raining seawater — slams onto the MAIN deck one level below, AHEAD of the camera, and rolls through a tumbling somersault, momentum carrying him toward the bow. Two crewmen flee past him — one leaps overboard. Eduardo fights his way toward the bow under incoming fire: an explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks into a sprint for the bow — the camera sweeps around ahead of him and settles OFF THE BOW, FRONTAL: he leaps over the bow rail TOWARD the camera, the ship filling the background behind him — and THE INSTANT he clears the rail, a COLOSSAL explosion consumes the ship behind him: the blast wall catches him MID-AIR and he VANISHES inside it — he never escapes. The cloud overtakes the camera; the frame floods to 100% smoke and dust. The shot ENDS inside the dust: no transition, no reveal — it holds to the end. ACTIVE REFERENCES <<>> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple, thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat, cloth sash and leather belts. 100% matches the reference; the man fighting down the deck toward the bow. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches the reference; controls the ship's exterior — sails, masts, rigging and hull; already battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck. <<>> — the deck of the same galleon seen FROM THE RAISED STERN DECK LOOKING FORWARD TOWARD THE BOW: the great wheel and brass compass binnacle in the near foreground, an ornate lantern post, a carved balustrade, a staircase descending to the long MAIN deck — weathered planking, small cannons along both rails, black gratings, coiled ropes, the mainmast amidships, the forecastle and bow in the far depth, open sea on both sides. 100% matches the reference; controls the full on-deck geography, set dressing AND the shot's base viewing direction — from the stern toward the bow. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky atmosphere only. <<<3395e991-20db-4577-945b-0a96129a2fb0>>> — weathered pirate crewmen (bandanas, rough shirts, vests). 100% match the reference; TWO of them appear early in the shot, fleeing — one leaps overboard. LOCATION MAP The deck of <<>> aboard <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> on <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — the raised stern deck (wheel, binnacle, balustrade) at the BACK, the staircase down, the long main deck with cannons, gratings and the mainmast running FORWARD to the distant BOW, exactly as on the reference — the main deck now a wrecked corridor of splintered planks, fallen spars, torn rigging and small fires. The camera sits at the forward edge of the raised stern deck, just past the wheel, LOOKING FORWARD along the whole deck toward the bow — the reference's own vantage; the wheel and binnacle may edge the near foreground. The bow rail and bowsprit are the destination, background-center, open sea beyond them. Sea and smoke beyond the broken side rails; seawater from near-miss columns rains down over the deck in the opening. FIRST FRAME / BLOCKING First frame: deck level, MS, camera facing down the wrecked deck toward the BOW in the background-center — the view of <<>>: from the stern-deck edge the long main deck runs away to the bow and bowsprit against open sea and sky, cannons along both rails, the mainmast mid-depth, smoke streaming across the frame, small fires burning left and right, seawater spray falling across the deck like rain, the deck listing, loose gear sliding; the wheel and binnacle just behind/beside the camera, edging the near foreground. Eduardo is NOT in the first frame; within the first half second he comes off that second level behind the camera — his body sweeping in OVER the lens from above and behind, boots crossing the top of the frame, flying FORWARD and DOWN one deck-height into the depth of the shot toward the bow. FORMAT MODE One continuous shot — the camera does not cut on its own. The shot ENDS inside the dust whiteout; there is NO location change and NO reveal after it. PHASE 1 — the landing and the gauntlet: <<>> comes FLYING IN from ABOVE AND BEHIND the camera — blown off the stern deck by a blast, his body sweeping in over the lens and arcing DOWN-AND-FORWARD one full deck-height onto the main deck below, arms out in front of him, back to camera — falling THROUGH a curtain of seawater raining down from a collapsed near-miss column; he SLAMS onto the wet MAIN-deck planks in the depth of the frame and rolls through a hard tumbling somersault AWAY from the lens, toward the bow, water bursting off him and the boards, scattering debris, coming up to a crouch facing the bow, soaked and shaken. TWO crewmen of <<<3395e991-20db-4577-945b-0a96129a2fb0>>> bolt past him in panic — one sprints aft past the camera, the other vaults the side rail and LEAPS OVERBOARD, legs kicking. Eduardo starts working down the deck toward the bow, camera following behind. An incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady, one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks hard, shielding his head behind a broken mast stump, debris raining over him. PHASE 2 — the sprint, the frontal jump, the blast, the dust: he shoves off and breaks into a desperate sprint at 12 km/h for the bow — and as he runs, the camera SWEEPS AROUND him in one continuous arc, ending positioned OFF THE BOW, out over the open water, FACING BACK at the ship: now Eduardo sprints STRAIGHT AT THE CAMERA, the burning ship towering behind him. He plants one boot on the bow rail and LEAPS OVERBOARD TOWARD THE CAMERA — body launching up and out over the water, frontal, face and reaching arms filling the frame — and THE INSTANT he clears the rail, mid-air, the ENTIRE SHIP EXPLODES behind him in full view: a colossal white flash silhouetting his flying body for two frames, the whole vessel going up in one blast — and the expanding wall of flame-lit smoke and debris CATCHES HIM IN THE AIR from behind, swallowing his silhouette whole before he can fall clear — he VANISHES inside the explosion, never escaping it — and the cloud overtakes the lens, the dust filling 100% of the frame. The dust churns, a deep orange glow pulsing inside it and fading. HOLD inside the full dust to the last frame — the generation ENDS here, inside the dust. He never reaches the water; the blast takes him mid-air. OPTICS 47° neutral through the landing, the gauntlet and the jump. No drift. Focus rides Eduardo throughout; in the final dust the frame is pure particulate with no fixed plane. CAMERA Handheld chase behind him for the entire shot, deck level, always looking TOWARD THE BOW — footstep energy visible, jolted by each explosion; in phase 2 it accelerates after his sprint, then arcs around him in one unbroken move and settles off the bow over the water, FRONTAL to Eduardo — he runs and leaps straight into the lens with the ship in the background of his jump. The final blast is the WHOLE SHIP exploding behind his airborne body — a colossal flash, then the wall of smoke bursting forward, swallowing him mid-air and then the lens — the camera stays buried, holding inside the churning dust until the end. ACTION Strict order of events: flying entry from above through falling seawater → hard landing roll (somersault over one shoulder, forward momentum carrying the roll toward the bow, ending in a crouch) → two crewmen flee past, one over the side → left explosion → dodge right → knocked down → a hard, clumsy struggle back to his feet → right explosion → duck and shield behind the mast stump → shove off → full sprint to the bow, camera arcing around to meet him head-on → one boot on the rail → LEAP overboard straight toward the camera → THE INSTANT he clears the rail, the ENTIRE SHIP EXPLODES behind him → the blast wall catches him MID-AIR and swallows him whole → the cloud overtakes the camera → dust to 100% → hold in the dust → END. He never escapes and never reaches the water. Each explosion visibly moves his body: the first throws him down, the second folds him behind cover. PERFORMANCE During the gauntlet: jaw clenched, eyes fixed forward, water streaming off his face after the landing. The fleeing crewmen are pure panic — arms pumping, one glance back, the vault over the rail desperate. In the final sprint: full commitment, arms reaching for the rail, eyes wide — in the jump: full commitment, arms reaching at the lens, eyes wide — and mid-air the world behind him turns white: his flying silhouette swallowed by the blast, reaching hands the last thing visible. PHYSICS The flying entry has true ballistic momentum: he arrives on an arc from above, and the landing roll absorbs it — impact compresses the body, the somersault carries the leftover energy, no weightless float. Falling seawater has real weight — it rains in heavy drops and sheets, splashing off planks, soaking cloth so it clings and darkens. The listing deck tilts his movement; debris has weight and stops his foot when hit. The two deck explosions throw real shockwaves — planks lift, flame flashes then roll into smoke, and Eduardo's falls carry true body weight, hard contact with the deck, no bounce. The overboard crewman drops with real gravity. The final whole-ship explosion obeys mass: the shockwave arrives first — cloth and hair snap flat, the deck bucks under his planted boot — then the fireball's light, then the wall of smoke and debris, heavy pieces falling short, fine dust travelling farthest and swallowing the frame. Dust churns with internal motion, dense, filling every corner of the frame. LIGHTING High sea daylight 5600K, hardened by fire-glow accents from the deck fires and smoke shadow sweeping the deck; falling water catches the sun as bright streaks; each of the two explosions throws a brief warm flash from its side of the frame. The final whole-ship blast: two frames of white-hot overexposure flooding from behind, then deep fire-orange glow inside the rolling dust, fading toward neutral grey-brown as the frame holds and ends. AUDIO Phase 1: a whistling whoosh as he drops in, heavy water raining on planks, a THUD and clatter of the landing roll, grunt, ragged breath; panicked boots of the fleeing crewmen, a yell and a distant splash as one goes over the side; then BOOM left, ringing ears, his grunt as he hits the deck; scrabbling boots; BOOM right, debris pattering down over him. Phase 2: sprinting boots hammering the deck, the wooden knock of his boot on the bow rail, half a beat of pure wind as he hangs in the air — then ONE colossal BOOM as the whole ship goes up behind him, the deepest sound of the film, cracking timber and folding masts inside the roar, everything collapsing into a muffled ring, sound buried with the picture — the ring and the churn of dust holding to the last frame. No music. STYLE Photoreal live-action, fine film grain, real pyrotechnic and particulate language, one unbroken take, 8K master. POSITIVE LOCKS One continuous shot; the camera stays at deck level, behind Eduardo, always looking TOWARD THE BOW. The shot OPENS with Eduardo NOT in frame; he flies in from ABOVE AND BEHIND the camera, over the lens, on a forward arc toward the bow, through falling seawater, and lands in a tumbling roll ahead of the camera — he does not walk into frame and never appears standing before the landing. Exactly TWO fleeing crewmen: one runs aft, one leaps overboard — they appear only in the opening beat. The deck explosions land in strict order after his landing: first LEFT of him (he dodges and falls), then RIGHT of him (he ducks behind cover), then the final blast — the ENTIRE SHIP exploding the INSTANT he clears the bow rail — three explosions total, no more. The jump is FRONTAL: the camera faces Eduardo from off the bow, he leaps toward the lens with the exploding ship behind him in frame. HE NEVER ESCAPES: the blast wall catches him MID-AIR and he vanishes inside the explosion before he can fall clear — no water contact, no landing, no survival beat; the dust swallows him and then the lens. The deck matches <<>> throughout the run — the shot holds the reference's vantage: from the stern deck forward to the bow, wheel and binnacle at the near edge of frame, never ahead of him; sails, masts and hull match <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>>. The dust reaches 100% frame coverage and the shot ENDS inside the dust: the frame stays fully dust-filled to the last frame, no clearing, no new location, no reveal. Eduardo's head: mustard-yellow bandana with the small white shark tooth at the front, hair loose." Made with Seedance 2.0 on Higgsfield AI. Full open-sourced prompts & assets below 👇

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MUNDO DRAGON BALL Z
MUNDO DRAGON BALL Z@MundoDBZFAN·
Buenas Gente!! Me complace anunciaros que dentro de MUY POCO saldrá la beta del MOD CASTELLANO que estoy haciendo del SPARKING! ZERO, contendrá 15 personajes a los cuales se les hará un vídeo de presentación que incluirá fecha de lanzamiento, así que muy atentos y apoyad! 🫂
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かまちゃん
かまちゃん@314p159·
20日のW杯決勝戦 どっちのチーム応援する?
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MisterChip (Alexis)
MisterChip (Alexis)@2010MisterChip·
Si España gana su segunda Copa del Mundo el próximo domingo sortearé MIL QUINIENTOS DÓLARES (1500$) entre todos los seguidores que hagan RT.
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🎩👹
🎩👹@SFCSVQ2·
"𝐀 𝐏𝐎𝐑 𝐋𝐀 𝐒𝐄𝐆𝐔𝐍𝐃𝐀 𝐄𝐒𝐓𝐑𝐄𝐋𝐋𝐀" 🇪🇸 - 🇦🇷
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Pablø
Pablø@pablonost·
El cántico definitivo para el domingo. CÁTEDRA al ritmo de nuestra infancia. Os lo quiero estudiado para cantarlo en Cibeles el lunes. VAMOOOOOS 🇪🇸🇪🇸🇪🇸🇪🇸🇪🇸
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EA SPORTS | FC MOBILE
EA SPORTS | FC MOBILE@easpfcmobile·
🆒 MANAGER MODE TACTICS 1️⃣ Required formation : 4-3-3 Holding 2️⃣ Player ranks : Min 🔴 3️⃣ Player training : 30
EA SPORTS | FC MOBILE tweet mediaEA SPORTS | FC MOBILE tweet mediaEA SPORTS | FC MOBILE tweet media
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Swinxy
Swinxy@Swinxy·
😳 OJO AL DATO 😳 El 11 de julio de 2010, España jugó (y ganó) su primera final en un Mundial de fútbol. Iba de azul oscuro. Siete días antes, Marc Márquez se llevó la victoria en el GP de Catalunya. Iba de azul oscuro. ______________________________________ El 19 de julio de 2026, España jugará su segunda final en un Mundial de fútbol. Irá de rojo. Siete días antes, Marc Márquez se llevó la victoria en el GP de Alemania. Iba de rojo.
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Goles en Directo
Goles en Directo@golesendir_·
Esta es una foto de Messi a sus 20 años en 2007 alzando a un niño recién nacido: Lamine Yamal. La foto ocurrió en 2007. La UNICEF hizo una rifa para tomarse una foto con un jugador del Barcelona en el barrio Roca Fonda, en Mataró, y se la ganó la familia de Lamine. Y por eso Messi, llegó hace 19 años al Camp Nou a tomarse fotos con un niño dentro de una bañera. La foto la tomó Joan Monfort, un fotógrafo freelance de la Agencia AP. Dijo en una entrevista con The Athletic que el momento fue díficil: Messi era muy tímido y no sabía como alzar a Lamine. Este momento es simbólico: es ver al mejor jugador de la historia, todavía sin serlo, bautizando al que sería su relevo generacional 20 años despues. Y en el Camp Nou. ¿Qué probabilidad había? La misma de que el último partido de Messi en un Mundial fuera en una final contra ese bebe inofensivo. No solo en la vida, sino en el fútbol, tiene que haber algo más.
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Flor Vil
Flor Vil@florenciamat85·
@alex46007 @IbaiLlanos Ya te estás atajando!! Argentina puede no jugar como España Pero si hay algo que a ustedes les falta es sangre y a nosotros nos sobra!!!
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Ibai
Ibai@IbaiLlanos·
No me quiero imaginar lo que va a ser esta red social el domingo 19 de julio de 2026. Se inventarán nuevos insultos y palabras que a día hoy no conocemos. Paz y amor para todos.
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Alex 🎮
Alex 🎮@alex46007·
@DonShelby_ No hay partido en que el árbitro no vaya a favor de Argentina. Vaya vergüenza de mundial.
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Don Shelby
Don Shelby@DonShelby_·
ME ALEGRO MUCHÍSIMO POR ARGENTINA. QUE SE JODAN UNA BARBARIDAD LOS CAGONES INGLESES. EL FÚTBOL Y LA VIDA ES PARA LOS VALIENTES. FUERA LOS COBARDES.
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Juan Gaya Salom
Juan Gaya Salom@Juangayasalom·
El cancherismo argentino es una lacra que hay que erradicar de los estadios de fútbol. Maradona fue el único argentino que respetó la redonda.
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Alex 🎮
Alex 🎮@alex46007·
@Serranogonzalo En la final estamos jodidos si el árbitro deja que metan patadas los Argentinos. Espero que piten bien. Este mundial es una vergüenza.
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Gonzalo Serrano
Gonzalo Serrano@Serranogonzalo·
La presión de los jugadores argentinos sobre el árbitro es increíble. Se lo comen. Si llegan a la final ya podemos ir tomando nota.
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Alex 🎮
Alex 🎮@alex46007·
@Dodo_Rexy Vaya tela de partido, espero que piten bien la final y no dejen que Argentina meta patadas sin control por que si no lesionan a medio equipo de España. Es una vergüenza lo que está pasando en este mundial.
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DodoRexy
DodoRexy@Dodo_Rexy·
DIOOOOS QUE LOCURA DALE ARGENTINA
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DAZN España
DAZN España@DAZN_ES·
CHERKI EXPLOTA TRAS PERDER CONTRA ESPAÑA 💥 "No hemos perdido contra el árbitro. No hemos perdido contra España. Hemos perdido contra nosotros mismos" 💣 #DAZNMundial #FIFAWorldCup
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Madrid Sports
Madrid Sports@MadridSports_·
😱 Este vídeo de Henry explicando el 0-2 de España es BRUTAL Luego en las televisiones de aquí tenemos a cuatro vendidos y a influencers que saben de fútbol lo justo o menos...
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Alex 🎮
Alex 🎮@alex46007·
@Juangayasalom Pero si ha jugado muy bien, si no le hubieran anulado el gol no dirías lo mismo.
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Juan Gaya Salom
Juan Gaya Salom@Juangayasalom·
España, a pesar del partido infumable del lastre de Lamine Yamal, consigue el pase a la final del Mundial. ¡Vamos!
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Juanca
Juanca@Nanosecso·
La última vez que Francia nos echó de un mundial, España empezó el partido ganado con un penalti de nuestro delantero (Villa)
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