roman@Nozelcode
THIS ENTIRE CINEMATIC ACTION SHOT WAS GENERATED WITH AI.
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This scene combines a continuous one-take camera move, large-scale naval combat, realistic explosions, character consistency and cinematic pacing, all driven by a single prompt.
Nothing is hidden. You can study it, copy it, recreate it or use it as the starting point for your own projects.
Full prompt:
"SCENE CONTEXT
One continuous shot. The camera faces down the wrecked, burning deck toward the BOW of the
ship — and Eduardo, blown off the raised STERN DECK behind the camera by a blast, comes
FLYING IN from ABOVE AND BEHIND — leaping off the second level, sailing in over the lens on
a forward arc, through raining seawater — slams onto the MAIN deck one level below, AHEAD of
the camera, and rolls through a tumbling somersault, momentum carrying him toward the bow. Two crewmen flee past
him — one leaps overboard. Eduardo fights his way toward the bow under incoming fire: an
explosion bursts on his LEFT — he dodges away and is knocked down; he struggles back to his
feet — a second explosion on his RIGHT — he ducks and shields behind debris; then he breaks
into a sprint for the bow — the camera sweeps around ahead of him and settles OFF THE BOW,
FRONTAL: he leaps over the bow rail TOWARD the camera, the ship filling the background
behind him — and THE INSTANT he clears the rail, a COLOSSAL explosion consumes the ship
behind him: the blast wall catches him MID-AIR and he VANISHES inside it — he never escapes.
The cloud overtakes the camera; the frame floods to 100% smoke and dust. The shot ENDS
inside the dust: no transition, no reveal — it holds to the end.
ACTIVE REFERENCES
<<>> — lean pirate captain, dark curly hair falling free from under a dusty mustard-yellow
cloth bandana, a small white shark tooth pinned to the front of the bandana above his temple,
thin moustache, gold hoop earrings, cream linen shirt under a worn brown leather waistcoat,
cloth sash and leather belts. 100% matches the reference; the man fighting down the deck toward the bow.
<<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: pale square sails, tall wooden sterncastle. 100% matches
the reference; controls the ship's exterior — sails, masts, rigging and hull; already
battle-damaged in this shot — burst bulwark, smoldering rigging, debris on the deck.
<<>> — the deck of the same galleon seen FROM THE RAISED STERN DECK LOOKING
FORWARD TOWARD THE BOW: the great wheel and brass compass binnacle in the near foreground,
an ornate lantern post, a carved balustrade, a staircase descending to the long MAIN deck —
weathered planking, small cannons along both rails, black gratings, coiled ropes, the
mainmast amidships, the forecastle and bow in the far depth, open sea on both sides. 100%
matches the reference; controls the full on-deck geography, set dressing AND the shot's
base viewing direction — from the stern toward the bow.
<<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Controls water and sky
atmosphere only.
<<<3395e991-20db-4577-945b-0a96129a2fb0>>> — weathered pirate crewmen (bandanas, rough shirts, vests). 100% match the
reference; TWO of them appear early in the shot, fleeing — one leaps overboard.
LOCATION MAP
The deck of <<>> aboard <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> on <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — the raised stern
deck (wheel, binnacle, balustrade) at the BACK, the staircase down, the long main deck with
cannons, gratings and the mainmast running FORWARD to the distant BOW, exactly as on the
reference — the main deck now a wrecked corridor of splintered planks, fallen spars, torn
rigging and small fires. The camera sits at the forward edge of the raised stern deck, just
past the wheel, LOOKING FORWARD along the whole deck toward the bow — the reference's own
vantage; the wheel and binnacle may edge the near foreground. The bow rail and bowsprit are the destination, background-center, open sea beyond them. Sea
and smoke beyond the broken side rails; seawater from near-miss columns rains down over the
deck in the opening.
FIRST FRAME / BLOCKING
First frame: deck level, MS, camera facing down the wrecked deck toward the BOW in the
background-center — the view of <<>>: from the stern-deck edge the long main
deck runs away to the bow and bowsprit against open sea and sky, cannons along both rails,
the mainmast mid-depth, smoke streaming across the frame, small fires burning left and
right, seawater spray falling across the deck like rain, the deck listing, loose gear
sliding; the wheel and binnacle just behind/beside the camera, edging the near foreground.
Eduardo is NOT in the first frame; within the first half second he comes off that second
level behind the camera — his body sweeping in OVER the lens from above and behind, boots
crossing the top of the frame, flying FORWARD and DOWN one deck-height into the depth of
the shot toward the bow.
FORMAT MODE
One continuous shot — the camera does not cut on its own. The shot ENDS inside the dust
whiteout; there is NO location change and NO reveal after it.
PHASE 1 — the landing and the gauntlet: <<>> comes FLYING IN from ABOVE AND BEHIND the
camera — blown off the stern deck by a blast, his body sweeping in over the lens and arcing
DOWN-AND-FORWARD one full deck-height onto the main deck below, arms out in front of him,
back to camera — falling THROUGH a curtain of seawater raining down from a collapsed
near-miss column; he SLAMS onto the wet MAIN-deck planks in the depth of the frame and rolls
through a hard tumbling somersault AWAY from the lens, toward the bow, water bursting off
him and the boards, scattering debris, coming up to a crouch facing the bow, soaked and
shaken. TWO crewmen of <<<3395e991-20db-4577-945b-0a96129a2fb0>>> bolt past him in panic — one
sprints aft past the camera, the other vaults the side rail and LEAPS OVERBOARD, legs
kicking. Eduardo starts working down the deck toward the bow, camera following behind. An
incoming round EXPLODES on his LEFT — a burst of flame, planks and spray — he flinches away
to the right and is knocked off his feet onto the deck. He struggles up, heavy and unsteady,
one hand pushing off a fallen spar — and a second round EXPLODES on his RIGHT — he ducks
hard, shielding his head behind a broken mast stump, debris raining over him.
PHASE 2 — the sprint, the frontal jump, the blast, the dust: he shoves off and breaks into a
desperate sprint at 12 km/h for the bow — and as he runs, the camera SWEEPS AROUND him in
one continuous arc, ending positioned OFF THE BOW, out over the open water, FACING BACK at
the ship: now Eduardo sprints STRAIGHT AT THE CAMERA, the burning ship towering behind him.
He plants one boot on the bow rail and LEAPS OVERBOARD TOWARD THE CAMERA — body launching up
and out over the water, frontal, face and reaching arms filling the frame — and THE INSTANT
he clears the rail, mid-air, the ENTIRE SHIP EXPLODES behind him in full view: a colossal
white flash silhouetting his flying body for two frames, the whole vessel going up in one
blast — and the expanding wall of flame-lit smoke and debris CATCHES HIM IN THE AIR from
behind, swallowing his silhouette whole before he can fall clear — he VANISHES inside the
explosion, never escaping it — and the cloud overtakes the lens, the dust filling 100% of
the frame. The dust churns, a deep orange glow pulsing inside it and fading. HOLD inside the
full dust to the last frame — the generation ENDS here, inside the dust. He never reaches
the water; the blast takes him mid-air.
OPTICS
47° neutral through the landing, the gauntlet and the jump. No drift. Focus rides Eduardo
throughout; in the final dust the frame is pure particulate with no fixed plane.
CAMERA
Handheld chase behind him for the entire shot, deck level, always looking TOWARD THE BOW —
footstep energy visible, jolted by each explosion; in phase 2 it accelerates after his
sprint, then arcs around him in one unbroken move and settles off the bow over the water,
FRONTAL to Eduardo — he runs and leaps straight into the lens with the ship in the
background of his jump. The final blast is the WHOLE SHIP exploding behind his airborne
body — a colossal flash, then the wall of smoke bursting forward, swallowing him mid-air and
then the lens — the camera stays buried, holding inside the churning dust until the end.
ACTION
Strict order of events: flying entry from above through falling seawater → hard landing roll
(somersault over one shoulder, forward momentum carrying the roll toward the bow, ending in
a crouch) → two crewmen
flee past, one over the side → left explosion → dodge right → knocked down → a hard, clumsy
struggle back to his feet → right explosion → duck and shield behind the mast stump → shove
off → full sprint to the bow, camera arcing around to meet him head-on → one boot on the
rail → LEAP overboard straight toward the camera → THE INSTANT he clears the rail, the
ENTIRE SHIP EXPLODES behind him → the blast wall catches him MID-AIR and swallows him whole →
the cloud overtakes the camera → dust to 100% → hold in the dust → END. He never escapes and
never reaches the water. Each explosion visibly moves his body: the first throws him down, the second
folds him behind cover.
PERFORMANCE
During the gauntlet: jaw clenched, eyes fixed forward, water streaming off his face after the
landing. The fleeing crewmen are pure panic — arms pumping, one glance back, the vault over
the rail desperate. In the final sprint: full commitment, arms reaching for the rail, eyes
wide — in the jump: full commitment, arms reaching at the lens, eyes wide — and mid-air the
world behind him turns white: his flying silhouette swallowed by the blast, reaching hands
the last thing visible.
PHYSICS
The flying entry has true ballistic momentum: he arrives on an arc from above, and the landing
roll absorbs it — impact compresses the body, the somersault carries the leftover energy, no
weightless float. Falling seawater has real weight — it rains in heavy drops and sheets,
splashing off planks, soaking cloth so it clings and darkens. The listing deck tilts his
movement; debris has weight and stops his foot when hit. The two deck explosions throw real
shockwaves — planks lift, flame flashes then roll into smoke, and Eduardo's falls carry true
body weight, hard contact with the deck, no bounce. The overboard crewman drops with real
gravity. The final whole-ship explosion obeys mass: the shockwave arrives first — cloth and hair snap
flat, the deck bucks under his planted boot — then the fireball's light, then the wall of
smoke and debris, heavy pieces falling short, fine dust travelling farthest and swallowing
the frame. Dust churns with internal motion, dense, filling every corner of the frame.
LIGHTING
High sea daylight 5600K, hardened by fire-glow accents from the deck fires and smoke shadow
sweeping the deck; falling water catches the sun as bright streaks; each of the two
explosions throws a brief warm flash from its side of the frame. The final whole-ship blast: two frames of white-hot overexposure flooding from behind, then
deep fire-orange glow inside the rolling dust, fading toward neutral grey-brown as the frame
holds and ends.
AUDIO
Phase 1: a whistling whoosh as he drops in, heavy water raining on planks, a THUD and clatter
of the landing roll, grunt, ragged breath; panicked boots of the fleeing crewmen, a yell and
a distant splash as one goes over the side; then BOOM left, ringing ears, his grunt as he
hits the deck; scrabbling boots; BOOM right, debris pattering down over him. Phase 2:
sprinting boots hammering the deck, the wooden knock of his boot on the bow rail, half a
beat of pure wind as he hangs in the air — then ONE colossal BOOM as the whole ship goes up
behind him, the deepest sound of the film, cracking timber and folding masts inside the
roar, everything collapsing into a muffled ring, sound buried with the picture — the ring
and the churn of dust holding to the last frame. No music.
STYLE
Photoreal live-action, fine film grain, real pyrotechnic and particulate language, one
unbroken take, 8K master.
POSITIVE LOCKS
One continuous shot; the camera stays at deck level, behind Eduardo, always looking TOWARD
THE BOW. The shot OPENS with Eduardo NOT in frame; he flies in from ABOVE AND BEHIND the camera, over
the lens, on a forward arc toward the bow, through falling seawater, and lands in a tumbling
roll ahead of the camera — he does not walk into frame and never appears standing before the
landing. Exactly TWO fleeing
crewmen: one runs aft, one leaps overboard — they appear only in the opening beat. The deck
explosions land in strict order after his landing: first LEFT of him (he dodges and falls),
then RIGHT of him (he ducks behind cover), then the final blast — the ENTIRE SHIP exploding the INSTANT he clears the bow rail — three
explosions total, no more. The jump is FRONTAL: the camera faces Eduardo from off the bow,
he leaps toward the lens with the exploding ship behind him in frame. HE NEVER ESCAPES: the
blast wall catches him MID-AIR and he vanishes inside the explosion before he can fall
clear — no water contact, no landing, no survival beat; the dust swallows him and then the
lens. The deck matches <<>> throughout the run — the shot holds the reference's
vantage: from the stern deck forward to the bow, wheel and binnacle at the near edge of
frame, never ahead of him; sails, masts and hull match <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>>. The dust
reaches 100% frame coverage and the shot ENDS inside the dust: the frame stays fully
dust-filled to the last frame, no clearing, no new location, no reveal. Eduardo's head:
mustard-yellow bandana with the small white shark tooth at the front, hair loose."
Made with Seedance 2.0 on Higgsfield AI.
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